Seconded (or thirded), whatever. Honestly this's probably the most annoying thing I have with the game by far. Playing with 10 players and you can imangine how annoying it is to constanly hear the AI jarring these stupid non-sense requests when giving request and when the request is not fullfilled. (and who fullfill them anyway, giving your enemy these resource request from the beginning is like digging your own grave)
Neat idea, but implementation is out of whack. If this system is to help manipulating the Diplomacy statistic, I think it will be wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy (long enough?) better to do it dynamically and automatically. Like you get point for attacking common enemy, you get point if you give resource to that player ...etc... mroe than that I think there is nothing that can not be done with the already existing bounty system. Why do we need sone sort of mission system to do something that can be done automatically, it's more like an excuse to let the AI be super ego beggar.
Like I said the idea is neat, but needs to make more sense. Like making the request more specific and meaningful. I.E capital ships has names right, a good mission will be the AI give you a task to destroy a specific named ship and then reward you approriately, that will make a nice challange like a hunt for treasure, and something that a player (or myself at least) consider worthy to pay attention to.