A Great Game of Multiplayer
and treatment of players by clans
I logged into ICO tonight to play a game of Sins, after talking in the lobby for a while I joined a game. The people in the lobby were a mix of clan members and normal players. I was kicked from the lobby because I didn't have enough games played under my belt. About 20 vs their 400. I won't mention the clan buy some of you might know who I'm talking about.
I then went back to the lobby and found a game with decent well mannered players. We had a large free for all game that lasted for about 3 hours. I thourougly enjoyed talking to the players, making alliances and peace treatys with some and backstabbing others. I had a decent fleet with some level 10 caps and lost of frigates and crusiers. I had entrenched on the jump to the systems star with a fully upgraded starbase, mines, turrets, hangars etc. The game came to a nice conclusion when two players that had secretly joined forces, cunningly attacked together, crushed us and after losing my fleet I surrendered.
Even though I lost I had a great game with normal people and got to test out all the features in entrenchment (nice work Ironclad will be buying next expansion). My point is that for a game that does not have a large multiplayer following why are their serious clans not willing to give normal players a chance to prove themselves effectively discouraging them from playing online multiplayer and also that blacklist fiasco we had on the forums a while back.
I've met this all before on games like Halo, Gears of War, Call of Duty, etc. Those games have player bases in the millions Sins does not, so why all the hatred to normal people trying to enjoy a game?
Clan members feel free to flame, grammar nazi's feel free to correct. Normal users feel free to post your thoughts.