Umm... What? Rebellion .79?

Uhh....

What the heck is going on?!?!

Rebellion update for 0.79?

I'm confused.

My brain hurts, too.

6,783 views 10 replies
Reply #1 Top

me gusta

 

edit: Actually, not so much because this also broke save games and I'd just started a massive game because I thought I had a week to play in. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

 

edit again: This seems to be a screw up of some sort because ICO is refusing to let me on so I don't think this patch was meant to go live yet.

Reply #2 Top

I hope nobody pressed the button accidently again.

Reply #3 Top

Interesting...maybe they forgot to fix like one thing?

Reply #4 Top

You got that right!

No Vasari though...

(DRAT!)

Reply #5 Top

Yeah, funny.  I patched my Beta earlier today and now it wants to patch it again.

Reply #6 Top

Might be a fix for the advent loyals culture spread bug.

Reply #7 Top

The exe and string file appear to be the only things with new timestamps.

Reply #8 Top

Hotfix to prevent people from loading incompatible save games and replays.

Reply #9 Top

Ah, thanks.

 

Reply #10 Top

I figured that was one of the changes, as Sins now warns if a saved game is from a prior version.

Good sanity check though as it'll prevent unnecessary crash reports.

Could the file format include any mod info, eg mod name & checksum, so that you don't accidentally load an incompatible game?

Eg: don't attempt to load if

1) saved game used mod but that mod is no longer enabled

2) Sins has a mod enabled but a saved game doesn't use that mod

3) current mod checksum doesn't match checksum from the saved game.

Would be nice if Sins displayed the reason, eg "Requires mod xyz".

Last one may be too strict though, as it might hinder the development of mods.

Eg a modder changes something, checksum is now different and a game that should load may not.