Combat in TA 2.03

I haven't played for a while and updated to 2.03.  Has something been changed when calculating combat?

Playing as Yor in combat with the Krynn I had a medium hull 2/0/0 2/0/0 with 25 HP vs 4 small Krynn ships 3 x 1/0/0 0/0/0 and a 2/0/0 0/0/0 9 HP each and I didn't manage to destroy a single ship.  I find this odd considering that they had no defence against my weapons yet only one of them had a weapon equal to my defence!

I felt I had a fairly good grasp of combat in 2.02 so this result took me by surprise.

8,993 views 7 replies
Reply #1 Top

A few Qs, beside the obvious ones of relative racial points and red bases:

Are the Yor Universalists and you're not?  Did you not take luck and they did?  Did you compare the adjusted strengths as well as the nameplate strengths?

Reply #2 Top

A few Qs, beside the obvious ones of relative racial points and red bases:

Are the Yor Universalists and you're not?  Did you not take luck and they did?  Did you compare the adjusted strengths as well as the nameplate strengths?

Reply #3 Top

A few Qs, beside the obvious ones of relative racial points and red bases:

Are the Yor Universalists and you're not?  Did you not take luck and they did?  Did you compare the adjusted strengths as well as the nameplate strengths?

Reply #4 Top

That sounds about like what I've been seeing in DA ever since I bought it.  So, assuming that TA uses the same combat model as DA (which, from everything I've read, it seems it does):

Defenses degrade as they're used up, so you had 2 defense trying to stop 5 attack.  That's pretty much a guaranteed loss for you, and from what I've experienced, I'm not really surprised you didn't take any of them down with you.

Reply #5 Top

A few Qs, beside the obvious ones of relative racial points and red bases:

Are the Yor Universalists and you're not?  Did you not take luck and they did?  Did you compare the adjusted strengths as well as the nameplate strengths?

Reply #6 Top

Good grief!  It kept saying that the post had not gone through!

My apologies.

Reply #7 Top

With that low of numbers, the random number generator can screw you over pretty easy. With only two attack, you have a one in three chance of missing entirely. With two defense, you have a one in three chance of your defense failing completely - and when that happens, the defense suffers attrition regardless of whether it stopped an attack or not.

On average, your ship would take 9 turns to kill the 2/0/0 ship. Their fleet would take an average of 12.5 turns to kill yours, so reloading and trying again many times would give a range of results, from what you saw to you killing two of their ships. Killing all of them is possible, but pretty unlikely.

Since you only attempted the battle once, you probably saw a few bad rounds that killed your ship before you could catch up with what was statistically expectable. For instance, you have a one in 9 chance of rolling double zeroes for attack/defense each round. Their fleet has a one in 24 chance of getting 5 damage on the same round. If both occur at the same time, you've accomplished nothing while losing 20% of your HP. Basically, you suffered several bad rounds.