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Campaign for Sins Rebellion?

Campaign for Sins Rebellion?

Will there or can there be a Campaign for Sins Rebellion?

Hey, I was wondering if there was going to be a campaign to Sins Rebellion, as it could make the game play more dynamic and make the game have more variety. It could also give people a better understanding of the lore of the game. Maybe make campaign also multiplayer? What are your thoughts on this?

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Reply #101 Top

Sounds a bit too Starcraft-esque for me, I kind of like the idea of the unknown enemy never being revealed. And diplomacy between the races doesn't seem very Sins-like either.

Reply #102 Top

Quoting Wrath89, reply 101
Sounds a bit too Starcraft-esque for me, I kind of like the idea of the unknown enemy never being revealed. And diplomacy between the races doesn't seem very Sins-like either.
End of Wrath89's quote

But what about Sins: Diplomacy?

Reply #103 Top

Campain campain campain thats all i wandt pl dont let me be disepoindtet for the 4x

Reply #104 Top

Hi to you all. I would like to tell you why this game needs a campaign. If you give this game a campaign it would add to it because there would be more to do on it. Not just the same old thing and it would give new players a chant to get to know the game the different race is and the story behind it. My 1st look at it was this. the trader emergency coalition. dictatorship we do not like you you are not like us so go away or we will blow you up [so they are nazi ? ] the advent unity  [they are holy nuts ?] then the Vasari Empire [they just look evil ] come on think of it from a new players  print of view  or the players that have never played  a r.t.s. game. they will buy the game and have no idea what to do and get board of it and if they stay with it and go's online to play because they have got board of doing the same thing over and over.  they might get a dick to play with and what will they get ? You made me loss. You are shit. You cannot play this game so don’t

Reply #105 Top

Well this game has sold well so far, mostly by good reviews and word of mouth, without a campaign, and by all accounts it will not get one. Like minecraft, I think most people underestimate just how much people enjoy a good sandbox, whatever genre it is.

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Reply #106 Top

I like this quote:

I have to rant here. I am totally with Will Wright, and the truth is that video games should not have narrative stories. That’s not why video games exist. Video games exist so people can have their own stories. [Artemis] is about creating and telling your own story
End of quote

   by Thomas Robertson

I remember when I first bought the original sins being disappointed that there was no campaign but still loving playing the game with the backstory they'd provided and creating my own "adventures" in space. Then with the first expansion I still hoped there'd be a campaign and was still disappointed when there wasn't one included but much less so as I'd gotten more used to, again, building my own stories from the details ironclad had provided. By the third I wasn't expecting or even really desiring a campaign. Sure I'll play it if they ever create one but these are games about empire building. Campaigns that tend to get shoehorned into RTS' often feel hokey or forced.

It has a lot in common with the Civilization series. It's less about providing you with a strict story path and more about handing you a bunch of tools, giving you a goal(s) and saying "good luck and enjoy". I'm actually really glad that both Sins and the Civ series have taught me that I can have a blast on my own terms in video games. Rather than run through incredibly scripted corridors doing the same thing over and over until I get what the programmers coded as the "right" outcome.

Reply #107 Top

I support the move for campaigns.

Besides the entertainment value of story (honestly, I dont know how many games I play that you cant jump back to a particular story moment and relive it. I also would like to just watch the well done story in some of the games I play), campaigns force you to adapt to things that cant happen in a 'balance' skirmish map and deal with minimal resources. In the process of all this, you learn how to better play the game.

For the argument that the story by developers messes up your own imaginative experiences... well, if that's how you play, great for you. I would rather have a story presented to me. My creativity comes from working within such constructs, not building them.

On the other hand, I don't see why a 'campaign-forge' type of thing could not be done here. This would make it a sandbox experience for those that want that, and allow those that don't to get their campaign fix. This is kind of what I was expecting when 'scenarios' were advertised:

  • First, you build a map via galaxy forge, but can also assign planets to players.
  • Next, you start the map in a special edit mode. This is like the dev.exe, but paused. you spawn in whatever ships and structures you'd like where ever you want them. This would also let you assign whatever planetary upgrades you want.
  • Third, you go through the tech trees and can grant each player techs. You can also make certain techs unable to be researched.
  • Fourth, this is optional and might be the trickiest part to do: triggers/events. Maybe a giant Vasari fleet phases in 10 minutes into the scenario, this is how you tell it to do that. Such things could be recurring as well: say a detachment of the Vasari fleet phases in every 10 minutes. Trigger types might be: Spawn W at X after (Y time/planet Y is captured/Y is researched/mission Y is completed); Offer mission Y from player Z after (X time/planet X is captured/X is researched/mission X is completed); break all/some treaties between player X and Y after Z time/etc. Victory triggers would be great as well. I would advocate adding a few new mission types for this as well.
  • Last, you save it, Name it, and type up a short paragraph giving the backstory. Most importantly, it is made easily distributable to other players.

The difference between the above and a real campaign would strictly be a common story, progressing in a linear manner through the scenarios, and cutscenes.

I do not think that a real campaign is strictly necessary at this time. Having the players build up a selection of scenarios which are more free form is better. Then, when Sins 2 is released or something, they can take the best ones, link them together and throw in some nice cutscenes to top it off.

Reply #108 Top

Love the idea for a campaign forge plug in to the galaxy forge SithLordAJ. You should definitely start working on it.

Reply #109 Top

As a new player I'd appreciate a Single Player campaign in a big way.  While it's true SP campaigns haven't been much of a mainstay since Red Alert2 and multi-player is really where the true challenge is, the SP campaign is a great tool for the new player to get into the game and learn the fundamentals.  I believe it really opens the game up for those that don't want to fumble around getting their rears and teeth kicked in until it all sinks in.  A game like this has to have a long learning curve.  The more they can smooth that out with an engaging SP campaign the more people they will draw and KEEP.

I've seen some responses that poo poo the notion of an SP campaign as not necessary and they suggest we read a book or watch a movie.  To that I say gaming is more than pitting people against others.  That would be about as pointless a statement to say we should just play chess if you want a strategy game.  The gaming industry is where most of the best entertainment talent is IMO from story telling to music scores to directing. Gaming has it all and some titles put it all together pretty well.

I'm being expected to invest a great deal of time to be able to play this well. I'd appreciate a little investment from the Devs to bring down the learning curve a bit...that's all.

Reply #110 Top

The coding does not exist for there to be a campaign.  The only thing that does exist is that you play maps over and over again with no carry-over from one to another.

Been asking for ages for a way to 'gift' research tiers, limit research tiers, start with X credits, metal, crystal, and stuff that reeked of OPTIONS and DEATHMATCH or even Campaignish.  Apparently that stuff and actual campaigns (Sp and Mp), which worked wonders for other games, even 4x games, is for pussies and not needed in a "real" 4x game.

If you let all hopes and dreams die, you'll be totally happy with whatever you get.