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1.1 preview??

1.1 preview??

1.Where is it?
2.Is there a time table?
3.Whats being done to address balanceing issues?

Their was so much dev feedback in the earlier patches. Where did it go?
256,553 views 98 replies
Reply #26 Top
Thanks for the update Yarlen.
Reply #28 Top
Yes, thanks, Yarlen. I'll be grabbing the beta, if only to be helping you guys out by reporting issues. :)

-- Retro
Reply #29 Top
A version 1.041 hotfix will be released this coming week that addresses the various legitimate desync and crash issues people have found since v1.04.

After that, we'll be working on releasing a beta of v1.1 which will be optional for people. The final release of v1.1 will come sometime later (after we're happy it's solid) since it includes a ton of stuff.


Cant ask for more than that people :) . When it comes out beta I will be installing as well and will help by reporting any issues I find. Honestly thats great you are aiming to pack much stuff in the patch when its final! Awesome.
Reply #30 Top
Great, I can't wait.
@ Yarlen
Could we expect a preview of the changes? 8)
Reply #31 Top
Ahhh, yes, the same old mantra about releases and re-releases and all of that good
stuff. Whatever happened to accountability and getting it right the first time?
Sheesh, this is all so vaguely familiar to a similar space faring game... ahem.
Reply #32 Top
Whatever happened to accountability and getting it right the first time?
It's still around and kicking, for games that take seven years to go from concept to release. I understand Duke Nukem Forever is right up there on the list of games that will never, ever require a hotfix or MP balance patch.

-- Retro
Reply #33 Top
Hi!
I played about 20 hours in SoaSE, and I have to say that the game is great! The only thing that spoils the pleasure of playing it is a question: how the hell ships BURN IN SPACE??? It looks absolutely unrealistic and dum:(( Maybe it will be changed in new patch? I registered to write this...
Reply #34 Top
I actually got a chuckle reading that since if realism is a concern for players I'd expect the unreal planet system configs to be a registering offense.

The ships aren't so much burning in space as the atmosphere from them. It's not impossible to see short lived flames or explosions in such situations. That said, how much fun would the game be without explosions and flaming death, realistic or not.It's a game not a sim and whole hosts of realism often go out the window for playability and enjoyability.
Reply #35 Top
>It's not impossible to see short lived flames or explosions in such situations.

Oh, really? It's so cool that you are hier to enlighten us! I guess you can understand the difference between an explosion and PERMANENT fire (like in this game)? And as you are a wise guy, you also know, that atmosphere comes to end quite fast when there is a hole in a ship happens?;)

>whole hosts of realism often go out the window for playability and enjoyability.

well, it seems to me that the enjoyability is redused when space battle looks like picnic fire
Reply #36 Top
how long has it been since ive been able to play mp? a month i think
Reply #37 Top
Oh, really? It's so cool that you are hier to enlighten us! I guess you can understand the difference between an explosion and PERMANENT fire (like in this game)? And as you are a wise guy, you also know, that atmosphere comes to end quite fast when there is a hole in a ship happens?
So... You registered just to be a jackass?

Have a cookie.

On-topic, I seem to have downloaded that 1.041 hotfix yesterday. Did I miss the official announcement?

Reply #38 Top
well, it seems to me that the enjoyability is redused when space battle looks like picnic fire
And it also seems to me that there's one in every crowd who doesn't like the same thing that just about everyone else does. There are SO MANY things in Sins that aren't realistic that this is an incredibly minor offense if your target is realism. The secret is to recite these four words over and over: "It's just a game". :)

Also - one would assume those ships are full of air storage tanks as well as the air in the basic atmosphere. If you really need an explanation, pretend that there's a small leak in a major oxygen storage cannister or high-pressure distribution hose somewhere that's causing the plastics in an area to burn fiercely.

Rhedd: no announcement on the main page. What do the readme notes say??

-- Retro
Reply #39 Top
Rhedd: no announcement on the main page. What do the readme notes say??-- Retro
I only noticed because I happened to be on Stardock Central, and it told me I needed to update to v1.04...something, so I did.

The game, however, still says v1.04, I don't see any new release notes, and checking SC, I see a v1.04.022 with a release date of 04/10, so my guess is that yesterday SC just mistakenly thought I needed to update, when there wasn't really anything new.

Sorry for the misinformation.

Reply #40 Top
>So... You registered just to be a jackass?

Yeah, dude, I thought that you feel lonely hier;))

>And it also seems to me that there's one in every crowd who doesn't like the same thing that just about everyone else does. There are SO MANY things in Sins that aren't realistic that this is an incredibly minor offense if your target is realism. The secret is to recite these four words over and over: "It's just a game".

Can anybody really like this? It sucks, I meen with this burning space fleets it's like for 8-11 years boys and girls game...

>Also - one would assume those ships are full of air storage tanks as well as the air in the basic atmosphere. If you really need an explanation, pretend that there's a small leak in a major oxygen storage cannister or high-pressure distribution hose somewhere that's causing the plastics in an area to burn fiercely.

It would be nice if small fire appeard from time to time. But it burns everywhere like if it's in an open air...
Reply #41 Top
Can anybody really like this? It sucks, I meen with this burning space fleets it's like for 8-11 years boys and girls game...


Yes. In fact, pretty much everyone does. We don't play the games for the epitome of realism, we play them because they're fun and pretty to look at. But hey - why is there sound in space? Why do you hear missiles, beams, autocannons? It should just be mute too, otherwise it would be a game for 8-11 year olds!

Reply #42 Top
>Yes. In fact, pretty much everyone does.

I didn't expect that..:/

>We don't play the games for the epitome of realism, we play them because they're fun and pretty to look at. But hey - why is there sound in space? Why do you hear missiles, beams, autocannons? It should just be mute too, otherwise it would be a game for 8-11 year olds!

Well, I play this game because of it's pretty to look too. Some of the models are masterpices, for example progenitor mothership or vasari's devastator. But when it begins to burn... it makes me zoom out...

Sound in space - is a tradition since star wars. It doesn't really spoil the effect of realism and besides in the game it can be explained as sounds simulated by computer to give you information about what is going on around. Every film about space has battle sounds, but have you ever seen films with ships burning in space for a long time? I think you haven't. And thats because nobody would go to the cinema to watch such rediculous movie...

Reply #43 Top
Can anybody really like this? It sucks, I meen with this burning space fleets it's like for 8-11 years boys and girls game...


From what I've read so far, this game suits your age range!

I'll give you a small list of 'unrealistic' things before I brush my teeth and go to bed:

1) Sound cannot travel in vacuum. This game should have absolutely no sound other than those people talking over a radio, and the music.
2) Did you happen to look at how the planets are arranged around the sun, not to mention how many there are?
3) Planets are static. I feel the need to explain this to you further: the planets do not revolve around the sun like real planets do.
4) There is no such thing as a phase jump. Again, I feel the need to explain this to you: I am not saying it is not possible, I am saying it does not exist in reality yet so therefore it is unrealistic.
5) Weaponized lasers are not realistic (for the same reason stated in number 4).
6) Force shields are not realistic, again for the same reason. Scratch that, every unit in the game is not realistic.
7) Real planets are not that close to each other.
8) One cannot simply colonise a planet in a minute after dropping a hundred nuclear bombs all over it. Heck, nobody can colonise planets that easily and as fast.
9) I'm probably one of the few who noticed the quirks of visiting distant planets that support life: diseases. Micro-organisms will 'pwn' your butt eventually as soon as you set foot on their soil and breathe their air. The only movie that got this right is War of the Worlds, as crap a movie as it is.
10) I have not tried jumping from a star to another yet, but based on the distance between planets, I dare say real stars are much farther apart than it is in the game.

There you go little Johnny, 10 things to think about when mum tucks you in bed.

*sings* ...what you give, you get back...

Reply #44 Top
Sound in space - is a tradition since star wars. It doesn't really spoil the effect of realism
So you're saying Star Wars broke realism and therefore it's okay here to break it in the same way? Methinks your doublestandarding here.

have you ever seen films with ships burning in space for a long time? I think you haven't. And thats because nobody would go to a cinema to watch such rediculous movie...
Yes. StarShip Troopers. The Bug munitions basically stuck to the ships and kept burning a good long time. I don't recall anyone walking out of the theater at that point.

http://youtube.com/watch?v=xNrE9nZUTT0
00:43 and 00:51

Regardless, Sins is not a movie. Remember those four words... IT'S JUST A GAME.

-- Retro
Reply #45 Top
It's allways great to meet such clever people in th internet. Let's see what what we wisdom we can gain from your generous speech;))

>1) Sound cannot travel in vacuum. This game should have absolutely no sound other than those people talking over a radio, and the music.

You are a little bit slow as I can see, I answered that already.

>2) Did you happen to look at how the planets are arranged around the sun, not to mention how many there are?
3) Planets are static. I feel the need to explain this to you further: the planets do not revolve around the sun like real planets do.
7) Real planets are not that close to each other.
8) One cannot simply colonise a planet in a minute after dropping a hundred nuclear bombs all over it. Heck, nobody can colonise planets that easily and as fast.
10) I have not tried jumping from a star to another yet, but based on the distance between planets, I dare say real stars are much farther apart than it is in the game.

Have you ever heard about STRATEGY GAMES?;) Or the only thing you have seen before was toys in the box with "for little idiots" sign?

>4) There is no such thing as a phase jump. Again, I feel the need to explain this to you: I am not saying it is not possible, I am saying it does not exist in reality yet so therefore it is unrealistic.
5) Weaponized lasers are not realistic (for the same reason stated in number 4).
6) Force shields are not realistic, again for the same reason. Scratch that, every unit in the game is not realistic.

Wow, you are terrificly clever! You must be a Superpower Mind living in another dimension!;)

Reply #46 Top
P.S. Guys, there's a difference between disagreeing with someone while pointing out flaws in their arguments, and being insulting and engaging in childish name-calling. Can we please avoid the latter?

Thanks,
-- Retro
Reply #47 Top
to theRetroboy:
>So you're saying Star Wars broke realism and therefore it's okay here to break it in the same way? Methinks your doublestandarding here.

I'm not doublestabdarting. There is the difference between what you see and what you hear. Also you can switch off the sound in the game.

>Yes. StarShip Troopers. The Bug munitions basically stuck to the ships and kept burning a good long time. I don't recall anyone walking out of the theater at that point.
http://youtube.com/watch?v=xNrE9nZUTT0

Actually in the video ther are mostly explosions and scorching metal. Thera are no such flames of fire
Reply #48 Top
I'm not doublestabdarting. There is the difference between what you see and what you hear. Also you can switch off the sound in the game.


By the same logic, you can keep zoomed out so you don't see the ships burning ;) The sound is there, but you switch it off so you don't hear it. Same as with fires being there, you just zoom out so you don't see them.

Realism preserved! :P
Reply #49 Top
>By the same logic, you can keep zoomed out so you don't see the ships burning The sound is there, but you switch it off so you don't hear it. Same as with fires being there, you just zoom out so you don't see them.

Like I said, thats exactly what I do. Also I said that there is difference between what you see and what you hear. You can't disagree, that sound is much less important than picture. And sound can be explained (I wrote earlier about it). And the most important is that sound makes the game cool, and flames are just stupid;)

When you see your fleet it looks just perfect, space is perfect, stars and planets are almost perfect. The only thing that ruins everything on the screen-space fire;)
Reply #50 Top
I play for all the shiny colors and cool noises, they really enhance the acid