CaptainYar CaptainYar

Basic Metaverse scoring questions

Basic Metaverse scoring questions

I just have 3 quick questions about Metaverse scoring:

1) I realize that yoiur overall score is not an average. But can a low scoring game actually decrease your overall score? That is If you usually get like 30000 and your total score is like 40000, if you play a quick game and get 5000 will your overall score go down?


2) Does your difficulty level have an influence on your score. Meaning, does playing a harder game give you more points?

3) is your score based on the sum of the areas under the various curves(charts)?
19,019 views 29 replies
Reply #26 Top
mumble, your stats you posted earlier on the degradation and value of new games has been very helpful for me. FB was asking me a question on how playing many games will affect my MV ranking.

The main thing I don't know is at what percentage does a new game's value bottom out at. I've made the assumption that all games will give at least 20% but this can be wildly speculative as there is no evidence one way or another at the current time. If it drops all the way to 1% that makes a big difference.
Reply #27 Top
There are a number of ways to look at this and the table that I presented before is just one. Bascially there are two effects going on. The first effect is that your MV games depreciate over time. They depreciate by 5% a month until they reach 65% of their initial value. The second effect is how a new game initially contributes to your current score and how much adding a new submission degrades your old score simply because it's now divided by a bigger number.

My chart in reply 1 of this thread ignores the 5% per month depreciation and just focuses on the effect of your submission count going up.

To see this a little more clearly your current metaverse score is:

MV(n) = SumofDepreciatedScores/n^0.4

So now you play a new game (game n+1) which has a score of NewScore and your Metaverse Score is now:

MV(n+1) = (SumofDepreciatedScores + NewScore)/(n+1)^0.4

But rearranging the first equation gives:

SumofDepreciatedScores = MV(n)*(n^0.4)

Replacing this into the second equation gives:

MV(n+1) = MV(n)*(n^0.4)/(n+1)^0.4 + NewScore/(n+1)^0.4

In words this says that if you have a metaverse score based on n games and you play another game with a score of NewScore then your new Metaverse score, (MV(n+1)), will be the sum of the old metaverse score multiplied by n^0.4/(n+1)^0.4 plus the score of the new game multiplied by 1/(n+1)^0.4.

This is what the columns listed in my table mean. So the last entry list in reply one says that if you have a metaverse score based on 50 games and you submit a new game then your new metaverse score will equal 99.2% of your old score plus 20.7% of the score of the new game. What this precisely means is not totally obvious. Looking at this another way says that by submitting a 51st game you are giving up 0.8% of your current score for 20.7% of your new score.

This sounds like a no brainer but it is possible that this actually loses you total points if

MV(n)*0.8% > NewScore*20.7% or

MV(n) > NewScore*20.7%/0.8% or

MV(n) > NewScore*25.8

This means if your current MV score is 1 million your score will actually go down by submitting a new game whose score is less than about 38K. This is most likely not an issue since most people with MV scores of a million didn't get such a score by posting a lot of 38K wins but you need to be aware of this effect. Actually note that I previously said this couldn't be the case and that was incorrect.

Anyway, continuing my chart from above (and skipping some values) gives the following. I've also added a third column which is the percentage of your MV score that a new game must be worth in order for it to not make your overall MV score go down.

n - Old Score Percentage (New Game Percentage) Minimum New Score Percentage of MV total

50 - 99.2% (20.7%) 3.8%
75 - 99.5% (17.7%) 3.0%
100 - 99.6% (15.8%) 2.5%
125 - 99.7% (14.4%) 2.2%
150 - 99.7% (13.4%) 2.0%
175 - 99.8% (12.6%) 1.8%
200 - 99.8% (12.0%) 1.7%
300 - 99.9% (10.2%) 1.3%
400 - 99.9% (9.1%) 1.1%
500 - 99.9% (8.3%) 1.0%
600 - 99.9% (7.7%) 0.9%
700 - 99.9% (7.3%) 0.8%
800 - 100.0% (6.9%) 0.7%
900 - 100.0% (6.6%) 0.7%
1000 - 100.0% (6.3%) 0.6%
2000 - 100.0% (4.8%) 0.4%
4000 - 100.0% (3.6%) 0.3%
8000 - 100.0% (2.7%) 0.2%

So even up to 1000 games you get the benefit of 6.3% of any new game you submit and 4.8% at 2000 games. I think this goes down forever but never reaches zero.
Reply #28 Top
ok, thank you so much for this Mumble.

on another note, I happened to be going over my victory summary and found out that I am consistently scoring at least 2x-3x the sum of the values presented. That makes me happy. It tells me I am finally getting down on being a better player and faster too.
Reply #29 Top
At my best I can probably barely out colonize the suicidal AI if I simultaneously try to build up all my planets as I'm colonizing. I can outcolonize the suicidal AI at about 2 to 1 if I just plop down colonists and let the pop grow without building up industry. But to consistently outcolonize the suicdal AI at a 2 to 1 rate while building up all those planet to full productive capacity before the end of the colony rush is what I've never seen duplicated.
End of quote

When you say you just plop down colonist and don't build up the planet's industry, do you mean you just build a starport or you don't build anything? Are you building/buying colony ships on those planets or colonizing just from your homeworld?