Things that need to be fixed pretty please, to improve competitive gameplay experience
1) Sedna + Healing Wind II + High Priest (lvl 3 idol minions) = 30% heals.
Really overpowered, game breaking exploit, used it myself to /lol whilst soloing 2 demigods. Should be 20% to be in line with other minion idols. Once a Sedna buys High Priests its gg. Hotfix needed asap please.
2) Fire Torch Bearer + Auto-attack. Official response on whether or not it is intentional that he is not able to auto-attack whilst chasing enemy demigods, like every other ranged demigod is able to. If it is un-intentional, fix please.
3) Instant use items interrupting move orders. Very annoying to use wand of speed to escape only to have your demigod stumble even as you spam click on your base, leading to a death. Please fix if possible.
p.s.
a ) Official response on concede option, the time limit you have to concede from the start of the in-game timer to allow the game to be non-ranked. I have conceded games at 2:56 on final screen which have been counted as a win/loss, so 3 min rule is not working as intended, if it is intended to work that way at all.
b ) Official response as to how ladder experience is calculated! It seems very odd in the current state, and the only way to stay high on tournament ladders is to never lose a game, as soon as you lose you lose 100 experience points or more, dropping you hundreds of rankings, which takes tens of wins to recover from.
Sure I will remember some more and will update if I do.
Feel free to comment / add your own.