AI Issue (Pirate mission)

I have a system with a Starbase which has Auxilory Government. It is basically end game and the 2 remaining forces have decided to attack this planet together via pirates. They however are just bombing the crud out of the planet not doing anything.

They should really attack the starbase as the planet already has 0 pop, but I still am controlling it because of AG. 

 

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If you play with 'Capital Planet Victory' enabled, the AI will actually do send pirate raids towards your planets. Don't think they pay for pirate raids until very late during a game though, when this victory condition is disabled.

The dev's still have a lot of work to do concerning the AI, but I trust that in the end Rebellion will turn out to be a charm of a game. :inlove: