More ship movement during battles?

So do we think there's any way that ship battles in Sins could ever be a bit more...dynamic?  At the moment they kind of take their positions and then slog it out.  Or is this how it'd be done in 'real life'?

On the one hand I was thinking that giving them fighter/bomber behaviour might be one idea, so they'd move around a lot more and make attack runs at their targets.

Of course the other side of this is that battles could go on for a very long time, mainly due to the fact that a lot of the ships main weapons are forward facing, so these attack runs and chases could potentially go on for aaaaages.

So what are peoples' thoughts on this?  Or, as I said, is the current ship behaviour how it would work in reality between large ships?

None of this is to take away from Sins btw.  I'm absolutely loving it, especially with Entrenchment.  Can't wait for the next expansion!

 

18,346 views 7 replies
Reply #1 Top

Entrenchment introduced fighter physics for ships as a mod option. So you can play around with it, or take a look at ManSh00ter's Dynamic Battles mod that does it.

Reply #2 Top

Annatar already mentioned it, you can make all ships basically fly around.

 

But: Fighters gain an edge, as you pointed out, frigates, cruisers and capitals have fixed weapon arcs. Flak Frigates also seem shine a bit more (I only assume that, they have huge firing arcs after all). I tried it, and it changes gameplay quite significantly. You will also have a bit issues to select single units.

 

The bottom line: It is not Homeworld, even fighters/bomber movement does not use a real physics model that would work out like in Homeworld 1/2.

Reply #3 Top

Quoting Annatar11, reply 1
Entrenchment introduced fighter physics for ships as a mod option. So you can play around with it, or take a look at ManSh00ter's Dynamic Battles mod that does it.

 

:-o No way.  Does this come included with it?  Or just means that it's a supported option for any future mods?  This, I will have to investimagate!!

Reply #4 Top

Quoting Longasc, reply 2
Annatar already mentioned it, you can make all ships basically fly around.

 

But: Fighters gain an edge, as you pointed out, frigates, cruisers and capitals have fixed weapon arcs. Flak Frigates also seem shine a bit more (I only assume that, they have huge firing arcs after all). I tried it, and it changes gameplay quite significantly. You will also have a bit issues to select single units.

 

The bottom line: It is not Homeworld, even fighters/bomber movement does not use a real physics model that would work out like in Homeworld 1/2.

 

Yeah I guess that's kinda what I was hoping for, although I appreciate that Sins *isn't* Homeworld.  Like I said it doesn't really take away from the game without it.  But a bit more action and movement would really top it off.  I'll try this dynamic mod thing.

Reply #5 Top

No way. Does this come included with it? Or just means that it's a supported option for any future mods? This, I will have to investimagate!!

It's a supported option for mods. Without a mod the ships behave as they always have.

Reply #6 Top

too bad its a mod option and not an option in the game i would like to see them actaully move more

Reply #7 Top

Quoting whepper, reply 6
too bad its a mod option and not an option in the game i would like to see them actaully move more

If we could also make them move in squad rather than on their own when fighter dynamic is turned on... Let's say that while it look cool to have them make straffing runs, it just remove pretty much all control the player has over it's fleet.