ship levels?

I have a ship with levels, what does that mean?

 

Also, how do I upgrade a ship? Do I have to buy the upgrade or is there some way to take it to a planet and do the upgrading like you build a ship?

 

Thanks

12,793 views 13 replies
Reply #1 Top

Ship levels are experience levels. The more combat experience your ship (crew) has, the higher the level and the more effective the ship.

If you select a ship, there will be a button labeled "upgrade." If you click the "i", you'll see another upgrade button on the info screen. Finally, if it's a fleet, you click the info button for the fleet, you can select individual ships and upgrade them. They do not need to be in orbit (and I think you can't upgrade them if they are in orbit).

You have to buy or lease the upgrade.

Reply #2 Top

Be advised that any ship ordered to upgrade will not be able to move while the upgrade is going on.  If a ship is in a fleet, I think the fleet is also unable to move, as fleet speed is the speed of the slowest ship (here = 0).  Hence, you may want to disband or manage the fleet.

Also, on upgrades, I have found it helpful to create ahead of time several somewhat-similar upgraded designs with carefully selected names.  Then, when I toggle the "upgrade" button for a ship, I can decide which upgraded design I want to pay for.  That is, I can compare the costs versus performance gains model by model.

Reply #3 Top

I also think upgrading ships can't defend themselves.

Reply #4 Top

Quoting Phaedyme, reply 1
They do not need to be in orbit (and I think you can't upgrade them if they are in orbit).
End of Phaedyme's quote
You can't directly upgrade a ship in orbit, but if you check upgrade all ships of that type the ones in orbit will upgrade as well.

Reply #5 Top

Thanks to all who replied. So there is no way to upgrade a ship without paying right? Only new ships can be built? And about the levels, what's the effect of having a higher level? I didn't see any difference between my 13th level ship and my 1st level one.

Reply #6 Top

Really? Compare hit points. Your 13th level fighter should have more hit points than a level 1 fighter of the same design.

Wow, I just had a D&D flashback there.

On a side note, this is what can make your original flagship such a nasty customer: if you pick up a good series of "more lethal when upgraded" anomalies, and you upgrade it to a warship when you've researched Medium hulls, you can end up with a ship that's got almost 2x as many hit points as normal.

Also, upgrading a ship costs less than buying a new one: I think you only pay for the difference plus whatever fee that buying outright incurs.

Reply #7 Top

On the flagship as a later game warship, one thing a player can do after some miniaturization levels and engine gains in the early mid-game, is to upgrade the flagship simply to make it a lot faster.  That lets it get many more anomalies ....

Reply #8 Top

Quoting Phaedyme, reply 3
I also think upgrading ships can't defend themselves.
End of Phaedyme's quote

This is correct.  Ships while upgrading also have their hitpoints reduced to 1/1, so be careful when upgrading them out in open space.  They're sitting ducks.

Also, the farther away that ship is from a friendly planet or space station, the longer it takes for the upgrade to be completed.  I always do my upgrades near my colonies so the job is done in 1 week.

 

Reply #9 Top

I had not known that time element!

Thanx!

Reply #10 Top

LtJim,

when you talk about levels, do you mean the ship's name?

Like Phoenix M1 vs. Phoenix M13

or do you mean the ship's level as indicated elsewhere?

If you mean the first - M1 vs. M13, each time you research new techs, the game redesigns some of your ships with upgrades and increments the name to indicate the new, improved version.

Reply #11 Top

Maybe in TA, it does that, but I just play DA.

In DA, some new stock ships become do become available as I get new techs, but I never use them.

For example, I never put engines on orbital defenders.  Also, in the early game, I go heavy on defense but try to make sure I have the weapon for which the enemy does not have defense (and must defend with square root).  Thus, even my late early game warships are something like 3-8 attack-defense, because it's not until much later in the game when defenses get over-powered.  Even a 2-6 using the right defense can often defeat early fleets as long as the ship has the right defense type, and as long as one has selected "luck", especially if one has a red base or two.

When I get ready to do upgrades - and some games the only ship I upgrade is the flagship - I will make some designs like 4-10 Sp4 and "4-12 Sp4 MR" and "4-14 Sp4 SR" and "6-8 Sp4 SR" and then compare costs when I go to upgrade the earlier models like, say, "2-6 Sp3 SR"

Reply #12 Top

In that case, level is definitely the ship's experience level, and you should see the ship's stats increase as it levels up. This mechanic was present in GalCiv (at least the Windows version) since release, and made the transition to GalCiv 2.

Reply #13 Top

Quoting themocaw, reply 6
Really? Compare hit points. Your 13th level fighter should have more hit points than a level 1 fighter of the same design.
End of themocaw's quote
yep they should really show a difference.

i try to level up my flagship as good as possible too. On my last game my huge hull size flagship had normally 202 hitpoints but it was trained to level 160, thus it had the impressive amount of 3272 hitpoints. (btw, my deathstar design had 1 nightmare torpedo and 690 hitpoints, and at level 160 it had 11178 hitpoints B) )

The easiest way to train a ship, is to find a weak enemy with a quite good production so he can replace the orbital defenders quite fast. Then create a ship of the hullsize you wish to have for your later flagship (i prefer huge hulls), but keep the prize of the ship as low as possible.

If the costs of your ship are lower (or not much higher) than the costs of the enemy ship, you can get one level up with each destroyed ship.

If you place military bases around the enemy planet which you use to train your ships, you can keep the costs of your ship low while powering up its offense and defense, so the enemy has no chance and you flagship survives the attacks. Then it's simply a job of destroying each round one enemy defender aand train your ship.

When you think your ship has enough experience, upgrade it to the final (expensive) design.