Stuns
And the lack thereof
Every character needs a stun/interrupt, or they become useless late game.
Discuss.
And the lack thereof
Every character needs a stun/interrupt, or they become useless late game.
Discuss.
Oculus.
pwnt
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Plus, most characters have a method to ensure at least locking on their own late-game, regardless of Stuns. Erebus has Mass Charm (and unless you're Sedna or TB, you can't interrupt both). Oak has Shield III. Rook has Boulder Roll III which at max range can buy him time to port against most demigods (assuming it hits). Sedna has Silence.
Even if you do have an interrupt, if it's attached to your damage ability (Oak, Sedna) and you have to save your interrupt, you're fighting at a disadvantage.
Oak not only has interrupt, but with shield III prevents stuns. Sed can silence, effectively a second stun, countering any disadvantage they might have.
Characters like Reg, QoT, DA, etc can't stop anyone from consuming a pot, sigil, or locking a flag, and are at a huge disadvantage.
The point I'm making is that Oak, Sedna, Erebus, Rook already have ways to prevent their locks or teleports from being interrupted ANYWAY even against those with interrupts or stuns.
Being able to lock flags becomes meaningless when your team can't win a group fight.
I played a random game yesterday, Oculus/Oculus/Erebus vs. TB/Oak/Sedna
It didn't matter that my team had only one stun and no interrupts against a stun, three interrupts, and silence because double oculus does so much burst damage to everyone the sedna didn't have time to heal, and oak could only save one person. Locking is just really annoying, but if you're on your A game, people won't be able to capture your portal flags in the first place.
If your team has any sort of coordination, all you *need* is one interrupt/stun so long as it is timed well.
Of course, the best solution to enemies locking your portals is to not lose your portals in the first place.
I find every character not having a stun is refreshing.
As for characters being useless late game I would have to say a properly played da, reg, and queen don't have issues. Reg turns into a major annoyance once he gets mark 2 and sharpnal mines. DA kills anything once he hits level 15 and gets the 75% crit on warp strike. Once Queen gets ground spikes 4 there will be no more towers on the map in a short amount of time.
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