Twilight of the arnor, when can we expexct bug fixes?

After playing Dark Avatar, Twilight seems like a beta...

First time I played, I ran out of money.

Second time, played exact same way, went down to $100, then suddenly started gaining $5000 per turn.  Nothing changed either.  I kept doing what I always do, find new planets, put things on them that'll up production and make money.

Problem is, I play the way I played in Dark Avatar, I play with the intent to make money.  So something's wrong.

19,447 views 26 replies
Reply #1 Top
I don't think anything is wrong. I'm not sure, but I believe the economics were changed between DA and ToA. As far as suddenly making 5,000 per turn, it sounds like you had one of the economic mega events occur, such as the tourism increase or opening the trade market. Either one will increase the income from the activity in question by 5 to 10 times at least. I had the tourism one occur recently, and by the end of the game, I was making 27k per turn!
Reply #2 Top
Nope, nothing's wrong with the game, you just aren't playing a good strategy any more. The rules have changed, the game has changed, Dark Avatar strategies no longer work in TA. That was the point. :) Go forth, learn and develop new strategies!
Reply #3 Top
The game balance was changed for TA, and an increasing cost had been applied to Techs later in the game. Long Story ;)

Upshot was the result you experienced. For now they have rolled back that tweek, make sure you are using V1.95, download from Impulse or SDC, and you will not get the draconian increases, it has been reverted to the old status Quo. They are still addressing the Tech cost balance, but for now have reversed the changes connected to Tech costs to back to what it was.

Regards
Zy
Reply #5 Top
Herm.

I really don't think so.

I tend to... own at strategy games  ;p 













Yes, I do notice money goes up when mega events happen, but more often then not, I can be dominating, making 500 credits, then suddenly for no reason I'm losing 1000 or more.

It makes no sense.

I do do some things that would possibly cause this. My strategy is first to be neutral, diplomatic, and quickly gain as many planets as possible, while having those planets build colony ships, while amazing (and trading) for techs.

I never let anyone have any tech if they could use it against me. No doom rays for enemies, plasma weapons, etc.

When I have enough tech, I use my massive amount of planets to beging building a dominate military force.

The problem is, I watch my money all the time, it makes no sense why suddenly I'd be losing over 1000 when the week before I gain 100.

Btw, the time to start building military usually comes when I've made the choice to align with good, and evil ones start to get mad at us ;p

They come into the war with us having a military power of 0 and the biggest amount of people. In a few weeks, we have more military power.

I also never go after the enemy at once, just keep building military. When your the biggest military and the most people, your comrades usually surrender to you if they lose.

After a few comrades losing, you end up pretty much unstoppable.

At the last count, my Terran's own over 65 percent of the galaxy.
Reply #6 Top
The treasury in that last cap is over 20k, which means you are getting the income penalty for not spending enough (sometimes called the "graft" penalty).

Just keep your treasury below 20k and you should not see the income volatility that is upsetting you.
Reply #7 Top
To note on what GW Swicord said, that 20k soft cap isn't new in TA.
Reply #8 Top
Income penalties... bleh. Alright thanks, I was wondering why suddenly I lost so much money :(
Reply #9 Top
The other thought, if it wasn't for the treasury, was that you just got a new upgrade for a planetary improvement and tons of money was being used on social projects.

The 20k soft cap is your culprit though.
Reply #10 Top
Yeah I was wondering why people kept talking about 20k money.......

I at one point had 60k. This definately explains why I've lost nearly 40k...

I was able to go up to 60k when a mega event economic boom happened. When it was over suddenly I was losing 1600 per week...

I couldn't for the hell of me figure out why. An economic boom shouldn't effect that much. Not for the games #1 economy.
Reply #11 Top
The thing I don't get is why in the first game I ran out of money.

Are things spent differently this go around? I did pretty much the same thing I'm doing now... With way different results.

Is this game alot based on random events?
Reply #12 Top
Maintenance costs on ships went up. Depending on the race's tech tree your playing, building maintenance are higher. Just overall the economy is tighter.

There will be some times that you won't be able to play with the overall production slider at 100% (which is nice, since otherwise...why have one?).

The key 2 words in LogicSequence's post was "any more". He didn't say you sucked at strat games, he just said you must now adapt to the things TA has changed. The economy being one of them.
Reply #13 Top
I was able to go up to 60k when a mega event economic boom happened. When it was over suddenly I was losing 1600 per week...
End of quote


The 20k thing comes up regularly on the forums, and quite a few of us around here find it frustrating or worse.

I would eliminate it if I could (or at least have it scale with map settings), but I have some sympathy for one of the more popular supporting arguments from other posters: a limit of some sort tends to force the player to remain actively involved in production decisions throughout the game.

If nothing else changes, it would at least be nice if a pop-up during turn processing that warned you the first time you incurred the penalty. People shouldn't have to hit the forums to understand something this important for larger-map games.
Reply #14 Top
DarkKnight, I think I know exactly what you're talking about, and why this occurs.

You said there is a point in which you switch to producing things social/military, where before those planets were not producing? If you have spending at, for example:

25/20/55 = Military/Social/Research

Those planets are not building things, then the 45 percent of your economy that is spent on building (mil/social) goes back into your treasury.

But, once you tell all those planets to build things, the 45 percent you were saving, is now spent.

If this is not the case, then "quciksave" at every turn, and when this jump happens, look at your economy screen on the RIGHT. This tells where you are spending your money and look at it before and after the jump. One Number should have jumped massively. This will tell you exactly what happened and you should have your answer.
Reply #15 Top
I want me some 'Savings Account' like in the real banking world of ours!

Anything above the 20k mark would then get sent in the usual tiny little blue-book, printed at the ATM regularly and even, be dependant on the regular Interest-Rates ability.

All cuz, i wanna be a Mogul. Rich and blowing nickels & dimes through both ears!
75% of good managing comes from proper knowledge, 20% is somehow luck, 5% is plain silly rule sets enforced by weird & devilish coders.

Stack a million here, a few BCs there -- just in case, somethin's got to done.
;)
Reply #16 Top
It's definately when I went over 20k. I'm now at 10k (lost alot fighting two opponents), and the economy is stabilized fter it went below 20k.

The fact that I had added so many fighters only helped worsen the economy. But the big bite was the 20k cap.

After our battles, I stabilized the economy myself. As payment for a peace treaty, I took about 5-10 planets from both enemies.

I then traded again and took most of their fighter ships. From all three major races left.
Reply #17 Top
I want me some 'Savings Account' like in the real banking world of ours!Anything above the 20k mark would then get sent in the usual tiny little blue-book, printed at the ATM regularly and even, be dependant on the regular Interest-Rates ability.All cuz, i wanna be a Mogul. Rich and blowing nickels & dimes through both ears!75% of good managing comes from proper knowledge, 20% is somehow luck, 5% is plain silly rule sets enforced by weird & devilish coders.Stack a million here, a few BCs there -- just in case, somethin's got to done.
End of quote


Now if you could only get a few of the victory conditions from Tropico... Eh, El Presidente' ???

"You have quite a fortune in your swiss bank account..."

Although trying to get the Drengin to talk with that phony Latino/Spanish/Mexican accent would be a stretch. (Though no doubt hilarious to hear...)

T


Reply #18 Top
Now if you could only get a few of the victory conditions from...
End of quote


X-Worlds mod #05-F (to be uploaded THIS Monday) for DA (or later versions including for TA!) will get to have **many** new tasks (since another clearer name for such alternate victory conditions didn't pop into my mind); one of which is to fill a virtual warehouse with all of the ingame 37 possible Trade-Goods!

Along with three (Enemy Unknown, Dimension of Aliens, Deep Life-Forms) sets of 12 individual Race autopsies!

Bazillions of BCs piled up... i'm thinking about it - right now.
;)

Reply #19 Top
I've noticed the game is fairly glitchy. Or am I the only one where if a fleet of ships enters an asteroid field suddenly it can only travel 1 space per turn until I break up the fleet through the fleet manager and rejoin them together? Once even this fix didn't work and I was forced to sell the ships.

I loaded my game where I was researching advanced barren planet colonization or whatever (I had about 5 turns left) but when the game started I had ALL the various planet type colonization techs. But I was still researching the advanced barren one. I wasn't complaining, but seriously wtf.

I used the map editor to make a map, but it simply crashes when I load it into the game.

Also I put the AI on bright, but it's anything but. I've been fighting a massive campaign agains the most mentally deficient AI I've ever seen. He was dominating 70% of the largest map and is now down to 40%. His "strategy" is to send unprotected colony ships into my territory so that he can colonize a planet, and then I can immediately take it from him. He's ranked as the most powerful civ, above the dread lords (who randomly showed up with two ships never to be heard from again) but has not put up any kind of fight for the entire game. The only ship he has that does any damage is a precursor corvette that landed in his lap. But instead of wiping out my entire military force and all my starbases with (which he could, easily), he spends his time waddling around the edge of my territory with it.

I usually don't bother with formal bug reports unless my game is crashing as I assume devs are aware of things like this. Play the game at all and you'll run into things like this. Or else this is really all just me?
Reply #20 Top
Planet, I can't speak to issues 2 through 4 but issue 1 is pretty simple.

You try flying though an asteroid field at speeds greater than the speen of light and not hit anything. What did C3PO say the odds of sucessfully navigating an asteroid field, like 3 million and something to 1. Any ships that fly into an asteroid field will immediately only have a movement of 1. You slow down so you dont smack your ships into an asteroid. Once you are clear of the asteroid field for 1 turn, your speed will return to normal, fleet or no fleet. There have been bugs with fleets flying into asteroid fields, but I thought that had been fixed. Slowing down to fly through the asteroids is not a glitch.
Reply #21 Top
Those screenshots aren't that impressive. ToA has drastically changed. You should pay attention to the details on the new buildings.
Reply #22 Top
Planet, I can't speak to issues 2 through 4 but issue 1 is pretty simple.
End of quote


I think his issue with it, is that the auto-pilot is sometimes thinking that the asteroid field is the shortest route...and it's horridly wrong.
Reply #23 Top
I think his issue with it, is that the auto-pilot is sometimes thinking that the asteroid field is the shortest route...and it's horridly wrong.
End of quote


The issue is on entering, and even after leaving, the asteroid field, my ships can only travel one space per turn. Permanently. That's their max moves left: One. Forever. Until you do the fleet trick I described.

More bugs I've seen:

-Korx show up on my stats legend, but they aren't even in the game I'm playing. I think it's supposed to be the Arceans. Or else the prompts about "the arceans did this or that" were wrong. I haven't actually even met them yet.

-After my wacky "free advanced colonization techs" incident, I've realized that I don't actually get the benefits of these techs. I still get 50% production penalty on barren worlds, but I can't research the advanced tech because I magically have it. Except I don't. :C

- uhm https://www.galciv2.com/Databanks.aspx is horribly broken

-Am I the only one who's game crashes after minimizing to desktop and then going back? I get Fatal Error - invalid call. This is one I should officially post since it's probably just me and there's some file or something I should post I guess.

-And when oh when are we getting non-horribly stretched widescreen images for the diplomacy screen? I thought these were placeholder graphics for beta 1 of the game. Now 2 expansion packs later and we still have them.
Reply #24 Top
Oh and most recently all weapon components became available in the ship editor even though I didn't research the techs, which of course meant the ships I put them on weren't available.

This was the 1.96.025 update. Didn't fix crash on switch to desktop either.
Reply #25 Top
The initial release of 1.96 had that weapons bug you mention. CariElf had posted a .zip file to manually fix things that night since everyone who could post the update to SDC/Impulse was gone for the day. Yesterday there was another update that was the official fix for the weapons thing.