So for beta 3, I would expect that the devs will be moving on to making the game fun, making sure things are well balanced (both different races and individual units and upgrades), and possibly adding in some interesting gameplay aspects that we haven't seen yet. I've seen posts where they say they're not sure if they'll put the other races in future betas. I don't see how they can avoid this, unless they have a rather large in house testing department. The different races will have to be balanced against each other eventually. And the more unique the races are going to be, the more balancing it will take.
I would also expect to see some multiplayer in the next beta. I'm very interested to see how the multiplayer works, since the single player seems far too long to work well as a multiplayer game. Even a small system with only 1 star and 20 planets would take hours to finish, especially if the players are evenly matched.
I imagine the devs have quite a bit up their sleeves that they haven't even hinted at yet. Beta 2 has given me a taste of this game, and I just can't get enough now. I'm really looking forward to the next several months as it gets closer and closer to completion.
i agree that we should get the other races early like next beta so that they can be all balanced up and soo on to be honest im not 2 arsed about multiplayer i always prefer single player cos u can realy get into the game for like 7 hours insted of like 1 hour in multi and what always seems to happen in some games is that im killing da other player so they quit or turn the game off so its a draw plz dont have this in the multiplayer cos its just gay when this happens lol x box live is a good example of this
There won't be a public demo version of Sins until after the game ships to stores (probably a month or so after).
There are a few reasons why we don't make our betas available to everyone. One of which is that it allows us to limit the number of testers to a managable level. Tens of thousands of testers may sound good in theory, but it's not.
By limiting the testing base down to only those who are committed to the final game and investing themselves in it, we get much better results all around.
I can't speak for all the reasons it's done this way, but at least one is that it weeds out those just looking to play a free game and helps to ensure that those involved in the beta actually have some vested interest in helping to make it the best game possible.
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Blair Fraser said...
...Remember, at this stage of development of most games you are lucky if you've even seen an exclusive bit of footage of actual gameplay let alone getting to try it out yourself and then have enough time left in development to actually have an impact. I'd also say that most "betas" that are released are actually marketing tools that are released shortly before the actual release and are not actually intended to find and fix anything but minor problems.
This beta was intended for those people who want to help us test the game and who want to help shape it and we've left plenty of time to do it. We recognize that this is probably quite unattractive for a lot of people and potentially hurts our marketing efforts in the short term due to all the requests, complaints, and constant changes but we are convinced that by doing this, the final product (which is when most people get to try a game for the first time) will be incredibly stable and fun and the net gain will be much higher. I've been bitten by too many games that were released buggy and with glaring gameplay problems that any community could have told them needed to be changed. Ofcourse, that is probably your position - you don't want to get bitten in this case - and I don't blame you. However, myself and most of the community here are the type of people who like to proactively do something about not getting bitten. If I can have my say BEFORE the product is done, chances are it will turn out that I didn't waste my money....
I just wanted to praise you for this way of thinking. It's a rare thing today to find developers and or designers that believes and follows this "dogma". I clearly see comparisons to what you said in the MMORPG development space. I've played too many "betas" that should probably still have been in the pre-beta development phase, because the game was lacking in features and polish, and too often it seems little gets done during these phases as well, beyond the odd bug fix.
I wish more companies would adopt your (Starock/Ironclad) way of developing games, not necessarily letting players play barebone betas, but by putting more thought, heart, and effort in to their products, instead of just trying to whore a quick buck from their playerbase.
Stardock and Ironclad stands head and shoulders above, dare I say most, other companies in my book. So I believe a salute is definitely in order. Keep up the good work.
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