I demand...... more races! and ships to!
from
Sins Forums
Seriously i just made this wonderful map called wheel'o death and the battles are glorius but shit am i bored of the 3 choices and the same damn ships! Custom capitals and maybe weapon choices for smaller ships would mix it up alot, i'm tired of stareing at my huge battle fleet smashing and takeing planets while i look at my stupid frigate and think, 'who the hell would build a huge space ship and only put 2 fixed forward fireing weapons on it??'. When you got 5 Kol battleships filling the air with huge arcs of AC fire it just looks so pretty then you watch these... special ships with fixed fireing arcs turning with the fleet not even bothering to fire you gotta step back and wonder- how much did they pay the engineer who built that ship? cause they got ripped off.
Why we cant have hardpoints is beyond me- change the research tree to enable different weapons and have base ships with set hardpoints.
Frigates: 3-5 light HPs
Cruisers: 5-3 medium/heavy HPs
Battlecruisers: 10-6 medium/heavy HPs
Carriers: 8-4 light/heavy HPs
Battleships 8-14 heavy/medium HPs
You would have set points for what weapons you could fit so you could fit an optimal setup of mixed hardpoints to specialize your hull. You could seperate the races with weapons, different weapon types have different plus and cons. These are just examples but i would enjoy this option you could have multiple options of each weapon adding even more unique weapon choices(range/damage/RoF variance).
Beams: heavy weapon, require you to stay still when fireing and have low accuracy against moveing targets but do tremedous damage.
Missles: medium/heavy weapon, tracking ensures you never miss and you can fire on the move but low DPS due to volleys.
Cannons: light/medium/heavy weapon, fires while moveing poor tracking made up for by high DPS- can fire at strike craft as a last resort.
Pulse lasers/wave/blaster: light/medium/heavy weapon, simliar to the cannon but higher RoF with a trade off less DPS.
Bam every game will never be the same allowing for unlimited replayability. All i know is i want to outfit my Kols with 3 heay gauss cannons and 5 heavy autocannons because i would wet my pants in joy as it ripped apart other caps!
Why we cant have hardpoints is beyond me- change the research tree to enable different weapons and have base ships with set hardpoints.
Frigates: 3-5 light HPs
Cruisers: 5-3 medium/heavy HPs
Battlecruisers: 10-6 medium/heavy HPs
Carriers: 8-4 light/heavy HPs
Battleships 8-14 heavy/medium HPs
You would have set points for what weapons you could fit so you could fit an optimal setup of mixed hardpoints to specialize your hull. You could seperate the races with weapons, different weapon types have different plus and cons. These are just examples but i would enjoy this option you could have multiple options of each weapon adding even more unique weapon choices(range/damage/RoF variance).
Beams: heavy weapon, require you to stay still when fireing and have low accuracy against moveing targets but do tremedous damage.
Missles: medium/heavy weapon, tracking ensures you never miss and you can fire on the move but low DPS due to volleys.
Cannons: light/medium/heavy weapon, fires while moveing poor tracking made up for by high DPS- can fire at strike craft as a last resort.
Pulse lasers/wave/blaster: light/medium/heavy weapon, simliar to the cannon but higher RoF with a trade off less DPS.
Bam every game will never be the same allowing for unlimited replayability. All i know is i want to outfit my Kols with 3 heay gauss cannons and 5 heavy autocannons because i would wet my pants in joy as it ripped apart other caps!