...-Auto-leveling needs to go. My level 20 character has as much trouble killing bandits as he did at level 1. That isn't right.
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I have noticed this, however it would be worse the other way - they provide no challenge of any kind. Keep in mind, the idea is that some enemies level to a certain point. Wolves level with you till like 8, or something. Then they stop. Bandits have a max level as well, it's obviously more than 20 however.
-Of the dozen caves & dungeons I've cleared, none gave me anything unique. Staffed with the average generic enemies with a big bad guy at the end. Reward : Sometimes a word, mostly a "Generic helm of +5 generic".
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I think what's best about the dungeons is that each feels like it's telling it's own story. The generic bad guys I can live with, since as I'm working my way through, I'm uncovering the "plot" of the dungeon. As for the rewards, I usually just disenchant most of them anyway - the real fun is simply the exploration as far as I'm concerned.
-I don't feel unique. My guy has gone from stealth to 2 handed, 1 handed, stealth again, archer, mage, 1 handed. I don't feel like I'm specializing in any category - or need to. In oblivion jumping around so much would yield a terrible guy. Mine? Not very challenging.
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Because every character can essentially do everything, the issue comes with the Perks as you near the level cap. There are 280 Perks, however you can only have 50 (soft level cap) as I understand it. After this, you can still level your skills, but you don't receive any new perks.
-How am I not able to get myself below 250 weight? What is taking up so much room? I can't drop this, I need sell it! Ughhhhthhhh
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Increasing your stamina increases your carry weight. A perk in the Pick pocket tree adds one hundred. Carry weight is the biggest limitation - it's what defines how long my adventures can last. However, traders just aren't common enough; most smaller settlement don't have one.
-Traps seem pointless. Either it does no damage to you, or it's activated as you enter the room.
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Agreed. Trap damage needs to scale.
And there's work being done on replacing Skyrim's UI on the nexus forum.
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The guy who fixes it is going to go down in history.