Silly Questions Regarding Additive Value of Social Improvements

Hi.  Got some questions here.  I "could" figure it out with playtesting and A/B comparisons, but really that would take too much time; time that I would rather spend trying to WIN my game.  ;)

Q1.  Do mulitple factories have an additive effect with regards to future social project building and/or military (ship) building?  Sometimes it seems the answer is "yes," but other times, I'm not so sure.

Q2.  Assuming that the answer to Q1 above is "yes," then how and "when" are planetary bonuses applied?  For example:

I have a Type 10 planet.  It has two tiles with a 300% manufacturing bonus.

If I build a factory on each of these tiles, plus two additional factories on non-bonus tiles, how are the bonus manufacturing points applied?  Is it

A.  ((300% of one factory ) X (2 tiles)) + (two non-bonus factories)?

or..

B. ((four factories) + 300%) +300%?

and/or..

C. Does it matter what order I build my factories in?  In other words, should I build the non-bonus factories before the factories on the bonus tiles, in order to have the 300% applied to all of my factories?  Or does it not matter what order I build my factories in?

Q3.  Are approval / cultural / research points calculated the same way as manufacturing points (with regards to building on tiles with corresponding bonus points)?

Q4.  How about "addons" to starbases?  One type of starbase class (I can't remember which, and I'm not in front of my game machine at the moment) had improvmenets that looked like incremental 5% improvements.  This confused me.  Specifically...

A. Does each improvement incrementally add 5% "of-the-base"? ie, base + 5% + 5%

B. or does each improvement "stack" onto the prior improvement? ie, (base + 5%) + (5%)

As you can see, A and B above are not the same mathematical equation, and would not yield the same result.  In A above, each 5% would be an equal value, but in B above, each 5% would be an ever-increasing numerical value. 

Knowing the answer would possibly affect my strategy because if A, then the improvements would be worth less.  If B, then the improvements are very powerful, and increasingly-so...similar to a daily compounding interest rate as opposed to a monthly.

That's it for now.  Like I said, I could playtest this to get my answers, but I'd rather just ask, so that I can continue to enjoy the game.  ;)   

Thanks in advance!

10,395 views 8 replies
Reply #1 Top

Q1. yes

Q2. Lets say a factory gives you 5 points of production per turn and you have 2 x %300 tiles and build 4 total factories. Here is the formula

(300% x 5) + (300% x 5) + (5) + (5))

Q3. Research = yes. These buildings give points of production just like a factory

      As for Approval and Culture, these deal with percentages only. I am not %100 percent on the formula for these so I wont speculate

Q4. I believe the equation is this  base + (%5 + %10 + %7). All percentage inprovments are added together then applied to the base.

Reply #2 Top

As a matter of fact, a 300% bonus tile gives 400% production ... but each bonus applies to only whatever is in that square.  Building a factory in a 300% tile is effectively like getting 4 factories for the price, upkeep, and tile usage of one...

Reply #3 Top

So it's only additive "in the square".  That makes a difference.

Interesting also, the answer regarding starbases (Q4).

Thank you both for taking the time!

Reply #4 Top

On a side note - if you have a class 10 planet with 2 300% manufacturing bonus tiles, it would be unwise to build 2 more factories on non-bonus tiles. You would be better off building econ (i.e. Stock Markets) to offset the high production costs.

2 more factories on the non-bonus tiles only gives you another 20% increase in production, while using 100% more tiles.

And instead of 7 more usable tiles (assuming a default starport), you only have 5 (a 30% decrease in tile space).

Reply #5 Top

So it's only additive "in the square". That makes a difference.


That is correct, it is not a planetwide bonus

Reply #6 Top

I always start each planet with buying a factory (rarely build the first), but in my last few games, I've started with xeno industrial tech already, opening up the manufacturing capital improvement. Am I doing the right thing by dumping the approx 2000+ bc to BUY the manufacturing capital AND place it on a manufacturing bonus tile?

I always feel like I've hit the jackpot when my homeworld has a 300% manufacturing bonus tile, then I drop a manu. capital right on top of it. The colony developes rapidly, maybe entirely complete in less than 20 turns with 50% of spending going to social.

Doesn't stop with just the manu. capital though, I always try to reserve the bonus tiles for the capital structures. Like if I ever see that golden 700% bonus tech tile, I'll drop a tech capital on it.

Reply #7 Top

The bonus tiles only work for regular buildings, so you are wasting it if you put a manufacturing capital on it.