Discussion of Frigates & Cruisers
from
Sins Forums
Hey everyone,
I just wanted to see what others thought. Currently I find that I don't really use many of the frigates and cruisers available. This is based on only playing against the AI, not multiplayer, which does not interest me.
I typically skip or produce very few of the following:
Scout Frigate-It's just too weak to stand up in a fight, and too much of a pain to micro-manage it's exploration. And setting it to auto-explore results in it being killed all the time.
Siege Frigate-Too weak to stand up in a fight, beelines for the planet and gets killed quickly by defenders. I just use my capships for planetary bombardmant
Colonizing Frigate-Again, too weak to stand up in a fight and generally gets itself killed unless I'm micro-managing. I'd rather use a cap ship with the colonizing ability
Anti-Fighter Frigate-Typically not utilized in very large numbers, as I usually require ships that can destroy other ships. Fighters & Bombers aren't too big an issue.
Light Carrier Cruiser-My problem with these is that they only field one squadron of fighters or bombers. They also tend to hang back from the rest of the fleet, making them sitting ducks for any enemies that jump into the system, as they don't have any firepower of their own.
I would really like to see less ship classes/types and more combined rolls for many of them. I don't see why a Carrier wouldn't have gun batteries of it's own. I don't see why a Frigate would be produced that can only bomb a planet or only defeat fighters, etc.
If I recall from Star Wars Rebellion (a game for the PC) there was a Nebulon-B Frigate that could hold it's own against fighters or larger ships.
I just think if I was designing a war fleet in real life I wouldn't make each ship so specialized. Look at today's planes. They can tackle air or ground targets, although some of them are better at one or the other, but still capable of doing both. Same with battleships, carriers, etc.
So what does everyone else think? Remember, this is based only on solo play against the AI, not multiplayer.
I just wanted to see what others thought. Currently I find that I don't really use many of the frigates and cruisers available. This is based on only playing against the AI, not multiplayer, which does not interest me.
I typically skip or produce very few of the following:
Scout Frigate-It's just too weak to stand up in a fight, and too much of a pain to micro-manage it's exploration. And setting it to auto-explore results in it being killed all the time.
Siege Frigate-Too weak to stand up in a fight, beelines for the planet and gets killed quickly by defenders. I just use my capships for planetary bombardmant
Colonizing Frigate-Again, too weak to stand up in a fight and generally gets itself killed unless I'm micro-managing. I'd rather use a cap ship with the colonizing ability
Anti-Fighter Frigate-Typically not utilized in very large numbers, as I usually require ships that can destroy other ships. Fighters & Bombers aren't too big an issue.
Light Carrier Cruiser-My problem with these is that they only field one squadron of fighters or bombers. They also tend to hang back from the rest of the fleet, making them sitting ducks for any enemies that jump into the system, as they don't have any firepower of their own.
I would really like to see less ship classes/types and more combined rolls for many of them. I don't see why a Carrier wouldn't have gun batteries of it's own. I don't see why a Frigate would be produced that can only bomb a planet or only defeat fighters, etc.
If I recall from Star Wars Rebellion (a game for the PC) there was a Nebulon-B Frigate that could hold it's own against fighters or larger ships.
I just think if I was designing a war fleet in real life I wouldn't make each ship so specialized. Look at today's planes. They can tackle air or ground targets, although some of them are better at one or the other, but still capable of doing both. Same with battleships, carriers, etc.
So what does everyone else think? Remember, this is based only on solo play against the AI, not multiplayer.
