How do YOU call your ships?
Is it just a matter of taste?
from
GalCiv2 Forums
I've realised that naming ships is important. After all, you want to know what you are building.
So after a few games of using Star Trekish names (Kirk, Galaxy, Defiant,...), I now use more "telling names".
I usually add "sys" to all ships without propulsion, for example.
plus I usually number my upgrades, resulting in computerlike names (e.g. Frigate A, Frigate B, Frigate C - so I can quickly see how old a ship is.
I also use early alphabet letters to move ships to the top of the list
(A frigate - instead of frigate) and I delete all ships that are left over from other games (except a few specialised Constructors and colonizers).
I know there has been a thread on AI ship names:
WWW Link
But that is a different question, albeit an interesting one.
So what do you do?
So after a few games of using Star Trekish names (Kirk, Galaxy, Defiant,...), I now use more "telling names".
I usually add "sys" to all ships without propulsion, for example.
plus I usually number my upgrades, resulting in computerlike names (e.g. Frigate A, Frigate B, Frigate C - so I can quickly see how old a ship is.
I also use early alphabet letters to move ships to the top of the list
(A frigate - instead of frigate) and I delete all ships that are left over from other games (except a few specialised Constructors and colonizers).
I know there has been a thread on AI ship names:
WWW Link
But that is a different question, albeit an interesting one.
So what do you do?


) Early game a medium hull with both weapons and defenses would be MC(medium cruiser) get stronger weapons or armor and it becomes MC1, so on. A ship with no defenses would be MA(medium attack) All my cruisers and attack ships have engines, only defenders have no engines and they would be MD. (large hulls would be LC,LA and LD). It keeps it very simple for me so that I can scroll through the ships very quickly.