Culture question

Hrmmm

First off... x10 mod, playing advent
 
How is it that, using Deliverance Engines, I can have a culture rate at an enemy's planet of 275/sec but the allegiance change is only .07/sec?  Is this hardcoded and if so, where is it? 
 
PS.. am building mod for local lan party (ICO is battle.net but with a good game.. Ill still pass)
45,499 views 12 replies
Reply #1 Top

For that matter, just what exactly does the Deliverance Engine do anyway? Is building them worthwhile? From what I can tell, they don't do much.
Reply #2 Top
if you or your allies are getting ready to take a planet that deep in an enemies influence, you wham them with a deliverance engine or 2 and then you don't get that nasty ...you can't colonize here... message
Reply #3 Top
unless you want them to revolt... lol

@CenturionJixra
i asked this once... you can find some of their answer enlightening here at https://forums.sinsofasolarempire.com/309605
Reply #4 Top
unless you want them to revolt... lol@CenturionJixrai asked this once... you can find some of their answer enlightening here at https://forums.sinsofasolarempire.com/309605




Actually, I am almost positive that the Deliverance Engines will never make a planet revolt. My brother always plays the Advent, and at one time knocked up an enemy planet with 72 (yes, seventy-two) Deliverance Engines, resulting with a culture rate being 3000+, but the planet never rebeled.

On the other hand, however, the Deliverance Engine (unlike the Kostura and Novalith Cannons) are able to target friendly planetoids as well. That said, although the Engines cannot *make* a planet rebel, it can immediately *stop* it from rebelling.
Reply #5 Top
Using it on your own planets when you are engaging enemies will give you the buff to.
Reply #6 Top
Actually, I am almost positive that the Deliverance Engines will never make a planet revolt. My brother always plays the Advent, and at one time knocked up an enemy planet with 72 (yes, seventy-two) Deliverance Engines, resulting with a culture rate being 3000+, but the planet never rebeled.


The issue is not the amount of culture, but the period of time it needs to be sustained for. If you stagger the shots rather than firing all at once, it should be enough to flip the planet with only two or three of them. Either way, the more immediate gain of using it is that you can get your culture buff and deprive your enemy of his, or use it to scout when you have the research that allows you to see anywhere you have the dominant culture.
Reply #7 Top
Yeah, in the entity files if a new Deliverance missile (or whatever it is) hits the planet the old buff is replaced by the new buff.
Reply #8 Top
The issue is not the amount of culture, but the period of time it needs to be sustained for. If you stagger the shots rather than firing all at once, it should be enough to flip the planet with only two or three of them. Either way, the more immediate gain of using it is that you can get your culture buff and deprive your enemy of his, or use it to scout when you have the research that allows you to see anywhere you have the dominant culture.



Really? Interesting. I'll be sure to try that out now. Thanks.
Reply #9 Top
Further to the culture discussion....

In the early to mid game, would building the culture structure provide a way of helping to defending against a superior force? is it an alternative to repair bays and hangers, or maybe another way to enhance your fleet in a defensive fight?

Basically, do you think building culture buildings on your first desert or terran colonised planet is worthwhile for defensive purposes??
Reply #10 Top
Basically, do you think building culture buildings on your first desert or terran colonised planet is worthwhile for defensive purposes??


Depends a lot on if the enemy is going culture and if you have the techs that give you mitigation bonuses in your culture researched. Generally though, actual fighting forces will be more important.
Reply #11 Top
Also, factor in the 10% bonus to productivity and the layout of the map, particularly in SP. If you are playing a "dense" map and have a number of phase lane junctures to planets that you own, building culture earlier makes a bit more sense because it won't take long for you to get a net positive resource flow. If you're trapped at the end of a phase lane chain with just one or two phase lanes exiting, early culture won't help much until you can deploy at a more distant location. In that case, it's probably better strategy to move your homeworld.

-- Retro
+1 Loading…
Reply #12 Top
to andymerlot on where to build culture buildings...

Forget the core planets, they get allegiance just by being close to your homeworld. Place culture where it will affect your opponents. Place it at choke points where there are 4 or more phase lanes leading into one planet. If you put multiple culture buildings up they will rapidly push out to those other planets.

Also, if you are having a hard time busting someone's (or AI) defense, put several culture buildings up adjacent to that planet. Timing an attack when their allegiance is down to single digits will pop that planet to your side just as you are mopping up the defense. No need to bombard the planet, very clean.