Mines
Alright, I'm pretty annoyed at this point. First I tried the Vasari and the Ruiner deploys mines automatically (optional), Next I tried TEC which deploys in fields of 10, Lastly I did the Advent whom have their Strike craft carriers and hangars use them instead of anima (fgt + bmbr). I like the way the TEC have it since it makes the most sense by making actual fields in stead of singles or 2 at a time, but my main complaint is probably what others have noticed too, The abuse and the lag!(I have 512MB 8 series nvidia VC, quad core 2.7 CPU, 2GB RAM) I have screens of bots literally filling the entire well over with mines, I wouldnt mind this so much if they didnt do between 800-1300 dmg a hit, or if I could use a unit to get rid of them. and before you call me a noob and say use scouts, you try sending in a scout to destroy a mine(doing 5 dmg out of its 200 hull) while they have 20-30 carriers of strike craft + their hangars shooting at your scouts.... also even if they did manage to kill a couple of mines one sweep from their mine laying units and there are the mines I cleared + 20 more. There needs to be a limit to how many mines you can have per gravity well, or at least a damage and health nerf if they can be built in such massive quantites. I would also like to see a minesweeping unit that has an ability like the new torpedo cruisers the TEC have that clears mines within a small area, It would be better that they were cloaked and invisible instead of in phased out, but once a scout sees it, logically your empire would make a mine field map, so when you go there it will have an icon for suspected mine field or at least show the ones you saw. And if they are going to keep the units like the ruiner that can deploy mines on the move, maybe have like a limit to how many they can deploy and how often(If anything no deploying in combat), trying to fight these units in combat is rediculous, since they come in groves of 20 or so 40 mines appear when the jump in, then every few seconds another 40 mines appear making them impossible to combat since your fleet has to go through them, and once you finally catch up they keep pushing them out 40 at a time until they go splode >_<.
P.S. Sorry for the long post, Hopefully this topic wasn't already posted on or decided upon already.