Vasari Questions

For the vasari, isn't the pinpoint bombardment upgrade useless? (why is it possible to researck three points in this upgrade?) all it does is increase seige range. but how is this beneficial? the planet cant shoot back so what difference does it make? also, the Vasari's atomic latice armor decreases mass, but what is the effect of this in-game? does it increase unit speed or something? Another thing, is the assailants charged missile upgrade useful? when i use it i dont notice any significant effect. And finally, is the vulkoras desolator useful? it comes across to me as a rather unspectacular ship with equally unspectacular seige abilties. Is its disintegration ability useful? It sounds good to me but i never find myself in a situation when i might need it. 

 

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Reply #1 Top

Vasari's atomic latice armor decreases mass, but what is the effect of this in-game? does it increase unit speed or something?

It makes the ships a bit more nimble and maneuverable. Nothing you can't live without, but it's there :P

Another thing, is the assailants charged missile upgrade useful? when i use it i dont notice any significant effect.

Well, it increases their range by 25% I believe? :)

And finally, is the vulkoras desolator useful? it comes across to me as a rather unspectacular ship with equally unspectacular seige abilties. Is its disintegration ability useful? It sounds good to me but i never find myself in a situation when i might need it.

It's one of my favorite ships. Phase Missile Swarm at high ranks can wipe the floor with frigates. It hits 5 ships within range and with 2 shots most frigates go poof. 15 second cooldown. Extra damage to buildings makes it great for busting up planet defenses, and the same ability improves its bombardment cooldown too. Deploying bombardment platforms adds a lot of firepower to it, you can usually have 2-3 platforms out along with the ship itself. Disintegration is one I use least, actually. It's not bad, if your ship is taking damage you can hit an enemy capital and damage it while repairing yourself. But with liberal use of Phase Missle Swarm, I rarely find myself with antimatter for it :P

Reply #2 Top

actually pinpoint bonbardment is quite usefull. the vulcuras desolator has the deploy seige platform ability and the deploy range is too far from the planet for it to fire but with the upgrade allows it to fire on the planet if the seige platform is deployed on auto deploy. Its not really how it should be fixed but it is a way to make it less of a hasle to manually tell the desolator to deploy the platform in range of the planet. 

and I'm pretty sure that charged missiles creates an area affect if you look closely all of the ships that are near the ship that the assilent is targeting have pulse beams going between them that is the charged missiles having an area affect but not only the assilents have it the ani fighter ships (Junsuraks) get the ability which is devestating to fighters becasue it damages groups of them. so charged misslies is a very useful abiliy if you use it properly.

I agree with annatar11 on the vulkoras desolator it has some very useful abilities. the seige platform ability is really good if you don't like using bombardment frigates becasue of their cost. with a couple of desolators in your fleet and a level 6 egg you can rip apart any planet in no time without bombardment frigates.

Reply #3 Top

Quoting top, reply 2
and I'm pretty sure that charged missiles creates an area affect if you look closely all of the ships that are near the ship that the assilent is targeting have pulse beams going between them that is the charged missiles having an area affect

So this is what those beams are.. I could never figure out why are they shooting themselves :D

Reply #4 Top

Quoting top, reply 2
actually pinpoint bonbardment is quite usefull. the vulcuras desolator has the deploy seige platform ability and the deploy range is too far from the planet for it to fire but with the upgrade allows it to fire on the planet if the seige platform is deployed on auto deploy. Its not really how it should be fixed but it is a way to make it less of a hasle to manually tell the desolator to deploy the platform in range of the planet. 

Thats, in all politeness, crap and should be fixed imedantely.

The idea is speed. If you send a wave of bombers they will fire earlier, shortening the siege, so yes it adds a little to sieging, but its real application are raids coupled with speed enhancements (hmm... raid and deploy platforms and vanish?)

But if it causes issues that bad as platforms not firing during automated siege it should be changed.

On a sidenote if i play Vasari Vulkoras are the backbone of my planetary offences. Bombers are nice but frail and usless in space combat. Vulkoras are powerful warships and siege engines, replacing bombers for me nearly completely.

Just in case i filed a bug report.

Reply #5 Top

Pinpoint Bombardment is useless. Just my $0.02

 

Reply #6 Top

Quoting MRDred, reply 4



Thats, in all politeness, crap and should be fixed imedantely.

yes I know but No one has fixed it. someone making a mod should just fix it. all you have to do is go to the frigate phase siege platform entity and increase the range of the bombardment its really easy. 

I don't know why it hasn't been fixed with the updates because it has been a problem from the begining.

Reply #7 Top

That would work for singleplayer - in multiplayer everybody would have to use that mod. No, this needs to be in 1.1. Badly. Ironically the fix is already in the techtree in for of a really weak upgrade, so the range could be aplied from start on and the upgrade used for something with an impact. Should not be that complicated.

Reply #8 Top

Quoting MRDred, reply 7
That would work for singleplayer - in multiplayer everybody would have to use that mod. No, this needs to be in 1.1. Badly. Ironically the fix is already in the techtree in for of a really weak upgrade, so the range could be aplied from start on and the upgrade used for something with an impact. Should not be that complicated.

thats true i didn't think about multiplayer. but I agree it defenately should be fixed in 1.1 because it is a really stupid problem that has gone unfixed. 

Reply #9 Top

thanx all!

Reply #10 Top

One last thing, is the Antorak Maruader any good? i try to use it for raids, but it seems to be lacking in firepower and i dont know what ships it works well with. Any ideas?

Reply #11 Top

The antorak maruader works best with a large fleet becasue it has support abilitys like its ability distort gravity allows it and a fleet to travel faster and I beilive that the fleet is also immune to phase jump inhibitors but you have to check that one. and its ultimate ability stabalize phase space is pretty good as it uses the ship as a phase node and you can travel to any planet with a node so it is very good for defence. and subversion ok is not as good as the sova carriers embargo but it has sort of the same basic Idea. and finally the phase out hull is probably the most annoying ability that any ship has. because it phases out enemy ships and structures making them invincible for a short period of time. all it does is buys time for the enemy it has almost no use at all.

Reply #12 Top

One last thing, is the Antorak Maruader any good? i try to use it for raids, but it seems to be lacking in firepower and i dont know what ships it works well with. Any ideas?

It works well with pretty much every ship.

Phase Out Hull - probably one of the most underrated abilities, but it's amazingly awesome in the early game.  For one thing, it can protect your own ships from focus fire. The enemies are forced to re-target, and you have plenty of time to retreat that ship. Or you can keep bouncing phase outs among a few capitals and spread out the damage taken considerably. My favorite use for it is phasing out enemy ships. If they're phased, they can't run, use their abilities, or anything else. If you go into a fight with enough antimatter, you can really cripple early game enemy fleets because you take their capitals out of the fight while you completely rip their frigates to shreds with your own frigates/capitals.

Subversion - you get to spy, and production is slowed on that planet. Works well with..

Distort Gravity - increases speed of all ships in radius and makes them immune to phase jump inhibitors. This is great if you need to run a blockade, or if your slow slow Jarrasul needs to catch up to the fleeing fleet quickly to zap them with a gravity warhead. Lots of great uses for this one. Since the Antorak itself is pretty quick, with its speed increase and PJI immunity it can get to places quick and is hard to stop and can open a..

Stabilize Phase Space - temp phase gate that works both ways. It becomes immobile, but it only needs to wait for the ships to start jumping and then it can cancel the ability channeling and go do something else. It can't use its own gate. Obviously the ability to jump a fleet of ships anywhere on the map and not having to build a phase gate (like an enemy planet :P) is pretty handy!

Reply #13 Top

thanks for the replies! your help is appreciated!