What the **** does the game do after showing the statistics?

This goes back to Sins Vanilla and I do recall a discussion thread about that, but no definite answer. Today, it even crashed my game once. (Stardock gets an automated infofile on that, right?) When hit the exit button from the after-game statistics screen, the hard-drive goes haywire for several (sometimes up to ten) minutes. What does it do? Deleting 289GB pagefiles or something like that? :annoyed:

(I do have a 64bit OS and 4 GB RAM)

19,445 views 20 replies
Reply #1 Top

This also happens to me, especially when the maps and battles are particularly huge. There's this rather inconvenient way to solving the problem - once the statistics screen pops out, don't go back to the main menu. Alt Tab then open task manager. Find the Sins of a Solar Empire process and End Task it. Restart the game if you want to play again. The game or your saved file won't error, I've been doing this all the time since Sins Vanilla. Hope it works for you.

Reply #2 Top

I've never gotten this issue, but no, Stardock does not get an automatic error file. It generates a bunch of data they can use but you have to send it to them. They don't receive it automatically.

Reply #3 Top

Been experiencing this since the beginning as well. I do the alt-tab after clicking main menu and do something else while I wait. If I don't want to play again then yea, I end task the bugger. 

Windows 7 64bit 4Gb Ram as well 

Reply #4 Top

I have the same issues.

7200RPM HDD 1TB

Win7 64bit with 8GB RAM

i7-2600K @3.4GHz

GTX 460 card if it matters

Reply #5 Top

not a new thing.

 

Been happening for me for as long as i can care to remember, though only on big epic games in which i actually wanted the recording... sigh.

 

maybe it will get fixed. maybe not. who knows.

Reply #6 Top

i always just switched to windowed mode and closed the game that way to avoid this

Reply #7 Top

A crash on display-stats is happening on almost every game I played on rebellion beta, except one where I loaded the saved game and quit shortly thereafter. I have already sent a bug report about it.

Reply #8 Top

I've only had one crash because of this, and that was in beta, (and i got a notification aying it was sending an error report), but i have observed that in vanillia sins it did like to hang massivlly at this stage. It would just hang there afetr a really big game for a minute or more often before moving on. Even a simple 4 player 100 planet single star map can produce 10-20 seconds of hang.

Reply #9 Top

When I play singleplayer it only hangs for a second or two but on Lan it can take minutes before it move on. I've added it to one of its peculiarities. All games seem to have some of them.

Reply #10 Top

I've never had crashes or frantic disk activity after leaving the stats screen.

Large late-game maps, with huge numbers of units, do however take a long time to exit - 10s of seconds rather than 10s of minutes.

I would image this CPU time is being spent executing class destructors, freeing up memory, closing files, etc.

Just consider all the references to those thousands of strike craft, trade ships & mines that need to be closed.

Large amounts of disk activity could be associated with swapping, but with 4Gb of RAM I doubt that's the case unless there were other apps running that required lots of memory - though I would expect those (dormant) processes would have been paged out first.

If your system is swapping, then the disk I/O associated with freeing up memory will have a severe impact on the performance of that part of the game - that may explain the 10min execution time.
Crashes in this part of the game are indicative of bugs - this is a beta release after all  ;) - probably buffer overruns corrupting pointers to memory that the game attempts to free.

Sending mini-dumps to the devs may be useful as these types of bugs are notoriously hard to replicate.

Reply #11 Top

From socket 1155 to 1156, from i3-550 to i7 2600K. From radeon HD5450 to GTX 460. From 4GB RAM to 8GB RAM.

I don't think it's a hardware issue mate, I think it's a game issue. The same 7200RPM drive is being used as was used in the previous system. In fact no, I lie. I was using SATA II drive on the previous, now a SATA III same RPM.

I can't think of anything else that it could possibly be, if/when I upgrade to SSD and if the issue persists then we kind of know it's a game issue but... yeah.

 

Anybody with an SSD having the same problems? (With sins installed on the SSD preferably). Then we could chalk it up to drive performance but it still wouldn't make sense in that respect either. *shrug*

 

I'm no computer whizz, I'm an engineer by education so I'm trying to apply my thoughts from my discipline here ^^

 

PS: What I'm getting at is I upgraded recently and I had this same issue with Sins Trinity

Reply #12 Top

Quoting NewHorizons, reply 10
I've never had crashes or frantic disk activity after leaving the stats screen.

Large late-game maps, with huge numbers of units, do however take a long time to exit - 10s of seconds rather than 10s of minutes.

I would image this CPU time is being spent executing class destructors, freeing up memory, closing files, etc.

Just consider all the references to those thousands of strike craft, trade ships & mines that need to be closed.

 

I always thought it was due to this, it can take ages and seems to depend on the size of the game. the engine/game is probably being inefficient in some way as I'm pretty sure it doesnt use alot of processing power during it.

It somewhat reminds me of booting windows, takes forever for all my bloatware to load up but its hard to see what exactly is being the bottleneck.

Reply #13 Top

OK, time to take back my "never had a crash after leaving the stats screen" statement.X|

I've just had my first crash, although it was on a huge non-Rebellion map.

Crash info has been sent to Stardock, hopefully it may be of some use to the devs. 

Reply #14 Top

Quoting NexiKuro, reply 12
I always thought it was due to this, it can take ages and seems to depend on the size of the game. the engine/game is probably being inefficient in some way as I'm pretty sure it doesnt use alot of processing power during it.

It somewhat reminds me of booting windows, takes forever for all my bloatware to load up but its hard to see what exactly is being the bottleneck.

Well, i have the same problem... not a crash but a long wait ( minutes ) for return to the start screen... and it is not a swap files problem since i have it dissable... and it is not rebellion specific since i have it with sins, ent or dip...

Quoting NewHorizons, reply 10
I would image this CPU time is being spent executing class destructors, freeing up memory, closing files, etc.

Just consider all the references to those thousands of strike craft, trade ships & mines that need to be closed.

Well, ready this, i have maybe a theory... it this happening only with x64 OS ( xp, vista, win7 ) ? If yes, it is a microsoft problem... If no, it is a Stardock problem

On windows x64 OS, when running a 32 bit application, WOW64 is used...  since the first wow64 ( in 2005 with xp pro x64 ), there is a bug in it related to garbage collector ( http://en.wikipedia.org/wiki/Garbage_collection_(computer_science) )... 32 bit software who use a GC can have problem on x64 windows OS... bug is well know from Microsoft ( http://zachsaw.blogspot.com/2010/11/wow64-bug-getthreadcontext-may-return.html , http://social.msdn.microsoft.com/Forums/en/windowscompatibility/thread/1558e9ca-8180-4633-a349-534e8d51cf3a )

So, let check if it is a Microsoft or Stardock problem :

I have the problem with win xp pro x64 ... if somebody have the problem with a 32 bit OS, it mean that it is a game issue... if everybody who have problem are using x64 bit OS and that nobody with win32 OS have the problem, it is possible that it is a microsoft bug... again, it is only a theory but it is worthy to check it

 

Reply #15 Top

Quoting Thoumsin, reply 14
Well, i have the same problem...Well, ready this, i have maybe a theory... it this happening only with x64 OS ( xp, vista, win7 )

I thought you ran Sins on a monster Linux machine?

If so, what type Windows does your system emulate for Sins?

It is worth checking out though.

The 10s of seconds spent here has never bothered me that much.

At that point I usually need a break anyway and get something to eat or drink! ;P

If it was minutes like others (with faster CPUs) have stated, that would probably cause concern.

 

 

 

Reply #16 Top

Yeah I remember this problem from ever since I bought Sins vanilla. It literally can last up to 15 minutes if you're trying to quit a 10 AI, 200+ planet game that's been going on for 8+ hours.

Because of this I never exit the game normally from the score screen; instead I ALT+F4 and restart the game.
If you've just got out of a big and long game, it's a hundred times faster this way... ALT F4 works instantly, game launch takes some 20 seconds max.

Reply #17 Top

ya. but that now also doesnt gather/send crash data to the devs, now does it?

Reply #18 Top

maybe it has something to do with the game constructing the replay? can you disable that part of the game and if so can you test that?

or am i just being stoopid? ;P

Reply #19 Top

I mailed them about it and they are looking at speeding up the end game screen issues :)

Reply #20 Top

Oddly enough, I only have this very rarely (but I know what you're talking about). I found that the game likes it if I actually look at the statistics (meaning I skim through them for like 10 seconds), then it closes the stats page no problem. Dunno if tha't a quirk with my computer, though. My computer has quite a lot quirks, like freezing up while I type a forumpost telling me the new nVidia drivers I installed last week just broke down again... damn devs pushig out alphaware again -.-...