Beta 0.61 - AI is still really derpy
Some things I've observed with the new patch, trying a 2v2 with AI on different settings. It actually attacks now at least, so there's that. I know the AI isn't the focus just yet, but some suggestions for things that need to be worked on for the future:
-Repeatedly seen AI sending a single cap to attack a desert planet with like 15 neutrals guarding. And it wasn't passing through, it was sticking around to fight.
-Allied AI will give you insane missions right away, like "Go kill the enemy cap ship.". This was about 30 seconds into the game. Yeah, I'll get right on that. It should hold off for at least 5-10 minutes before giving a mission.
-AI rushes a Titan Foundry ASAP, yet may not get around to building it until an hour later. It needs to hold off on this until it has an income level to realistically build it, as this slows its early game drastically.
-Reseacher AI builds like no ships whatsoever, and only minimal defences. It had only 2 caps as its entire fleet when I had ~30 assorted frigates. And that wasn't a rush, this was after I had 5 planets colonized. It also built a ton of envoys during this time instead of, once again, actual defenders. Might as well just call it the 'please kill me' AI.
-Aggressor AI is...not very agressive. In fact it seems to be confused with defender AI as it had lots and lots of turrets and a starbase yet only ~2 caps and 10 LRFs as its actual fleet. In Diplomacy it would build massive fleets, though at the cost of increasing its fleet cap to ruinous levels. It's nice it's not quite as single-minded anymore, but Aggressor AI should really not be sinking so much early cash into defences over ships.
Anyone else playing please add any gamebreaking AI stupidity you've seen. The better the AI gets, the easier testing is for those who don't play on ICO much.