Some questions about Experience and Gold Distribution

Can someone explain how experience and gold income works?

I understand that it's based on proximity.  When you a creep dies you get XP and Gold. 

 

But I have some questions:  What is the range?  Do you get more XP and gold for being closer?  Does it matter how much damage you've done?  Does having your minions in proximity count?  How is experience divided among multiple Demigods?

How much XP/Gold is each enemy worth?

And most importantly, is this documented somewhere/anwhere?

 

Thanks.

1,566 views 2 replies
Reply #1 Top

Range of experience is 30 for creeps, 20 for heroes.  AFAIK as long as you are in the range you get a slice of the EXP.  Doesn't matter if you dealt any damage or not.

 

Gold is given to the unit that deals the most damage to the dying unit (Unconfirmed, this is what has been said).

 

Gold/experience per unit:


Demigods: 250 exp, X gold (not sure formula for gold, but its 900 + something for direct kill, half for assist?)
Soldier: 33 exp, 4 gold
Archer: 33 exp, 8 gold
Priest: 50 exp, 33 gold
Angel: 50 exp, 66 gold
Catapultasaurus: 50 exp, 66 gold
Giant: 50 exp, 100 gold

*NOTE: I Have not tested the exp gain from a demigod.  That is what is listed in the LUA files.  It may be more if the hero is higher level?  I assume thats EXP for killing a level 1 hero.

I have a post which links to a spreadsheet with all the details, drawn directly from LUA files.

http://forums.demigodthegame.com/346788

Reply #2 Top

Do you know if minion count for the Generals?  As being in range for XP, or doing damage for Gold?