Best Interrupt

Cap ship abilities that stop a phase jump, or interupt ongoing actions.

Some recent discussion of the Revelation's Reverie ability prompted me to look closer at abilities that interrupt.  Which ability's interrupt is the best?  What are their different strengths and weaknesses?  The following comparison summarizes differences, first listing Abilities that disable phase jumps and interrupt actions:

Ship &
  Ability.................AM Cost......Cool Down.......Duration.........Range

TEC Akkan
  Ion Bolt...................85..........10/12/14........3/5/7..............7000

Adv. Revelation
  Reverie..............75/75/50...........15.........20/30/40............8000

Vas. Antorak
  Phase Out Hull....60/50/40.........5/3/2.........6/8/10.............7000

Vas. 'Egg'
  Gravity Warhead....100................25..........12/15/18...........6000 
    (Only disables Phase Jump, affects others within a 3000/3500/4000 range).

 

The following Abilities only interrupt others, they don't disable phase jumps:

TEC Dunov
  Magnetize..............80................15..........10/12.5/15..........5000
     (and kills 8/12/16 strikecraft within a 5000/6000/7000 range of target).

Adv. Radiance
  Detonate AM..........60................20..........12/15/18.............4500
     (and deals 200/400/600 damage plus removes 120/150/180 AM).

Vas. Kortul
  Disruptive Strikes..Aura.......25% chance........Aura............Weapons range.
     (and deals some additional damage, and increases cool downs).

 

Reverie has the largest range, and longest duration if the target isn't 'revived' after 200/300/400 damage taken.  And it can be recast upon the target before duration expires locking down the target for long durations.
Phase Out Hull has the shortest cooldown and lowest Anti Matter cost (besides the no cost Aura).  It also deals 200 damage to hostiles, or restores 200 to freindlies, but the target is invulnerable during the duration (good or bad?).

Bad traits include:
Ion Bolt has the shortest duration, and is hindered by a slow Colony Cap ship.
Gravity Warhead is also on a slow Colony Cap ship, and is further hindered by a relatively small range.
Detonate AM has the smallest range.

A few frigates can also interrupt others.  In particular, the Subverter, after a tier 6 ability is researched, can prevent groups of frigates from jumping (only, not Cap ships).
                                                                      

36,347 views 12 replies
Reply #1 Top

i ma preety sure gravity warhead does not require the space egg to face its target.... cause I know i have cast gravity warhead on enemies behind my eggy while it was running away from them.

Also, i dont think the death egg interupts ablities.

your also forgeting the Domina subjugator, that thing can prevent one frig from doing anything but moving. (which is not a bad deal if your agaisnt heavy cruisrers... 4 fleet supply to knock out 10/12.)

on that note... how good is the domina at canceling interupts... i havent really messed with it,.. i mean... you cant target an ablitiy on a phased out ship... but would using a domina cancel reverie or ionbolt?

Reply #2 Top

Reverie is one of the strongest abilities in the game.  It's really only held back by the fact that the Revelation is complete and utter crap otherwise.  I don't know what IC is going to do about this ability, because if you start to buff the Revelation up so it's a solid capital ship overall, this ability is going to be fricken insane.  I've never encountered a Revelation that has challenged me before (primarily because you just put enough LRF up against it and it's high-tailing it out of there, and because the Advent has sacrificed its critical Halcyon or Progenitor to get this guy its fleet is much weaker as a result), but if it's buffed all around then it could become a serious nightmare to contend with.

 

The strength of ion bolt is that it's a "no strings attached" ability.  It completely shuts down the enemy (even antimatter regeneration stops for the duration) and you're able to pummel them without any restriction for that period of time.  Frankly I find its attributes to be perfectly in order for its level of strength.  The big difference between Reverie and Ion Bolt is actually the capital ship they're on.  The Akkan is a versatile centerpiece of the TEC fleet, and once it has Armistice it's among good company as one of the most powerful capital ships in the game.  The Revelation is about Reverie, and never grows beyond that very narrow role.

 

on that note... how good is the domina at canceling interupts... i havent really messed with it,.. i mean... you cant target an ablitiy on a phased out ship... but would using a domina cancel reverie or ionbolt?

They work quite well; I usually lug a few along in any late-game fleet, but they require manual micro to be effective.

Reply #3 Top

Quoting Pbhead, reply 1
i am preety sure gravity warhead does not require the space egg to face its target.... cause I know i have cast gravity warhead on enemies behind my eggy while it was running away from them.

Also, i dont think the death egg interupts ablities....

hmm.... You're right.  I just tested it, and the Egg doesn't need to face it's target.  I guess that has always been my impression because of it's relatively small range.  Coz I've always had problem getting this ability to work well.

Yeah, the Egg doesn't interrupt abilities.  My mistake, I was just trying to group together abilities that disable phase jumps... the most typical use of an interrupt type ability.  I am going to edit the table to clear this up.



your also forgeting the Domina subjugator, that thing can prevent one frig from doing anything but moving. (which is not a bad deal if your agaisnt heavy cruisrers... 4 fleet supply to knock out 10/12.)

on that note... how good is the domina at canceling interupts... i havent really messed with it,.. i mean... you cant target an ablitiy on a phased out ship... but would using a domina cancel reverie or ionbolt?

I'm not sure?  But I will look into it too, and thanks.  I may add frigates too. 

Reply #4 Top

The strength of ion bolt is that it's a "no strings attached" ability. It completely shuts down the enemy (even antimatter regeneration stops for the duration) and you're able to pummel them without any restriction for that period of time.

Yes, your right.  The no strings attached Ion Bolt may make it the superior interupt.  The restrictions on some of the other interupts defeats their purpose.  The damage restriction on Reverie means that it effectively may have a shorter duration than Ion Bolt, but a longer cooldown before it can be reactivated.  Phase Out Hull can used repeatedly due to its short cooldown, but each cast has the potential to cause other complications due to invulnerability.  Auto attacking ships tend to change targets during the invulnerable period, meaning you may need to re-focus fire upon the target (before it jumps away).  And other issues, as noted by Pbhead:

"Phaseout hull is an amazing ability… but it has one issue: shield mitigation.  If your trying to use phaseout hull to save your own ship, it is actually almost counter productive, because during phaseout, the ship loses shield mitigation, and hence, when it comes out of phasespace, it has a lower shield mitigation than when it started, and so, while it did get healed 200 damage, that 200 damage goes straight toward rasing that mitigation back up, and this effect gets worse the higher the level (more seconds for shield mitigation to go down, but the 200 damage doesn’t change.)" 

Finally, someone mentioned some where else that Reverie can only be fired at targets in front of the Revelation cap ship.  So it is only a forward facing ability?

Reply #5 Top

Question: Does Advent Guardian's Repulse interrupt channelling abilities?

Reply #6 Top

THe revalation does not need to face its target for reverie. looking for the raw for that ablity, the needtofacetarget is FALSE.

 

no idea about the guardians... but if it does, it should be considered a bug. 


Reply #7 Top

here is the text for the domina sujugators ability:

TXT
entityType "Buff"
onReapplyDuplicateType "ReplaceWithNewBuff"
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 1
instantAction
 buffInstantActionType "PlayPersistantAttachedEffect"
 instantActionTriggerType "OnDelay"
 delayTime 0.000000
 effectInfo
  effectAttachInfo
   attachType "Aura"
  smallEffectName "Buff_DisableImmuneTargetSmall"
  largeEffectName "Buff_DisableImmuneTargetLarge"
  soundID ""
numPeriodicActions 0
numOverTimeActions 1
overTimeAction
 buffOverTimeActionType "RestoreHull"
 hullRestoreRate
  Level:0 25.000000
  Level:1 0.000000
  Level:2 0.000000
numEntityModifiers 0
numEntityBoolModifiers 1
entityBoolModifier "ImmuneToNonUltimateDisable"
numFinishConditions 2
finishCondition
 finishConditionType "FirstSpawnerNoLongerHasBuff"
 buffTypeToQuery "BuffDisableImmuneCaster"
finishCondition
 finishConditionType "OwnerChanged"

no idea what that entails, cause you never see them in game. :-/

Reply #8 Top

can some one help me all the games I have from Impulse ..I cant get them to play full screen I have a laptop alienware its a good laptop but the games from Impulse dont use the full screen ...

Reply #9 Top

Try pressing alt-enter. It was how I solved the problem with Assassin's Creed 1 when I first got it.

Reply #10 Top

Quoting bernard2001, reply 8
can some one help me all the games I have from Impulse ..I cant get them to play full screen I have a laptop alienware its a good laptop but the games from Impulse dont use the full screen ...

I fail to see how this is germane to the discussion at hand.

Reply #11 Top

I personally like Armistice as an interrupt. It it funny to use as it interrupts EVERYTHING.

Phase out hull is fun also, not just as an ability interrupt, but as a phase jump interrupt! I manually stopped a lv. 10 Akkan that was jumping and slowly killed it with my fleet. It would try to jump and get phased out, and then try to jump again, leaving it completely helpless.

Reply #12 Top

Quoting Syneptus, reply 11
I personally like Armistice as an interrupt. It it funny to use as it interrupts EVERYTHING.

Phase out hull is fun also, not just as an ability interrupt, but as a phase jump interrupt! I manually stopped a lv. 10 Akkan that was jumping and slowly killed it with my fleet. It would try to jump and get phased out, and then try to jump again, leaving it completely helpless.

Yeah, I've done the "POH enemy cap to restart it's phase jump cycle" thing a couple times myself. Classic.