Marza's missile barrage ability in 1.09

This ability absolutely pwns now.  Any of you running the beta that hasn't tried it needs to.
93,650 views 59 replies
Reply #1 Top
Yeah, I tried this, it is totally powerful, so powerful, i am actually wondering if it it suppose to be that strong...?

If it is, then that is the top ship because of that ability, i used it to cut a fleets health in half...amazing!
Reply #2 Top

So does this make it a more powerful capital ship killer than the Vasari Evecuator with nanites?
Reply #3 Top
So does this make it a more powerful capital ship killer than the Vasari Evecuator with nanites?


Silence, dog! I will not permit this heresy to continue. The starships of the Vasari Empire are the undisputed masters of ship to ship combat! Begone! Lest we sentence you to death for being an unruly slave.


Hehe, j/k... but seriously, say it ain't so?

-Itharus
Reply #4 Top
Please say it IS so :)
Reply #5 Top
It IS So.

I used two Marza's at lvl 6 to attack a pirate base with about 90 assorted ships.
Triggered the first missile barrage when half of them came into range and the second when the remaining finally arrived within range.

End result - two level ten Marzas one with 1/3rd damage and one only missing about half its shields.

The Marza is going to be my first TEC Cap from now on. Get it to lvl 6 as fast as possible and then go hunting "LRF spam"
Reply #6 Top
I just was playing a SP game for about 2 hours and I got two level 6 Marzas when my fleet and my enemies fleets met. I used both of their missile barrages and it LITERALLY destroyed their ENTIRE fleet (about 1000 fleet cap). This feels like cheating. ;)
Reply #7 Top
Woot!!!

Unless the other guy has one too!!!
Reply #8 Top
It is pretty awesome, I'm playing a mod where its fixed and got a dose of it myself the other day when the computer used it against me.

Since its channeled you can disrupt the effect so I don't think it will be over powered in multiplayer games, plus it gives the TEC something of value with an AOE.

I was playing a game with 7 hard level computers and had 3 of them which was a blast, literally, but only because the computer AI is so weak on that kind of thing. It did disable one once while firing, but I think it was just a fluke.
Reply #9 Top
makes sense, that ability is supposedly a launching of a full complement of nukes on random trajectories in the general direction of the enemy; think long-range suppression fire with an extra kick.
Reply #10 Top
This ability is awesome. It murders enemy fleets and pirate raids simply disappear.
I fear it will be nerfed.
Reply #11 Top
I fear it will be nerfed.


I hope it gets nerfed. It really makes the game too easy against hard and even unfair opponents. The AI just sits there and gets blown to hell instead of disabling the Marza. I don't want to have to not use the ability because it is too good.

Devs- please nerf the ability or make disabling the Missile Barraging Marza a higher priority for the AI
Reply #12 Top
Only NERF it if it is overpowered in MP!!!
Reply #13 Top
I hope it gets nerfed. It really makes the game too easy against hard and even unfair opponents. The AI just sits there and gets blown to hell instead of disabling the Marza. I don't want to have to not use the ability because it is too good.

True I know. I just love to watch it. I'd prefer a longer cooldown and more antimatter required.

Only NERF it if it is overpowered in MP!!!

There's a lot of people that don't play MP.
Reply #14 Top
I am concerned that it's OP. Basically, the ability will now slay anything less than a cruiser.
Reply #15 Top
I'd like the hitting all opponents in range thing to stay now that it finally works, but I agree that the current damage setting is quite a bit too strong for the cost. It will devastate entire fleets.

But I can see it would still have real use if it had enough power to weaken the shields of all the ships in that large radius it has.
Reply #16 Top

It sounds like it might be overpowered.
Reply #17 Top
It sounds like it might be overpowered.

I'd say it is. It hurts against large fleets, it's really tough on small fleets, and it's simply devastating early on.

If you can get a Marza to level 6 real quick, you can blow through almost anything without any kind of support.
In one sandbox game, I was three hours into it with one Marza and five frigates.
Reply #18 Top
Dl'd 1.09 this weekend and had to try it out in a small 4 way random..

I cleared a pirate base with two Marzas in under a minute. Just waited for them to mob me, kicked off missile barrage. Ka-boom. Had a second Marza do it again for cleaning up the few who weren't in radius. One empty pirate base. Nuked a Vas fleet too, not even a challenge really.

One cool thing about it. Bring along the caps you have that need leveling, have the Marza stomp the pirates. Instant low risk, high level cap ships !

Gotta say, I play TEC 90% of the time, and I think it's a bit much. Before it was useless. Now, I wouldn't be without it. Maybe tone it back to half of current damage. Or better, limit the radius of damage. Two Marza's will flat out smoke any fleet, excepting caps, in under a minute. It's a solo fleet killer. Marza's rule.
Reply #19 Top
Or better, limit the radius of damage.


Please, no. With Missile Barrage, I get to pretend the Marza is from The Last Starfighter and using Deathblossom.

A significant reduction in its damage output will be sufficient to balance it, I'm sure. The large radius is what makes it appealing to use in the first place.
Reply #20 Top
Or better, limit the radius of damage.Please, no. With Missile Barrage, I get to pretend the Marza is from The Last Starfighter and using Deathblossom.A significant reduction in its damage output will be sufficient to balance it, I'm sure. The large radius is what makes it appealing to use in the first place.


I agree. I think what's being done is that the devs are trying to give TEC something that Advent and Vasari have had for a while: a way, under the right conditions, to destroy a lot of ships quickly. With the Advent it's Cleansing Brilliance + Malice. With Vasari, it's volatile nanites + phase missile swarm. I think what they were going for was to make the Marza do significant damage to a bunch of ships such that it's radiation bomb, incindiary rounds, and the Kol's splash damage from Finest Hour could replicate a similar effect to what Advent and Vasari can accomplish.
Reply #21 Top
I think it is a bit much, especially if you get it early in game. I just powered one up to level 6 asap and could just eat frigate fleets over twice the size of mine alive. This gave me such an edge by the time HCs entered the picture it was already over. If you see a Maz that is 6+ stay the hell away!

KP
Reply #22 Top
this remindes me of the DOW 40k were the tau have a tank that fires a missle barage and it literly eats infantry, buildings and weak vehical. its a special ability so it has to charge, other wises its just a missle ship
Reply #23 Top
It isn't op. The Ai may not counter it. Players do.
Reply #24 Top
yeah its pretty counterable by the other races. yet I still see a fatal flaw that tech can't counter it.
Reply #25 Top
It isn't op. The Ai may not counter it. Players do.

What do they do?