Emperor_Seth Emperor_Seth

Who hates EA games

Who hates EA games

I hate EA, does anyone else hate EA.

205,578 views 55 replies
Reply #26 Top
EA enjoys hype sales. Lots of sales at the beginning, than fewer and fewer sales after the release date.
Reply #27 Top
EA doesn't make bad games (Ubisoft is the worst, to be honest), EA just makes bad business decisions. They work for them, but they're just the epitome of corporate greed.- Every title must be dumbed-down to appeal to the 'widest market' (meaning console retards) to maximize profits.- If you're trying a new franchise, it must use old concepts. If you're trying new concepts, it must be in an established franchise.- Anything for the almighty dollar - in-game advertising, nasty DRM, 'micropayments'...They just treat customers like cattle.Agreed. All their RTS games follow the same pattern: Three sides. Small campaign. Small battles. Breakneck speed. Patchs that tweak the game so much that it ruins the whole thing.Also, the only one to blame for games like Simcity: Societies is EA. When fans called for a new Simcity, EA said: "Fuck Maxis, lets be as penny-pinching as possible and hire Tilted Mill!" (For those who don't know, Tilted Mill is a group of bad developers who have taken every good city building series and wiped their butt with it.) EA doesn't realize what PC Gaming is. Hell, they don't even know console gaming.I'm glad Stardock can't be bought. With all their succeses, I'm betting that they will soon be rival to EA. And if Stardock decides to buy developers, I'm sure they won't dissolve them. Stardock is what game companies should be: Talented people who care, and make good games, not lazy bigwigs who concentrate on money and nothing else, while making most of their workers nearly wage slaves (exaggeration)Pretty soon, EA and the other titans will encounter trouble, and it will be someone else to carry the torch (BTW, I pray for the Olympics to be cancelled, Communists suck.)Etrius


Am I the only one who sees the hilarious irony in making what is essentially a long post complaining about capitalism just to be finished off by saying communists suck? (I know, I know, this is a really simplistic way to view it, especially since you can easily find a comfortable middle margin, but I just think it's funny. ESPECIALLY since it's uninformed about China's economic situation. China is by no means communist anymore. It's state-based capitalism. Closer to fascism, really, though certainly not the same.)

Anyway, setting aside my amusement, I have to agree. I would like very much for Stardock to grow to this extent if Mr. Wardell keeps a nice leash on it and keeps the essence of gaming to what it really is: gaming, and not bloody profit mongering. (I'd say something about regulation here, but could you really regulate what's essentially an art form? As nice as it would be, I don't see how it could reasonably work.)
Reply #28 Top
My only complaint about EA is the exclusive deals they've made that have locked out competition from 2KSports and forced 2KSports to respond in kind. Get rid of those exclusives and let the competition flow and I'd be happy and might even decide for myself that EA makes the better game(s).

Instead of competition and innovation there's been stagnation and software that is put out in take-it or leave-it fashion basically forcing me to rent if I care to play at all or just ignore the latest in the string of same-old, same-old Madden games and such.
Reply #29 Top
EA's games i dont mind i just dont like the way they treat them the worst thing they have done to me would be releasing bf2142 and it not working ... for gods sake they had a patch out before the game was even released what happened to bug testing?
Reply #30 Top
The problem is that Americans eat up well-advertised mediocrity.


I don't know if geography is much of a factor there. I think pre-conditioned markets exist almost everywhere now.

I don't hate EA myself. They make things possible I suppose, if it wasn't them, someone else would turn up to feed the monster. I do however lament the slow but steady assimilation of imaginative game design/story telling, by market mentality and short sighted profit strategies (the "what they're doing" syndrome). Though I think the general stink that emanates from the EA's and the Ubi's of the world is symptomatic of the landscape rather than the entities at play. One might look at the emergence of the almighty Hollywood blockbuster, to see the free market virus at work in another field.

* excellent article by Excalibur director John Boorman for anyone who cares here...

http://www.theage.com.au/articles/2004/01/08/1073437409701.html

As Hakim Bey said: "Everything delicate and beautiful, from surrealism to break-dancing, ends up as fodder for McDeaths ads. 15 minutes later all the magic has been sucked out and the art itself lies dead as a dried locust. The media wizards, have even begun to feed on the vitality of trash, like vultures regurgitating and reconsuming the same carrion, in an obscene ecstasy of self-referentiality."

+1 Loading…
Reply #31 Top
I for some reason feel I should point out that EA games (both dev'd and/or published by them) are steadily getting better. When I got BF1942 on the day it came out, I surpassed the system recommended by quite a bit, and the demo worked, but the retail lagged like mad, even on the lowest settings (both on and offline) coupled with a nasty crash bug that was never resolved on that system. Now, we look at games like C&C3 and Crysis, and those are actually (from what I've seen) perform decently on their recommended requirements and are not crash cows.

Give EA another decade or so and I think they may start embracing Stardock's ideals, or at least getting better support.

P.S. I'm not an EA fanboi, especially since, even now, seeing EA in a game's credits makes me hesitate a lot and very reluctant to buy it.
Reply #32 Top
Mentioning John Boorman and Hakim Bey in the same post? You, sir, are getting a karma cookie.

As for EA, when a company treats me like cattle, I go graze in other pastures.
Reply #33 Top
Now, we look at games like C&C3 and Crysis, and those are actually (from what I've seen) perform decently on their recommended requirements and are not crash cows.


You clearly havent played the Kane's wrath expansion.

Typical EA pattern, make a game, release early, patch it to more-or-less acceptable standards. Then make an expansion based on an older build, release in bug ridden state, make 1 patch, forget about it and move onto the next game so you can repeat the pattern. (they conveniently included initial marketing folders/beta invites for Red Alert 3 with Kane's Wrath)
Reply #34 Top
I hate EA, does anyone else hate EA.


I hate it when I eat a hamburger and one of those tiny ground up bones gets stuck in my teeth. When it happens, it always seems to be on a back molar and I look goofy for several minutes trying to dislodge it with my tongue. Then another minute or so with my fingernail to no avail.

Finally, a few seconds with a toothpick solves the emergency. Happens every time. Why don't I just go for the toothpick first?  :p 
Reply #35 Top
WESTWOOD!

Again... WESTWOOD!

MafEA buys good companies, makes bad sequels, then swallows them alive!
Reply #36 Top
I don't know if geography is much of a factor there. I think pre-conditioned markets exist almost everywhere now.


They exist everywhere a lot of money exists to be wasted.
Reply #37 Top
EA enjoys hype sales. Lots of sales at the beginning, than fewer and fewer sales after the release date.


They exist everywhere a lot of money exists to be wasted.


Check out this post I made on EA's latest attempt to pick your pockets with hype.

Full Version SPORE editor to cost money.

I, for one, do not buy a game unless it is $40 or less
Reply #38 Top
(they conveniently included initial marketing folders/beta invites for Red Alert 3 with Kane's Wrath)


At which points the beta's don't even WORK (you can't use them to sign up)

The Exp was one thing that EA made me angry at, not only was it's story line dull, but it's execution as well. No challenge in the missions (except in a few, rare, cases) and the AI almost 'never' attacked in most of those missions.

I really do hope the next CnC game is better than the POT (Piece of Trash) exp that I bought =\

Reply #39 Top
Hollywood is a fairly different problem. They are bloated to the extreme. The entertainment industry as a whole is too lucrative for it's own good. The list of who would want to be a movie star is depressingly large, the list of who will actually be a movie star is necessarily small. It's not constrained to a more reasonable comparison as a janitor is. Often there are fewer people wanting to be janitors than there are jobs available, wages go up in order to attract more janitors to fill the roles.

This is never the case with actors or musicians. If there were ever a shortage in a Hollywood film, you couldn't take a shit without finding a replacement. As a result, only the best, or more frequently, the lucky, get to go anywhere. It's not so much that they have to appeal to the broadest audience to make money, it's that if they aren't appealing to the broadest possible audience, they haven't got any audience. The industry is too lucrative, too powerful, too protective of itself. If they got rid of their guilds, the problem would solve itself rather quickly. The starving artists would quickly become starving artists in actuality, and most of them would quit. Unfortunately for us, those pinko commies will die before they scrap their own social structures.

The gaming industry also suffers from bloat, but it isn't a lucrative, socialist industry killing itself with unionization. It's just being run by morons that can't figure out hype doesn't sell as well as stability does. Half-life was really not that good a first person shooter. It had a pretty good story, decent aliens, but omfg did the weapons suck donkey balls. It was slow too, very very slow. It did have something though, a fucking awesome engine. I played Unreal at about the same time. There was no comparison between them, at all. The net code and graphics were just far superior in terms of stability. It wasn't anything near the game that unreal was in terms of atmosphere. The aliens were much cooler, the weapons were universally more interesting from the pistols up. The unit ai that was supposed to be so advanced in half-life really wasn't that great, as you'd have known right after having a skaarg dodge fire and rush your ass. It was an inferior game all around, except for that damned impressive engine that ran on anything and everything and looked better while it did.

Half-life has been outsold by four games, WoW, Starcraft, and The Sims 1 and 2. It sold because it ran on everything, not because it was the best, or had the best graphics. It wasn't very original, it wasn't ground breaking in any way. The graphics were just marginally better than the previous generation, the game play a good deal worse than some, but it would run on an old computer better than the previous generation did. A mediocre title sold eight million copies as a result. When the pc industry figures out that function comes before form, it will do just fine.
Reply #40 Top
It sold because it ran on everything, not because it was the best, or had the best graphics.


Actually, it sold because I wanted to find out what happened to Dr. Freeman.
Reply #41 Top
I think that Crysis would have earned alot of more money, if they used another publisher then EA Games.

Birger :)
Reply #42 Top
Are we talking about EA Games or EA's games? I hate the former to a point of corporate homicide. The latter can be good at times! But mostly the best games under EA banner come from the slavepens of some recently enslaved dev outfit.
Reply #43 Top
Ron, that's Half-Life 2. Which hasn't sold half as well, on account of not being nearly as age friendly towards ones computer. Find a high selling pc game that broke records and required a year old pc or better to run well, and you can disprove my observations. :)
Reply #44 Top
Ron, that's Half-Life 2. Which hasn't sold half as well, on account of not being nearly as age friendly towards ones computer. Find a high selling pc game that broke records and required a year old pc or better to run well, and you can disprove my observations.


Oh, you were talking about the original, oops.
Reply #45 Top
Half-life has been outsold by four games, WoW, Starcraft, and The Sims 1 and 2. It sold because it ran on everything....


While I know the number of copies sold is an important number. I, as a gamer, couldn't care less how many copies of the game have been sold. What I want is for the game to be fun and stable. And if it's a multiplayer game, that it has other people online and Lag to be minimum.

Why do some people use that number in order to justify if its a good game? They never played the game, but since this game sold less than that other game, so this game must suck....wtf???


Reply #46 Top

I do not hate EA. They are not my favorite (Stardock, Blizzard) but they are nowhere as horrible as some other games from other publishers/developers. I have faced very few problems with EA's games. I played BFME (the first one). It was fun, could run on my computer, and had very few problems. I bought BFME II, and I thought it was horrible. Just wasn't my thing. Simcity 4 was fun. Every Madden game I have played was not fun. It is a matter of opinion, influence, and preferences of gaming. I will almost never 'hate' a gaming company, even if their game is horrible. I have played a few horrible games, and I do not hate their creators. I hate those companies that give me a reason to remember their name, negativley. I do not speak of bad games, but horrible copy protection and something that makes my computer pained. EA has never done this to me, thus I will continue to buy games from them that I would buy from any other company.

As an addition, no matter how much I want Spore, I will not be buying it due to its copy protection.

Reply #47 Top
Who said anything about other games sucking? I was pointing out that the industry hasn't figured out what makes a game sell well. Whether they are good or not is entirely irrelevant. I consider the other ones listed to be a blight on humanity, they still have low system requirements, excellent stability, and sold very well.
Reply #48 Top
I don't hate EA or their games, just have a rather low opinion of the company, and I still grieve over what they've done to Origin Systems and the Ultima franchise.

Reply #49 Top
I don't hate EA, but seeing what they're doing (re DRM) to Mass Effect and reportedly Dragon Age when that comes out, two games I was really, really looking forward to (and now won't be buying)... I could perhaps start to lean that way.
Reply #50 Top
I hate EA and with there latest iteration of copy protection for Mass Effect and Spore that probably won't change unless a red sun explodes and sends them a super human gamer exec.