How is the a.i. in entrancement?

Hello All

 

 So today a friend told me about entrancement and I wanted to find out how much the a.i. has been improved. I play single player almost exclusively and in my days of playing RTS's I have noticed that usually the a.i. follows a pattern and once you figure out the weakness in their game the a.i. is no longer challenging. As an example in SupCom for some reason the a.i. doesn't build massive amounts of experimentals or tech 3 arty or nukes so the end game is quite unsatisfying. So is this the case for entrancement? How does the a.i. stack up to a human opponent?

 

Thanks

24,459 views 19 replies
Reply #1 Top

I dunno about entrancement cause that isn't out yet, but entrenchment a.i. is okish

Reply #2 Top

Have only played it once since updating, against 4 hard ai, and it seemed easier to me, Especially the End Game, through whole game only got attacked three times by one Ai with large incursion, which was not hard to counter with equal retalliation, Would like to see more random actions in Ai and also, the  "Our Home world is being attacked, All forces retreat from attack and defend home planet" instead of "Oh Well, we travelled across five different planets and we are here now so lets forget about our home planets totally unprotected from larger forces and lets get slaughtered.

Reply #3 Top

 

 In Entrenchment a Hard or Unfair AI does a good job of keeping you busy and enterntained

Reply #4 Top

yah, i find the Hard AI in Entrenchment to be a pretty fun opponent. they'll put up a decent fight for sure. they still make some pretty silly mistakes and seem unaware of certain important facts. for example, i've seen them camp out with fleets full of carriers in a Plasma Storm (can't launch squadrons in Plasma Storm). they also seem to be unaware of certain of the more powerful cap ship and starbase abilities in the game.

 

other than those minor flaws the Entrenchment AI builds pretty good fleets and plays aggressively enough to keep you on your toes. its fun.

Reply #5 Top

Going to try it again now on a smaller map with one Unfair Ai, think my first game had too many planets and two few Ai, Resources drain never became an issue.

Reply #6 Top

       Builds way too many scouts. In all my games since I got Entrenchment, one or more AI's build like 70+ scouts thats 210 supply wasted big disadvantage there , and all because I laid like 10-20 mines.

            I'm not a big fan of mines BTW. I always play Vasari so I can't comment on the others. The mines in entrenchment from my experience take to much micro for my liking. Ya I know I can shift click a few spots but they take forever to lay. By then I'm already assaulting the next planet. I only lay mines at where the pirates usually raid my planets and even then they are not that effective, althou some players responded to another one of my posts and gave me new tactical ways to lay mines, and I thank you.

  The best way I use my Vasari mine layer is when I attack. I now dash for his guardians and healers and lay a few patches in battle seems to work good as the AI does not seem to think the mine layer a big threat and rarely gets destroyed in a major fleet engagement. (BTW not my tactic got it from another poster).

Overall Sins + Entrenchment is a game type I have been wanting ever since I played Moo3 (masters of orien 3)Great game, great graphics great sound and fun gaming experience. I haven't played multi player yet so I cant comment on entrenchment in that.

 AI attacks with big fleets, 4 hard AI's on a huge map is hair pulling at times but doable if you get enough planets fast enough.

I have fended off 14 caps in one battle with only 6 caps but a real nice supporting fleet of subverters and overseerers and HC's and 8 of those caps were carriers, AI seems to favor carriers as excess caps. ( I play with max fleet supply)That just goes to show you the power of focus fire and fighting in your own culture , granted all my caps were level 8 - 10.

I enjoyed it hope you will to . :beer:

 

 

Reply #7 Top

some players responded to another one of my posts and gave me new tactical ways to lay mines, and I thank you.

Sorry to digress, but can you post a link to this thread?  I'm interested in mine laying, but the search function still isn't working in the forums. 

Thanks

Reply #8 Top

in regular sins i had noticed a lot of cases where if the AI was even slightly outmatched it would automatically retreat. this usually led to me sending my fleet through all their planets undefended untill the last one, at which point i had whittled their forces to nil. have not noticed this as much in entrenchment though. While it does make sense to run away from a fight where you are outmatched, it makes more sense to send in reenforcements.

Reply #9 Top

Quoting Erictred1, reply 6
       
            I'm not a big fan of mines BTW. I always play Vasari so I can't comment on the others. The mines in entrenchment from my experience take to much micro for my liking. Ya I know I can shift click a few spots but they take forever to lay. By then I'm already assaulting the next planet. I only lay mines at where the pirates usually raid my planets and even then they are not that effective, althou some players responded to another one of my posts and gave me new tactical ways to lay mines, and I thank you.

i personally dont like Vasari mines either, like you said, too much micro, thats because you need to tell the ship where to fly in order to lay the mines.

TEC has mines as part of their planetary defenses repertoire, so basically you research it and then deploy it just like any structure, and bang, you get about 10 mines already laid out for you in a nice defensive spread. downside is they are limited, but its not so bad.

Advent, to the best of my knowledge, have homing mines that are deployed from the Advent light carrier... i havent played them much but to my understanding it means the advent use mines more as an offensive weapon rather than a defensive, area-denial weapon.

at least now you know, maybe you will change which race you play, good luck  :thumbsup:

Reply #10 Top

Have played a couple more games now in Entrenchment, and yes i do feel they are sending in more re-inforcements now in battles, they do seem to be staying longer in battles where they are outnumbered by a small margin, Research is a key part to numbers as well, If you have 20% more firepower  but 10 % less ships you are still stronger through research.

I love the mines and the micromanagement of the mines with the Vasari Empire, It can be tactically layed where you want and its the first time other than defensive turrets that it feels like it auctually makes a difference where my structures are built against the AI.

Managed to beat unfair AI on Melting Point and key to this was the Star chokepoint Taken early on defended by two Starbases and three auto mine layers, worked a treat as well as using mines to halve pirate raids before they were through the mines being taken care of by turrets and strike craft.

I guess this really plays into the defensive type of game that i like to play, Am looking forward to trying out the TEC today and will add comment on how I found their changes in Entrenchment

Reply #11 Top

I played my first Entrenchment game yesterday as advent (huge random map, unfair, 7 AI player) and found that the AI wasn't able to destroy even a single starbase from me (deployed with additional defenses: turrets, 2 rapair stations, 2 hangars, 10 Illuminators). So it was a very boring match. Every 10 minutes or so, the AI started an attack, got crushed (Meteors) and started again, while I put all fleet points in a single big fleet (~10 Capitals) and expanded on the other side of the star system without any problems (lost only some illums, guardians and subjugators with each battle against a vasari or tec starbase, but that was all). It seems that the AI targeted my turrets first and with that got lured into meteor-range or even moved directly into starbase firing range.

So it was very easy to build a big fleet and start conquering the galaxy, because as I said, it seems that the AI wasn't able to cross my 3 defensive border planets...

Reply #12 Top

i personally dont like Vasari mines either, like you said, too much micro, thats because you need to tell the ship where to fly in order to lay the mines.

You don't, though. You can queue the lay mine ability use. Click the ability, hold down shift, and start laying down your minefield. The ship will fly to each waypoint and use the ability.

Reply #13 Top

Quoting Jean, reply 11
I played my first Entrenchment game yesterday as advent (huge random map, unfair, 7 AI player) and found that the AI wasn't able to destroy even a single starbase from me (deployed with additional defenses: turrets, 2 rapair stations, 2 hangars, 10 Illuminators). So it was a very boring match. Every 10 minutes or so, the AI started an attack, got crushed (Meteors) and started again, while I put all fleet points in a single big fleet (~10 Capitals) and expanded on the other side of the star system without any problems (lost only some illums, guardians and subjugators with each battle against a vasari or tec starbase, but that was all). It seems that the AI targeted my turrets first and with that got lured into meteor-range or even moved directly into starbase firing range.

So it was very easy to build a big fleet and start conquering the galaxy, because as I said, it seems that the AI wasn't able to cross my 3 defensive border planets...

AI has big problems with Advent. Meteor makes taking out AI fleets way too easy because it reaches everything. Just wait until you're not playing Advent and the TEC AI jumps in with 10-15 Ogrovs ;)

Reply #14 Top

O well, then I have to wait until a new update solves this problem... I only play advent - because i dislike the militaristic voice sets of tec and vasari - and because I like the big illuminator light show ;-)

Reply #15 Top

When I play 1on1 with Advent against Hard Ai they tend to waste their Cap ships on my turrets.

I usually build 4 Light frigates and then I head straight to illuminators which takes some time because I need 5 Labs (2 for Arctic planets on most standart maps and 3 for Illums). When the AI attacks with its LF spam I build turrets and repair bays only. The AI focuses on the repair bay first and the turrets fire on their cap ship. When they have destroyed my repair bay the AI capship is almost dead. But they do not retreat and the cap dies. Thats how I defend my planets without any fleet. When 5+ Illums are ready I  usually can get them to retreat counter attack while pumping more illums.

I did not play on Medium or Large Maps against Hard AI yet or Unfair at all. I think/hope they will be better on Medium maps.

 

PS: Imo Advent SB with Meteor and Mass Dissorientation is the most powerfull thing in the game.

Reply #16 Top

Sorry I took so long to respond. Saw... its just using the mine layer in battle , thats all he really said and it works pretty good (In single player mode...I havent done it in multi yet) The AI leaves it alone for the most part , it does take hits but I think its from AoE's or secondary fire. If you have 3-4 mine layers in a group you bum rush his healers and support craft which seem to take lots of damage from mines. Then start crapping out mines as fast as the cool downs return and you can do quite a bit of damage. So it adds a little extra to my game now whereas I thought them to be quite usless.

You see the power of the forums is awesome , great people , great idea's and tactics!

If it wasen't for the forums I'd probably still be going thou the game's learning curve :rofl:

Thanks guys !

Reply #17 Top

 

Why not try online multiplayer and forget about the AI?  Of course, you do run the risk of losing but the wins will be more meaningful and the games will be more challenging, more intense, and more suspenseful.

Reply #18 Top

I'm to much of a pussy :grin:

I can barely beat the AI , how the heck can I beat you animals.

I find playing human opponents forces me to play a different way other than I like.

Maybe if they had a timer where you cant attack till 10-20 mins giving you time to research and build a sizable force,but I realize that rushing is part of the game and I'll just deal with it.

 

Reply #19 Top

I've had quite a few epic battles, and was quite impressed with the a.i.

Granted, I'm no superstar player, but I've had the AI almost ovverun an upgraded starbase, but once the repair rate of the starbase exceeded the incoming damage, it was all over.  The ai didn't retreat as that point, but it was still close.

I've seen their fleets move out of the Marza death circle...as much as I've seen them stay in and get nailed.

On the poor side, I've seen the AI attack with Lone Cap Ship Vs. Starbase.

 

I've found on large maps , at least as TEC, it's easier.  I just send volleys of Cannon shots aginst planets to keep them off balance until the fleet takes the planets one-by-one.

I've had far more fun, (and nailbiting) on smaller maps when I'm bound to encounter the enemy sooner rather than later.  The small fleet skirmishes of 1-2 Caps plus small fleet vs 1-2 Caps plus small fleet as far more intense.

 

I also ty out diffferent capital ships to see how they play out in those small scale battles.

One of my most fun battles was with a Rapture (or more precisely it was the 2 points of Vengeance) that destroyed 2 enemy cap ships.  I don't think any other single cap I've tried was able to do that...

I'm sure the AI could always be improved/tweaked, but still...overall kudos to Stardock.