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Getting large audiences
Getting large audiences
still, better get there before the pirates do. The pirates won't be able to get patches for one thing. ![]()
They will.. it'll just be inconveint.
They'll have to find the patches on pirating sites, not places like filefront.
Or places like impulse. One advantage of making a chinese version would be that all the patches the pirates there crack would be localized for china, and not for another market where the pirates aren't as big a problem.
you know, it is due to unreasoning fear of pirates like this that people think that computer gaming is dying
. If getting updates from pirates is so difficult, then of course people will want the original version instead.
There's a difference between cherry picking the best markets to sell to and having an unreasoning fear of pirates. It is hard to get updates from pirates, but it can be done, and it will be done, and if some markets stay true to the previously established trends then it's a losing proposition, and there's no reason to undertake something likely to cause a loss. The US computer games market is a viable way to gain a profit, but the market in china may not be worth the localization cost given the number of likely customers.
If it's popular in korea we're doomed!
I don't know about piracy, but since we'll have a lot of online play (which I assume you'll have to register to participate), I think most people who get the game at home will buy it.
Or maybe they'll just get a pirated copy, crack it and play LAN over hamachi. Or an "alternative" battle.net - style server. I don't know.
Just time the time zones right and you'll be fine.
Don't you watch the news, they don't sleep over there lol like the kid that died from to much WoW.
have any of you been to china? no. the computer game market in china is HUGE! at least the size of korea's
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