A possible way of having custom ships

It would be great that in the main menu, there is a button that will take you to a ship customization screen. You will have to do this before you start the game, and it could be just like Galciv 2's shipmaker. However you get to choose what race of ships you want, what class of ships, and then you customize from there, then save.You then start the game and unlock the ships as you get them. It would be great if we go online and see other players creations.
31,378 views 20 replies
Reply #1 Top
not keen on this idea at all, as each race has access to its own ships, thay can't fly anybody else's. as for the starting ship, that just seems like yet another super cap ship, he have enough of these types of posts, as that will be all it will be, better then anything else
Reply #2 Top
Sins' isn't going to have custom ships. If you like you can mod them in, however.
Reply #3 Top
Wow Yarlen. Gave that idea a fricken headshot.   

Will there be a prog in the modding toolset that will be released after launch to assist in the aspect of designing custom ships hulls, or will that be completly up to a person's 3D modeling skills (of which I have none of)?
Reply #4 Top
If not custom hulls, can there be a way to customize weaponry? I'd love to see a capital ship with nothing but missiles.
Reply #5 Top
I'm not so sure this would work very well, even as a mod. It's much more important having well balanced sides in an RTS than in a TBS like Galactic Civ 2, especially if you're going to try and make each race unique. With custom units it would be very easy to unbalance the entire game.
Reply #6 Top

Wow Yarlen. Gave that idea a fricken headshot.   

Will there be a prog in the modding toolset that will be released after launch to assist in the aspect of designing custom ships hulls, or will that be completly up to a person's 3D modeling skills (of which I have none of)?


Yarlen and headshot in the same sentence? Mwhahhahahha, like that would ever happen
Reply #7 Top

If not custom hulls, can there be a way to customize weaponry? I'd love to see a capital ship with nothing but missiles.

This can be modded in very easily. 2 days after the release of beta 1 there was a modder who had a Kol in there firing nothing but beams from all over. It is just a matter of opening a text file and changing their weapon references. It is also possible to mod in new ship types but if you want it to look different you would have to create a new mesh from a 3d tool and then use our tools to convert it to a Sins format. We'll give some instruction and provide tools to do this much later in the project.

Reply #8 Top
I'm not so sure this would work very well, even as a mod. It's much more important having well balanced sides in an RTS than in a TBS like Galactic Civ 2, especially if you're going to try and make each race unique. With custom units it would be very easy to unbalance the entire game.


I'll start my little rant off by saying this: You're absolutly right. This could and would bring tremendous balancing issues to a game such as this. Then again, the same could be said of any potential mod, unit changes or otherwise. The solution to this detrimental problem is deceptively simple. If you feel that any possible balance changes or game mechanic tweeks brought on by a player created mod could ruin your chance of having fun while playing the game with it, then don't use it.

The idea of this thread is not a matter of changing the core game for this option...that idea has already been killed (Frag for Yarlen ). This thread is simply asking the question, "Can this be done by us modders?" Me personally, I'd love to be able to take the look of the TEC and design a couple of ship hull variants as possible replacements for current models that could be swapped out as the player works their way up the tech tree. Can I do it? *Looks to Yarlin* Time will tell. And the thought of the missile barge brought up by RandomPerson...hehehe *drool*. Unbalancing? Hell yeah. Is it for everyone? Not even close.

It's not a matter of every Mod created for this game must maintain the delecate balance that was predesigned in, it's the potential of what a person can do with the engine once the mod tools come out since it's not going to be built into the game. Also what's more important, it's more ways that us, the end users, can find ways to do what playing games such as these is all about: having fun. I like playing with the stock game at first, then I start seeing ways that it could be better. That's why I mod, to enhance the amount of enjoyment I get from something that I purchased.

I don't mean to sound like I'm berating anyone with this rant, and I appoligize if that's how it is taken. I'm stating my own personal opinion.

Oh, and Kosc... *stops as Bink sees a bead of red light work it's way up towards lordkosc's head* Umm...nevermind.

Edit: And no sooner did I post this than I saw our mentor sweep in before my post with the answer to my question. There are times when I am awe struck by the power of the internet.

Reply #9 Top
Yarlen would need a laser site phffft what skill is there in using that?
Reply #10 Top

Just keep it up lordkosc...one day - POW!

Reply #11 Top
Reply #12 Top
2 days after the release of beta 1 there was a modder who had a Kol in there firing nothing but beams from all over

I laugh, mostly because someone who doesnt know what the word "binary" means (ok, yes I do, but its a hyperbole of a very important point) was still able to do this.

btw: i'll be getting some screenshots of some LRB(eam) systems soon enough, they'll be perty I tell all y'all.

seriously, coding in a different weapon takes all of 15 seconds, and thats if you have a really shitty computer. (like, cough, mine)
Just keep it up lordkosc...one day - POW!

oh come on Kosc is a bad example. this is the one place where three heads is indeed, not, better than one.

anyway as blair said, keep it to moding. personally I find any game with "custom built" ships are generally the worsed balanced pieces of crap out there. its not a law, but its definately a rule.

while we're on such a very interesting point:
DE-
ALIAS
the KOL'S FORWARD BEAMs.
only a slight mod, but its effects were beautiful. the way the beams came down to a point and almost always fired in sync drove me nuts, then I changed that ugly little "TRUE" to a beautiful little "FALSE" and all was well. it looks a lot Koler (not a typo) when the beams fire in succesion and hit different parts of the ship.
Reply #13 Top
while we're on such a very interesting point:
DE-
ALIAS
the KOL'S FORWARD BEAMs.
only a slight mod, but its effects were beautiful. the way the beams came down to a point and almost always fired in sync drove me nuts, then I changed that ugly little "TRUE" to a beautiful little "FALSE" and all was well. it looks a lot Koler (not a typo) when the beams fire in succesion and hit different parts of the ship.


This is a very good idea.

It looks much better (imho).



Reply #14 Top
i want to know how to do this plz
Reply #15 Top
I agree! I just modded it in also...
Reply #16 Top
oooooooooooooooooooo
cool
Good Job!   

A little thing changed and is one more thing off the devs To-do List.
Which streches quite abit already   
Reply #17 Top
Looks really awsome guys. Thanks for the little bit about linked fire Schem. And as far as getting custom hulls in here, guess we're going to have to wait until we get a finalized mesh format and import tool.
Reply #18 Top
Righteous effect on the visual gameplay element err... candy. I hope the devs include it in the next update for the general masses.
Reply #19 Top
I switched it back, not sure why... I guess I missed the old way.
Reply #20 Top
I was just looking at the marza's missle barrage ability, what would happen if you set it to a passive ability, would it just travel through gravwells firing missles at anything it saw?