[Bug] Command group issues (among other things)

I've got a few possible bugs, I was wondering if anyone can confirm:

1: Occasionally, setting a command group with a fleet with multiple capital ships (via pressing ctrl + <number>) will cause the ship called to change.

Example: I had a fleet with a Discordia, Progenitor, and Halcyon. I set them to command group 1 with the progenitor as lead and go do something else. When I come back to them by pressing "1", I'm greeted by the Discordia. I press ctrl + 1 again, go do something else, and call again with "1" to have the Halcyon suddenly be head. Repeating this causes the leader to switch between the Discordia and the Halcyon.


2: Occasionally the capital ships get out of order when tab-switching.

Example: In the above mentioned example, I would have to pres tab something like 100 times (it was a pretty big fleet) in order to call the Progenitor, unless I clicked it in the empire tree. Shift + tab could probably be used, except it calls up Steam's overlay. Grrr...


3: Making a fleet with multiple capital ships and a Titan causes the whole ensemble to get very spread out.

Example: Continuing the above two examples, if I have my Loyalist Titan grouped with the fleet they seem to split into three separate groups, no matter what the fleet cohesion is set to. Take the titan out, and I get a nice little battle-ball. This is a bit problematic when I'm trying to use the Mass Unity ability...


Can anyone confirm these? Sorry for the long post...

8,253 views 3 replies
Reply #1 Top

Most experienced players don't use fleets, sometimes they'll waste time reforming when they should be attacking or moving. So I don't think we can tell you if that's normal or not. :P

I believe you can change the keys for the Steam overlay though...

Reply #2 Top

Yep the fleet function has pretty much remained this way for as long as sins has been around...I agree that it still needs to be improved a lot :)

Reply #3 Top

Sorry for the thread necromancy, but I've done a bit more testing.

The switch in which capital ship is head seems to be triggered by assigning it a control group (ctrl + number) and it switches randomly. Also, in groups with 3 or more capital ships only the first two are targetable by using tab (the one you start on and 1 more). The others have to use shift + tab in order to target. In other words, I think they're being placed at the end of the array (provided control group info is stored in an array).

To any of the mods that read this: If you need anything else (save game info, anything) just let me know. This bug is driving me nuts, lol!