[MOD] Urban Expansion Version 1.1 Released: Sins 1.1 - 1.13 Compatible (Updated Info February 15, 2009)

The War of the Worlds has begun.

https://forums.sinsofasolarempire.com/331334

Current Version: Version 1.1
Version 1.1b Release Date: TBA
Download At: http://hosted.filefront.com/XselenS/
Compatibility: Sins of a Solar Empire Version 1.1-1.13


1. What does Urban Expansion offer?
     -Version 1.1 - 1.13 Compatibility
     -New star types
     -New planet types
     -New research
     -New skyboxes
     -New uncolonizable things similar to plasma storms or asteroid belts

2. List of Planets and Stars for Version 1.1
     -Terran Planet - Mutli Class Planet
     -Desert Planet - Multi Class Planet
     -Arctic Planet - Crystal Class Planet
     -Volcanic Planet - Metal Class Planet
     -Paradise Planet - Bonus Class Planet
     -Forest Planet - Credit Class Planet
     -Savannah Planet -Credit Class Planet
     -Swamp Planet - Metal Class Planet
     -Barren Planet - Metal Class Planet
     -Industrial Planet - Bonus Class Planet
     -Oceanic Planet - Crystal Class Planet
     -Toxic Planet - Crystal Class Planet
     -Urban Planet - Credit Class Planet
     -Radiated Planet - Multi Class Planet
     -Fossil Planet - Multi Class Planet
     -Wind Planet - Crystal Class Planet
     -Tyrant Planet - Metal Class Planet
     -Gas Giant Planet - Horder Class Planet

     -White Star
     -Purple Star
     -Blue Star
     -Red Star
     -Yellow Star
     -Green Star

3. Changelog for Version 1.1
     -Rebalaned
        -Toxic
        -Ice
        -Oceanic
        -Tyrant
        -Volcanic
        -Barren
        -Urban
        -Savannah
        -Forest
        -Terran
        -Desert
        -Fossil
        -Radiated
        -Swamp
        -Wind
        -Industrial
        -Paradise
        -Gas Giant
     -Removed
        -Toxic Colonization and Toxic population cap associated research due to hard coded
         limits
        -Gas Giant Population research due to it helping all planets, not just the
         Gas Giant.  This is due to hard-coded limits.
     -Added
        -Purple Star
        -100% Zoomed out icons for White Star
        -Matching skyboxes for every star including Purple and White (basically brand new
         skyboxes made by me, not the ones from Sins Enhanced)
        -Desert Colonization Research
     -Modified
        -Tyrant Planets cloud texture and color
        -Map Creator intensely
        -Planet ring chance (decreased)
        -Wind Planet's icons slightly
        -TEC, Advent and Vasari logistics trees slightly.
        -White Star skybox data due to it giving planets a miscolored tint.
     -Merged
        -Volumetric Explosions
        -Sins Enhanced: Galaxy View only
     -Fixed
        -Many random errors
        -The infamous String not Found error
     -Known Errors
        -Some skyboxes have red areas that should not be there (if you know the
         problem let me know)

4. Credits
     -XselenS: Wooot that's me, finally I'm in some credits.  For making the mod itself.
     -Kcissem: For allowing me to merge elements of his mod, Sins Enhanced into mine.
     -Uzii: For making Sins Plus in the first place.
     -ManSh00ter: For allowing me to merge his mod, Volumetric Explosions into mine.
     -Danman: For maintaining and updating Solar Sins after Uzii's retirement.
     -Baleur: For merging elements of Sins Enhanced into the mod
     -7 Deadly Sins Team: For keeping Solar Sins and Sins Plus alive by adding new updates to the mod.
     -Things done by Uzii/Danman and the 7 Deadly Sins team:
        -All planets and stars origanally included in Solar Sins
        and Sins Plus
        -All planet abilities origanlly included in Solar Sins
        and Sins Plus
        -All added research origanally included in Solar Sins and Sins Plus

5. Related Urban Expansion Sites
     -Official Sins of a Solar Empire UE Thread

6. Pictures

34,699 views 15 replies
Reply #3 Top

No but I redid the map creator so that all the current maps (including ones that aren't randomly generated) use the new planets as well as the Vanilla planets.  I don't use this post to much so if you go to the related link on this post and ask questions on the official sins post I will probably answer questions faster.  Hope you enjoy.

Reply #4 Top

 

Downloading it now...but will it ever see the light of day for online multiplayer?

Reply #5 Top

This mod does too much modifications to the game. 4 squadrons can now destroy a capital ship in 20 sec and the CPU only build carriers so you see like 30 squadrons in a zone and you lose your entire tier3 fleet in 1min. You can now lose planets to culture very easily and early in the game. I'm returning to vanilla game and I'm waiting for a mod that ONLY adds planets type and NOTHING else.

Reply #6 Top

I agree, The Mod seem now to change the balance of the game, i only wanted new planet.

Reply #7 Top

 

Damn, I thought it would be more like the Sins Plus mod--just a variety of planet types.  Deleting the file now.

Reply #8 Top

Dreossk, Scalion & CenturionJixra the solar sons, and sinsplus mods (here https://forums.sinsofasolarempire.com/301574) and the celestial bodies mod (here https://forums.sinsofasolarempire.com/338406) sound more liek what you want and urban expansion IS  more complex than these mods because of the changes in ships balance.

harpo

Reply #10 Top

harpo, the other mods don't work with last version.

Reply #11 Top

in this thread,https://forums.sinsofasolarempire.com/340426, blair fraser is asking to know which mods don't work with 1.14 & entrenchment beta 3.0 and for people to message/post to let him know

harpo

 

Reply #14 Top

My advice is to put this in the mod section :)

Reply #15 Top

Quoting Dreossk, reply 5
This mod does too much modifications to the game. 4 squadrons can now destroy a capital ship in 20 sec and the CPU only build carriers so you see like 30 squadrons in a zone and you lose your entire tier3 fleet in 1min. You can now lose planets to culture very easily and early in the game. I'm returning to vanilla game and I'm waiting for a mod that ONLY adds planets type and NOTHING else.

Agreed - I only play with Sins+ / Bailknight Graphics because there's not a single gameplay-altering mod out there that doesn't suck.