A.I. Difficulty Levels = ?
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I've asked variants of those questions a few times, within older threads, but I do not recall having received any form of answer :
1. Does anybody precisely know, in quantitative details, what are the specific differences betweeen the three levels of A.I. difficulty (easy, normal, hard) -- when you insert comps in a game setup ?
2. Was the info already published somewhere ? If so, would you post its reference link ?
3. If the answers to 1 and 2 are negative : Would there be reasons explaining why Ironclad and Stardock would want to keep that information confidential ? (For example : Do they have a privileged deal with a strategy-guide publisher that would protect an exclusivity on the revelation of that info ?).
On some other thread, an Ironclad representative categorically declared that the A.I. did not cheat -- which surprised me a lot (especially for the "hard" level).
Consequently, if the comps do not receive cheat-bonuses, what precisely makes them harder at "hard" ? Their A.I. becomes more "intelligent" ? If so, in what exact manner ?
Those are crucial questions. At the moment, I only play against "normal" comps. I would like to know what to expect from harder A.I.s -- since we were officially told that they did not cheat. On the other hand, very new players who train against "easy" comps would perhaps like to know what to expect from the "normal" A.I.s -- to be forewarned.
Would anybody at Ironclad or Stardock care to produce a list of detailed parameters for the three levels of A.I. difficulty (or point to a source which already gives out that info) ?
Thanks.
1. Does anybody precisely know, in quantitative details, what are the specific differences betweeen the three levels of A.I. difficulty (easy, normal, hard) -- when you insert comps in a game setup ?
2. Was the info already published somewhere ? If so, would you post its reference link ?
3. If the answers to 1 and 2 are negative : Would there be reasons explaining why Ironclad and Stardock would want to keep that information confidential ? (For example : Do they have a privileged deal with a strategy-guide publisher that would protect an exclusivity on the revelation of that info ?).
On some other thread, an Ironclad representative categorically declared that the A.I. did not cheat -- which surprised me a lot (especially for the "hard" level).
Consequently, if the comps do not receive cheat-bonuses, what precisely makes them harder at "hard" ? Their A.I. becomes more "intelligent" ? If so, in what exact manner ?
Those are crucial questions. At the moment, I only play against "normal" comps. I would like to know what to expect from harder A.I.s -- since we were officially told that they did not cheat. On the other hand, very new players who train against "easy" comps would perhaps like to know what to expect from the "normal" A.I.s -- to be forewarned.
Would anybody at Ironclad or Stardock care to produce a list of detailed parameters for the three levels of A.I. difficulty (or point to a source which already gives out that info) ?
Thanks.