New to online, not to Sins...is online play really this terrible?

So my friend and I decided the AI isn't quite giving us the challenge we need anymore, and ventured online.  Out of three games we played it was the same crap every game.  LRM spam, LRM spam, and LRM spam.  Even though we won 2 out of three games due to my hard teching to Kodiaks, it was ironically LESS interesting than playing against AIs.  There was no strategy from people, no tactics, only spam and right-click on cap ships every battle.  Watching a replay, one guy only made 3 labs and frigate factories over the course of a two hour game!  His allies just fed him all game to keep him going.  And this 'strategy' came close to winning!

What's the point of this rant?  My questions is this: is this all Sins online is?  Is this the much hyped 'better than playing AIs'?  Pick Advent/Visari, make colony cap, mash 'build LRM' button until someone wins?  Because one more game of this LRM spam and we're just going to go back to other RTS' for our competitive RTS fill.  We didn't play the same people each game, this was 8-9 different people all using the same 'build'.  If balance is STILL this broken, what's the point?  Single unit spam should not take two hours to defeat.

27,002 views 28 replies
Reply #1 Top

With Advent, Illum or Seeker/Disciple spam is pervasive. Especially with team games, because usually there's a dedicated 'feeder', who develops his economy soley to provide for the offensive players. With the exception of Advent often, most games lead to more complicated and fast-paced battles.

Try multiplayer again, and preferably in 5v5 team games. It is a lot more entertaining than the AI, and sometimes the unique strategies other players use can make a game far more interesting.

Reply #2 Top

Honestly, I can't speak for your opponents, but most of the time games a bit more interesting than that.  Beginners tend to spam LRF a lot because it's easy and you can often win battles against more experienced players (at least in team games) by taking them off guard with sheer numbers of this high firepower unit.  Against someone who knows it's coming, massed LRF is going to get slaughtered mercilessly.

If you see a LRF spammer, this just invites you to spam scouts.  They're cheap and easily built en-masse, and will annihilate a large LRF-based army.  On the other hand, if you're building mostly light frigates, you're inviting LRF spam.  Typically after a few rounds of players trying to out-counter each other you'll find balanced fleets.

Reply #3 Top


So my friend and I decided the AI isn't quite giving us the challenge we need anymore, and ventured online.  Out of three games we played it was the same crap every game.  LRM spam, LRM spam, and LRM spam.

If your opponent is making nothing but LRMs, you can spam out swarms of scouts to fight them if you are Advent or TEC.  LRM spam has actually become less viable as of the last patch.  You really have to consider the possibility that your LRM spam could get smacked down now (especially if you are Vasari), at least early game (though Raging Amish would probably argue that it could happen later, too.)

Note that ultimately the bulk of your fleet should end up being LRMs or your heavy fighting cruiser though; those are your two damage-doing units so it makes sense that you would want to have a lot of them.  It's also good to have other ship types to support them, but that's probably what you'll have the most of.

Even though we won 2 out of three games due to my hard teching to Kodiaks, it was ironically LESS interesting than playing against AIs.

Heh.  Maybe try a 5v5?  I'd say keep playing.  Some games can get very interesting.  If you guys won two of the first three games you ever played online then I'm guessing you weren't playing against the greatest of adversaries.  Do you remember what your opponents' player records were?

There was no strategy from people, no tactics, only spam and right-click on cap ships every battle.

What exactly are you hoping for when you say "tactics" and "strategy"?  Whatever it is, I think you'll find more of that against skilled opponents.

Watching a replay, one guy only made 3 labs and frigate factories over the course of a two hour game!  His allies just fed him all game to keep him going.  And this 'strategy' came close to winning!

Why is that an illegitamate strategy?  Isn't there also strategy in the area of deciding what planets to colonize, what structures to build or not build, what units to build or not build, and where and when to attack?  There's more to this game than the composition of your fleet.  What if reason and experience dictate that the best strategy against a certain opponent in a certain condition is to spam out LRMs?

Did this spammer only make LRMs 100% or did he have other units to accompany them?

What's the point of this rant?  My questions is this: is this all Sins online is?

I suspect that you either played against unchallenging opponents or that you haven't been forced to appreciate other aspects of strategy.  (Should I try to grab this planet between my enemy and myself to deny him of it or should I take closer planets?  Should I fight the opponent on my left or should my ally and I team up and try to double team and knock out the opponent on my right while leaving myself exposed to the guy on the left?)  What sorts of things did you and your friend have to think about while you were playing?

Is this the much hyped 'better than playing AIs'?  Pick Advent/Visari, make colony cap, mash 'build LRM' button until someone wins?  Because one more game of this LRM spam and we're just going to go back to other RTS' for our competitive RTS fill.  We didn't play the same people each game, this was 8-9 different people all using the same 'build'.  If balance is STILL this broken, what's the point?  Single unit spam should not take two hours to defeat.

Is it better than playing AI?  I guess that depends on what you're looking for.  If you want to roll over your opponent and not have to work too hard and be able to play Sim City and build whatever capital ships you want then perhaps AI is better.  If you want a greater challenge then playing it online is better.

Are you on Entrenchment or Regular Sins?  Most of the action and most of the good experienced players are playing Entrenchment.  Also, you are more likely to find newer players on the weekend.  If you want a challenge then I suggest you avoid games that do not have the following settings because they are liable to be games hosted by newer players:  Locked Teams, Pirates Off, Fast Everything.

If you want, maybe you and your friend could schedule a 2v2 against some experienced players sometime in order to guarantee you a greater challenge and a better taste for what it might be like to play against competent human opposition.  (Just start a thread challenging the [DT] Dream Team, [_]-Brothers in Arms, or _|~ Defiant Unity clans to a 2v2 and I'm sure something could be worked out.)  What you really need is to get Entrenchment and join the 5v5 games.  In those games two captains draft-pick the other 8 players in the hopes of getting balanced teams and better games and they normally have experienced and often excellent players in them.

Anyway, welcome to Sins online multiplayer!  I hope that you and your friend really enjoy it and become regular players.  :beer: :beer: :beer: :beer: :beer:

 

 

Reply #4 Top

Yeah you guys definitely did not play the crazy people out there. I get owned before they even build their first LRF LOL

And entrenchment is a must.

Also hard teching to Kodiak is extremely risky when you play against the better people. Actually it's almost impossible...

Reply #5 Top

Quoting Shunmaha, reply 4


Also hard teching to Kodiak is extremely risky when you play against the better people. Actually it's almost impossible...

Something we have tried to tell to KoK/Sire for so so long but still he doesn't listen but who knows maybe this guy will.

 

[_]-Greyfox

Reply #6 Top

If your opponent is making nothing but LRMs, you can spam out swarms of scouts to fight them if you are Advent or TEC.  LRM spam has actually become less viable as of the last patch.  You really have to consider the possibility that your LRM spam could get smacked down now (especially if you are Vasari), at least early game (though Raging Amish would probably argue that it could happen later, too.)

Note that ultimately the bulk of your fleet should end up being LRMs or your heavy fighting cruiser though; those are your two damage-doing units so it makes sense that you would want to have a lot of them.  It's also good to have other ship types to support them, but that's probably what you'll have the most of.


Yes, we do know about the scout spam.  I don't see how spamming scouts instead of LRMs is an improvement.  Especially consdering people are complaining about scout spam on the boards, and how it might even be worse than LRM spam.   I'd rather play a pro who crushes us in 20 minutes with a varied fleet, than play a two hour game of spam vs spam.  At least you learned something from the former scenario.



Heh.  Maybe try a 5v5?  I'd say keep playing.  Some games can get very interesting.  If you guys won two of the first three games you ever played online then I'm guessing you weren't playing against the greatest of adversaries.  Do you remember what your opponents' player records were?

We're mainly interested in 'arranged team', ie just us with no random extras on our side.  We've played more games since then, and from what I see we get far more skilled players in 2v2 matches than our larger game attempts.  We've played enough RTS' to know what happenes when you add too many players; feeding and specialization.  People can get away with spam in large games because an ally can cover for you.  Don't want to make civilian tech labs?  No problem, another player can focus totally on economy and feed you!


What exactly are you hoping for when you say "tactics" and "strategy"?  Whatever it is, I think you'll find more of that against skilled opponents.

People with a some sign of brain activity.  We played some good players one game who made a fleet of Sovas, LRMs, and repair ships early on.  We didn't know how to deal with it, and got crushed; we didn't mind.  Another game a guy made two of the Visari bombing cap ship and just harrassed the shit out of us all game with his ally built up.  That's what we want to see, not guys who mass 40 illums, lose, then attack again...with more illums.  Learn from mistakes, and adapting to your opponent...you know, stategy and tactics.




Why is that an illegitamate strategy?  Isn't there also strategy in the area of deciding what planets to colonize, what structures to build or not build, what units to build or not build, and where and when to attack?  There's more to this game than the composition of your fleet.  What if reason and experience dictate that the best strategy against a certain opponent in a certain condition is to spam out LRMs?

Because single unit spam should never work.  It implies there's an imbalance in the game if one unit in large numbers beats just about everything.  If you have 20 of unit X, there should be unit Y I can make to crush you.  In theory, scouts and fighters are supposed to be this unit Y.  In practice, Visari scouts still lose to Illum spam and carriers are only viable late game when you and afford the numbers needed to kill the illums fast enough.  If you opponent is massing LFs, then sure.  LRM spam is correct tactical choice.  If LRM spam is ALWAYS the correct choice, why play the game at all?  The game becomes stale and boring, and there are plenty of other RTS' out there I could be playing instead.

 

Did this spammer only make LRMs 100% or did he have other units to accompany them?

 

In the events leading to my original rant, we ran into a 2v2 and 3v3 with 100% LRM spam.  Even after it clearly wasn't working anymore, and we were slowly taking back territory they just came back with more.  And because 60+ Illums take 1000 years to kill even WITH the correct counters, the games dragged on for hours.  They only gave up because my friend finally got a Visari battleship to survive to level 6, and it's ultimate power apparently gives a giant middle finger to mass Illums.



I suspect that you either played against unchallenging opponents or that you haven't been forced to appreciate other aspects of strategy.  (Should I try to grab this planet between my enemy and myself to deny him of it or should I take closer planets?  Should I fight the opponent on my left or should my ally and I team up and try to double team and knock out the opponent on my right while leaving myself exposed to the guy on the left?)  What sorts of things did you and your friend have to think about while you were playing?


As you say, we're RTS veterans and have played enough Sins to grasp team tactics.  We've played some better players since then who clearly understand as well.  The problem is the mindless LRM spammers throw all this out the window.  There simply isn't much you can do when your opponents rush with 40 LRMs, and just keep throwing them at you.  All you can do is spam back, and hope you win.  Most games we played ended long before the last planet fell.  If you decisively beat someone's fleet and push forward, the game is pretty much over even if you had 5 planets left.  Early colonization and tech choices seem to be the only real time where you need to think carefully.

Is it better than playing AI?  I guess that depends on what you're looking for.  If you want to roll over your opponent and not have to work too hard and be able to play Sim City and build whatever capital ships you want then perhaps AI is better.  If you want a greater challenge then playing it online is better.

 

Again, without a ladder or ranking system we're in for fun first.  We ventured online for more challenge, and don't mind losing, but there needs to be some balance.  Losing to a mixed fleet or interesting tactics is fine.  We say gg and talk about what we could have done differently.  Fighting illums all game not so much.  There's nothing to discuss, nothing to learn from.  It's just a snoozefest.

 

Are you on Entrenchment or Regular Sins?  Most of the action and most of the good experienced players are playing Entrenchment.  Also, you are more likely to find newer players on the weekend.  If you want a challenge then I suggest you avoid games that do not have the following settings because they are liable to be games hosted by newer players:  Locked Teams, Pirates Off, Fast Everything.

 

Entrenchment of course.  And we know enough about online that these are the 'community accepted' settings.  I usually just host myself with these settings.  Though I'm curious why people hate the pirates.  Yes, they're useless past the mid-game.  But they can have a major impact on the early game by forcing an opponent to go deal with the goon squad.

 

If you want, maybe you and your friend could schedule a 2v2 against some experienced players sometime in order to guarantee you a greater challenge and a better taste for what it might be like to play against competent human opposition.  (Just start a thread challenging the [DT] Dream Team, [_]-Brothers in Arms, or _|~ Defiant Unity clans to a 2v2 and I'm sure something could be worked out.)  What you really need is to get Entrenchment and join the 5v5 games.  In those games two captains draft-pick the other 8 players in the hopes of getting balanced teams and better games and they normally have experienced and often excellent players in them.

Anyway, welcome to Sins online multiplayer!  I hope that you and your friend really enjoy it and become regular players.

We ran into some 200-10 players in a 2v2 the other day and got curbstomped by superior tactics, so there is SOME hope for the game in our minds.  5v5s don't really interest us, but we will consider trying it if that's what the bulk of the community plays.  Thank you for your responses!

Reply #7 Top

 

It sounds like you've had some better experiences since your first post.  Definitely give the 5v5 pugs a try.  They are normally pretty interesting games and are often filled with experienced, skilled players.  It sounds like you and your friend will get up to speed and become pro-level players pretty quickly.

Note that Vasari is a little broken right now in terms of its being underpowered.  They really can't hold off illum spam with their scouts because they have the worst scouts as far as fighting goes.  For Vasari, to counter Illums you could make lots of your own Assailants and research phase missiles or focus on building and upgrading your starbase.  You also need to own the neutral extractors.  I've also seen Vasari players rush to Enforcers.  (Before the last patch you could also spam out Vasari flak frigates with upgraded phase missiles.)  Personally, as much as I enjoy playing Vasari, I have a hard time playing them online now since I think they're just an underpowered race.  Before the 1.1 patch, over a year ago, Vasari had this ability called Returning Armada (Level 8 civilian research) which would give you an unlimited amount of free ships from phase gates.  They could then quickly jump up to a 2300 fleet supply-sized fleet.  "I have attained Returning Armada, this game is over!"  People would play Vasari all the time for that reason, in the hopes of being in the eco-slot.  Now that that's been nerfed the Vasari just aren't very compelling any longer.  It's even worse since light frigates are stronger now, which is part of what unleashed the scout spam, and the Vasari have the worst scout and light frigate in the game when it comes to fighting.  (Their light frigate costs a whopping 7 fleet supply.)  Regardless, there are still very tough pro players out there who swear by Vasari.

BTW, what names are you and your friend playing under on ICO?

 

Reply #8 Top

You should try to get in a skilled only 5v5 ^^

 

you'll see what a rush is ^^

Reply #9 Top

Actually, if you want a nice gaming experience, you should do the contrary to what some people are telling you and STAY THE HELL AWAY FROM 5v5 pugs.

The quality of competition is good in the 5v5 pugs.  The level of sportsmanship and quality of personhood isn't.  You won't have any fun sitting in a room for an hour waiting for it to fill up, only to be booted by the host as the game starts because you don't have a recognized name, or aren't one of his butt-buddies he likes to play with.  You won't have any fun being cursed at, yelled at, disparaged, name-called, either in-game or in game chatroom.  I can promise you if you try the pugs you WILL regret it.  You might luck up and get in a few games and have no incidents, but it will bite you sooner rather than later.

The online community is very small, and is largely a private fraternity of people who know each other and play together.  They have their own private party going, and you aren't invited.  If you and your friend want to play with quality people, send me a private message, as I'm putting together a list of people who want to play online but not deal with the typical online asshole you are guaranteed to run into.

Reply #10 Top

Just read some more of your posts.  If you don't like spam, and don't like mindless play, you are in the wrong multiplayer online game.  All I see online is spam and mindless play, and I've played the game online since it came out.

Most people run "scripts" or "programs."  Not literal computer scripts or programs.  I suppose what I want to say is, most of the "skilled" people you will run into online are playing by a script.  In other words, they know exactly what they are going to do before the game starts.  For instance, an illum spammer (and there are many) knows that he will instantly build 2 military labs at his homeworld, build the third at the first 'roid he colonizes, then start cranking illums.  Period.  He doesn't need to scout you first to see what you're doing and react to it.  It's just a brainless script he's running.  Now, can it beat you, and will it beat you?  Of course it can, and of course it will, because you actually have to think and react - he doesn't.  "Brainless" or "mindless" doesn't imply that it won't beat you, it just says something about the way they are playing the game vs. the way you want to play it.

One of the things that helps the scripter with his scripted play is the ultra-fast play speeds.  To actually get a good look at the map, and plan strategy when the game is flying at breakneck speed and there is a rusher one or two hops away from your homeworld is impossible, as you know.  There isn't time for strategy.  Online play has degerated the game from so-called "realtime strategy" to "realtime tactical."  They play this game like online starcraft.

If you hate spam, I can assure you that 98% of everything you will see online is spam.  Right now, the most fashionable spam is seeker/disciple spam backed by halcyon spam (advent), and the next most fashionable is typical advent illum spam.  This changes from patch to patch, so next patch it will be some other type of spam.

Again, feel free to pm me if you are serious about playing online with a higher caliber of person than you are likely to meet just going out there on your own.

Cheers!

Reply #11 Top

We're played some more, and our experiences have been more like Agent of Kharma says.  The 5v5 we tried to play didn't fly since my friend and I have newb accounts and need to be on the same team.  Of course, nobody wants to play with us.  Hosting our own and going back to 2v2, this game just seems to be spam or go home.  You seem to have two early game choices: spam LRMs with your colonizer cap or spam scouts with your colonizer cap ship.  If you do anything else, you lose.  Or if you're Visari, which my friend plays, you auto-lose if there's an Advent in the game.  Illum spam just seems to steamroll anything Visari try.  If you do not spam one of the those two units, you may as well quit as the game as is pretty much decided by the 15 minute mark.  It might go on longer than that due to the pace of Sins, but once you get limited to 3-4 planets you have to choose beween labs or economy while they can do both.  What else can you do?  Light frigates?  Lose to LRMs.  Carriers?  Your opponent's scout sees one, and then hard counter your huge investment with 10 flak.  Flak?  Lose to everything.  Defences?  Lose to LRMs.  Starbase?  Your opponent will point and laugh at it as they fly by it.  What's that leave you with?  Do the same thing back.

 

Good RTS' have a 'counter-circle' among the unit in the game, or at the very least Rock-Paper-Scissors.  Sins seems to be Rock-Illum Spam.  Which is funny because we stayed away from early online Sins because everyone complained about 24/7 LRM spam.  I guess ~2 years, 10 patches, and an expansion were still not enough to balance this unit.  I heard they briefly fixed it my allowing fighters to survive long enough to actually do their job, but the spammers cried and back to uselessness they went.  Looks like the same thing will happen with scouts.  Back to Company of Heroes until Blizzard decides to finish SC2 I guess.

Reply #12 Top

Quoting lbgsloan, reply 11
We're played some more, and our experiences have been more like Agent of Kharma says.  The 5v5 we tried to play didn't fly since my friend and I have newb accounts and need to be on the same team.  Of course, nobody wants to play with us.  Hosting our own and going back to 2v2, this game just seems to be spam or go home.  You seem to have two early game choices: spam LRMs with your colonizer cap or spam scouts with your colonizer cap ship.  If you do anything else, you lose.  Or if you're Visari, which my friend plays, you auto-lose if there's an Advent in the game.  Illum spam just seems to steamroll anything Visari try.  If you do not spam one of the those two units, you may as well quit as the game as is pretty much decided by the 15 minute mark.  It might go on longer than that due to the pace of Sins, but once you get limited to 3-4 planets you have to choose beween labs or economy while they can do both.  What else can you do?  Light frigates?  Lose to LRMs.  Carriers?  Your opponent's scout sees one, and then hard counter your huge investment with 10 flak.  Flak?  Lose to everything.  Defences?  Lose to LRMs.  Starbase?  Your opponent will point and laugh at it as they fly by it.  What's that leave you with?  Do the same thing back.

 

Good RTS' have a 'counter-circle' among the unit in the game, or at the very least Rock-Paper-Scissors.  Sins seems to be Rock-Illum Spam.  Which is funny because we stayed away from early online Sins because everyone complained about 24/7 LRM spam.  I guess ~2 years, 10 patches, and an expansion were still not enough to balance this unit.  I heard they briefly fixed it my allowing fighters to survive long enough to actually do their job, but the spammers cried and back to uselessness they went.  Looks like the same thing will happen with scouts.  Back to Company of Heroes until Blizzard decides to finish SC2 I guess.

 

You're so new to the game!

Reply #13 Top

If you can point me to some replays of non-noob 2v2 games where someone beats an Advent spammer without scout spamming or LRM spamming back, please enlighten me.  We are simply not interested in large team games, and do not care if spam can be beaten when there is a 50+ planet buffer seperating starting positions.

Edit: Haha, tried to get into larger games again.  Nope, kick the newbs again every time.  Fuck it, Agent of Kharma is completely correct about the community it seems.

Reply #14 Top

If you can point me to some replays of non-noob 2v2 games where someone beats an Advent spammer without scout spamming or LRM spamming back

So... you're asking for us to provide a replay where an experienced player encounters someone spamming one unit type... and then doesn't spam its counter?

 

Haha, tried to get into larger games again.  Nope, kick the newbs again every time.

Some people are like that, but most will just ask you a few questions and that's it.  Don't take it too hard.

Reply #15 Top

You gotta pay your dues to be recognized. Since the community is small everyone knows each other.  You first start playing smaller games. As your record and game play gets better you can host a game and state it as a 5v5 tvb so you can play with your friend or choose to capt so you can pick your friend.  I suggest you host a game instead of trying to join them.

Reply #16 Top

You seem to have two early game choices: spam LRMs with your colonizer cap or spam scouts with your colonizer cap ship. If you do anything else, you lose.

Let me enlighten you as to the history of spam with this game.  When the game first came out, believe it or not it was siege frigate spam.  Huge armadas of siege frigates, which could be built at tier 1, armored like tanks, flying around bombing planet after planet into oblivion.  The gameplay mechanic was hillarious.  Game starts, drop lab, research siege frig, start pumping them, go to opponent's homeworld, bomb it.  How would he counter you?  By doing the same to you.  So you know what would happen?  You'd have his planet bombed down by the time he had yours bombed down, then you'd both lose your homeworlds while at the same time colonizing the other guy's homeworld!  Rinse, repeat!

After siege frigs were uber-nerfed (some people have consistently agitated to have them un-nerfed, to this very day), then came lrm spam.  Then fighers were buffed, and you know what happened?  My favorite spam of them all... carrier spam!  Man, let me tell you, those were the days.  Gravity wells filled to overflowing with swirling masses of carrier cruisers kiting the edge of the grav well, and a furious firestorm of fighters flying everywhere.  No one ever built anything else.  Ever.  Just fast-tech to carrier, and start pumping them.  I'm talking 40, 50, 100 carriers, and nothing else.  Nothing worked against them.  No matter what anyone says or tells you, light frigs didn't counter them because the carriers could kite the light frigs, and just a tad bit of lrm inserted into the grav well could slaughter any light frig.  Flak was totally useless - carriers laughed at flak.  People actually fought each other with carriers loaded with fighters.

Ahhh, the swirling madness of carrier spam.  I can still close my eyes and see it in my dreams.  Anyway, after that it was back to boring old lrm spam again, with the most fashionable and deadly being illum spam.  I'm not sure if you've been around long enough to see this yet, but it's hillarious when an illum spammer fights an illum spammer, because you know what they use?  Illums!  There will just be a big ball of illums in the middle, all shooting at each other, with more constantly being pumped from both spammers.  You'll usually see a mothership in the middle doing shield recharge or malice.  If a mothership goes down the player will rebuild it and send it again.

But that's all so passe now - illum spam is actually last week's spam.  It's so... "yesterday."  There are still plenty of illum spammers around, but they are behind the curve, behind times, out of style, and not on the cutting edge of spam.  The most fashionable spam I'm seeing now is halcyon carrier spam, accompanied by either scout/lf spam, or carrier cruiser spam.

Haha, tried to get into larger games again. Nope, kick the newbs again every time. Fuck it, Agent of Kharma is completely correct about the community it seems.

Yes, I am.

Reply #17 Top

You gotta pay your dues to be recognized. Since the community is small everyone knows each other.

Hear that?  You gotta "pay those dues," boy!  You up for that?

It's sort of like a good old boy network, you see.  You have to somehow try to "break in" and convince them that you are worthy of their consideration.  If your self esteem is that low, and if you are truly motivated, I'd recommend pandering to these people and giving it a shot.  You might have a chance to break in, although you are guaranteed to suffer a lot of abuse before that happens, and even after.

Good luck.

Reply #18 Top

No one ever built anything else.  Ever.  Just fast-tech to carrier, and start pumping them.

Cobalt and Disciple spam would beat carrier spam, and you could always use Kol/Halcyon/Kortul if that failed.  While the carrier was the undisputed backbone of your fleet (this was actually the version of the game I arrived in) you still couldn't mass it.

Reply #19 Top

I strongly disagree with everything you said, but I guess opinions are like assholes - everybody has one.

Reply #20 Top

There where counters to the carrier spam Howthe? came up with one as did duke and most skilled players each had there own counter to it.

Quoting lbgsloan, reply 11
Good RTS' have a 'counter-circle' among the unit in the game, or at the very least Rock-Paper-Scissors.  Sins seems to be Rock-Illum Spam.  Which is funny because we stayed away from early online Sins because everyone complained about 24/7 LRM spam.  I guess ~2 years, 10 patches, and an expansion were still not enough to balance this unit.  I heard they briefly fixed it my allowing fighters to survive long enough to actually do their job, but the spammers cried and back to uselessness they went.  Looks like the same thing will happen with scouts.  Back to Company of Heroes until Blizzard decides to finish SC2 I guess.

Sins does have counters more so than CoH because at this point EVERYTHING has a counter even Vasari are strong if you can use them. here is the teir one counter circle scouts beat lrfs, lfs beat scouts, lrfs beat lfs while late on it gets a lot more complex such as avdent ilum gardian combo and vas subverters there are always counters you just need to learn them.

Also here is my vas strat: spam like 5-6 scouts at start take neutrals (those extractores on uncolonizibles) this gets you a great econ and you can veryeasly out last a illum spammer if you even has slight feed and he is getting major feed. Also with vas once you have the momentum do not let up keep pushing until there home world and drop a SB away from there defences (if you do this though please have for labs and upgrade the starbase build rate) then all you need to do is set and wait for Starbase to finish and head to start killing the world.

 

Reply #21 Top

There where counters to the carrier spam Howthe? came up with one as did duke and most skilled players each had there own counter to it.

That's funny, because I never saw such counters.  I saw skilled games with Howthe, JJ, Cykur, etc.  Hell, I was IN skilled games with Howthe, JJ, Cykur, etc.  The only counter I ever saw deployed against carrier cruisers was carrier cruisers.

Reply #22 Top

i used enough air to have like 1 fighter against 3

 

spamed some flaks and some disciples, waited for the fightrs to start being exausted and sent lrms in or HCs depending on my econ

 

that version was fun but nowhere near carrier spam only

Reply #23 Top

i used enough air to have like 1 fighter against 3

spamed some flaks and some disciples, waited for the fightrs to start being exausted and sent lrms in or HCs depending on my econ

that version was fun but nowhere near carrier spam only

I saw a game with you, JJ, Cykur, and a few others.  You were on the other team opposed to JJ and Cykur, and you three were vasari.  Pretty much all you built were carriers, and that's pretty much all JJ and Cykur built too.

Reply #24 Top

Howsthes? counter carrier came late in the carrier domnence period after people started really bitching

Reply #25 Top

Just to comment for the original poster, this is probably not the best balance the game has seen between the races.  If you play on relatively small or crowded maps you shouldn't expect to see all the ships get used.  An online player is not going to invest in more advanced ships if he can spend the cash for a few extra scouts to get the decisive victory on you before you are even up and running.  The best way to have a game with more ships and strategies is to play on a map where people can't get to each other immediately, like a multistar map.  Then you will see more balanced fleets and different strategies come out.

The one caveat is that you will see a disproportionate amount of Illuminators because Illums are doing more damage than intended (due to a bug that we believe the developers are fixing in the next patch).  Of course, if you have a fortified chokepoint with starbase, even an Illum spammer will see the value of carriers.  But luckily Advent Halcyons are now one of the most power caps in the game, and it is not uncommon to see 3+ Halcyons in a late game Advent fleet.  While they are beatable, make no mistake, all other things being equal, Advent has the advantage this patch version.

Each patch there have been small tweaks that  bring one ship or strategy to the top of the pile.  Players are always looking to min-max the most efficient route to killing another player and overwhelming him.  There is nothing wrong with this, the problem only starts when the strategies become almost un-counterable.  I would recommend sticking around to see what the next patch brings.

Personally I think the carrier supremacy days were one of the most balanced periods for Sins, mainly because each race had relatively equally effective carriers, cost-wise.  It isn't true that I always spammed carriers.  The main reason carriers were so critical was that eventually you had to fight starbases and carriers were the best tools for this unless you wanted heavy losses.  Considering they could counter LRF or HC's as well, it was a no brainer to have a healthy amount of carriers.

That said, I have decimated a few people by building basic assault frigates and chasing down their undefended carriers.  People screamed flak was totally ineffective, so I occasionally built all flak armies backed by Hoshikos to confound my opponents who weren't sure what to do when they showed up with their all carrier armies.  Even when I built diverse fleets, the other ships would tend to die while carriers could usually escape, and pretty soon your army was 90% carriers and people would scream "spammer!".

If someone spams you with LRF and you beat them, then you are justified in your more developed strategy.  (Of course, they are probably thinking "Damn HC Rush Spammer!")

 

And to address a specific point.

I saw a game with you, JJ, Cykur, and a few others. You were on the other team opposed to JJ and Cykur, and you three were vasari. Pretty much all you built were carriers, and that's pretty much all JJ and Cykur built too.

Point of fact, KL3MZ was being a bee-yatch trying to build starbases everywhere in that game.  If he had been building disciples I wouldn't have built many carriers.  JJ was also using minelayers like a madman and built a few caps.  What about the replay I posted where I killed two players with flak.  Carriers were NOT all powerful in 1.10, but they were an optimal strategy if the opponent was not building the counter. 

Even currently, if a game plays out long enough, people eventually switch to carriers to crack all the super tough starbases or assassinate high level cap ships with huge bomber assaults.  You just never get to see that part if the guy kills you with a Seeker / Halcyon rush.  =)