Greatest Strength and Weakness of TEC, Advent, and Vasari
Okay, i'm just curious as to what people think are the Greatest Advantage and Greatest Disadvantage of each of the races. Personally, i think the following-
TEC- Good Balance of Weapon Power and Antimatter-Based abilities being useful, but at the same time, not the best in either category, leaving them as somewhat of a Multi-Class of sorts, not overpowering in either aspect.
Advent- Best Antimatter Based Abilities and Strikecraft Usability in the game, But perhaps too reliant on Antimatter for hitting power- Almost NEED the Disciple's Steal Antimatter Ability later in the game to stay dominant in the fight
Vasari- Their Antimatter Abilities are their strength, added to the necessity to diversify your fleet to stay alive. These abilities deliver some of the best Buffs, Anti-Buffs in the game. Their disadvantage is the need to micro-manage more often, as the AI doesn't seem to want their overseers to cast Reactive Nanite Armor by itself when it should... What other abilities do this, i wonder?