Trade Goods - what happens when you gain / lose them?

I was wondering what happens to the effects of trade goods to the civ that built them but lost them to an invasion. Obviously the invaders get the effects but  do the losers lose those effects? I imagine that anyone who trade for them will still retain the effects, right?  So, in some ways its better to let someone else build them and then trade them for it so you can never lose the effects.

More specifically i was wondering about the Xithium (yea, i know, nice spelling). I took a Thalan world that had this built on it but didnt see an immeditae increase in hitpoits of my existing ships. Do the effects of that trade good only effect new ships, or should i have waited to the next turn to check the hitpoint total, or do the ships have to "repair" to get to the new hitpoint total?  I guess then I'd also have to ask what happens to the hitpoints of the ships of the race that lost that trade good?

Completely seperate topic, but since I'm here...  I was under the impression that the Omega Research building increased your research civ-wide, but a recent post on these forums suggested that it only works on the planet its built on.  Is this true? I guess it would make sence, since a 50% increase globally would be tremendous. I wonder how many times I built that thing on the wrong planet

 

67,818 views 11 replies
Reply #1 Top
As far as I've heard/seen, once you gain the bonus from a wonder/trade good you cannot loose it.
Reply #2 Top
i hate to bump, but i need an answer and i think this pot got burried
Reply #3 Top
I would love to see some "authoritative" posts here that the wiki could cite--neither the general question about trade goods nor the functionality of Xinathium plating are clearly answered in the docs.

I interpret Loupindour's reply to mean "Gaining the bonus from a trade good does not depend on maintaining control of the world where that good is built." AFAIK, this is correct.

Re Xinathium, IIRC that bonus is applied when a hull is completed at a Starport and will not globally strengthen existing hulls. I have no idea if upgrading on older hull enables you to belatedly gain the +15.
Reply #4 Top
I have never lost a trade goods project to invasion so I am not sure but if you have a game where that happened you could see if it is still listed a trade item on the trade screen. If it is not there I would logically assume that future ships will not have the benefit but existing ships would not lose it.

It would make more sense that you would never lose it since it is throughout your empire. Losing it would only be a benefit to the invader and no loss to you beyond the loss of future trading rights for the asset
Reply #5 Top
I didn't lose a planet with a trade good on it but I did capture a planet with a trade good on it. I just checked in my current game where I captured a planet from the Altarians that had Micro Repair Bots on it. I then checked the trade screen with the Altarians and Micro Repair Bots was still listed as an item that I could trade to the Altarians. Therefore I must conclude that you do lose the effect of trade goods if you lose the planet it was built on. I would assume that the same applies for wonders and super projects as well.

However if you receive the trade good in trade then I don't think you can ever lose it.
Reply #6 Top
What happens if you trade the trade goods to another civ on diplomacy? Do you lose it and the other civ get it?
Reply #7 Top
What happens if you trade the trade goods to another civ on diplomacy? Do you lose it and the other civ get it?
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No. It's like techs in that respect.
Reply #8 Top
I was wondering what happens to the effects of trade goods to the civ that built them but lost them to an invasion.
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You have to take them on a case by case basis. If you lose Harmony Crystals, which has a civ-wide effect, then the effect is lost right away. The Xinathium Hull Plating is handled differently. Think of that one like a component that you can install on a ship. After you have researched and built it, you have a component that is automatically installed on all ships you build, but it doesn't cost anything, and doesn't take up any space. Sweet. It does not, however, magically appear on the ships that you have already built, and it doesn't go 'poof', if you lose the facility.

This brings up an interesting question. If, after I build the X Plating, I upgrade a ship to the same model, will the +15 be applied?

What happens if you trade the trade goods to another civ on diplomacy? Do you lose it and the other civ get it?
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Nope. When you do this, you are only selling/trading the 'license' to manufacture and use it. You don't lose anything; you are just selling the other civ the right to use it also; and since you retain the rights to this good, nobody that you sell/trade it to can pass it along to any other civ.
Reply #9 Top
It does not, however, magically appear on the ships that you have already built
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Yes it does...I almost always build it in my games, and it is applied to every ship you have that has more than 1 hp. This is easily verified.
Reply #10 Top
This actually sheds some new light on the trade goods thing for me. I always assumed they conferred bonuses but were strictly and exclusively tied to the improvements that confer them. I'm not really into trading in my games, so I never experimented with them; but now I've discovered that they might actually be a bit more useful!

However, wouldn't it make more sense that one civilisation retains the monopoly on manufacturing and trades only the product to the others? I mean, today people rarely patent things only with a view on selling the patent later; that which you're patenting must certainly be a resource instead of simply an asset. How this would translate into the game: you'd be able to export the trade good (the product, that is, and not manufacturing rights) to a trade partner, bringing you a boost to weekly trade income and allowing him to get the nice trade good bonuses -- as long as you keep up the trade agreement. If you decide to break the agreement, or war severs the route, or whatever, your trade partner will lose the "contract" as well as the bonus. I think this would turn trade goods into an excellent financial resource; also, it would add a bit of dimension to trading, and it would be a bit more realistic.

J.
Reply #11 Top
I dont think anyone answered one of your first questions. The Omega Research Center only affects the planet you build it on. Nano Recorders and Hyper Computers are civilization wide.

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