Various strategical phaselane ideas

some of these ideas can apply to the other races...

- Phaselane restrictor - Temporarily disables all phaselanes leading to that system. Logistic building 2slot. Uses antimatter. 1 minute usage. 10 minute cool-off.

- Phaselane inducer - Special function on a tactical battleship. takes (distance dependant) minutes to create the phaselane from one planet to any other. Phaselane will only allow that ship to travel through before its collapses + any ship using the "group move" or guarding it. destination system will notice its formation so can prepare.

- Phaselane minelayer - Minelayer phases through a lane , and drops off mines along the lane. Once mined , the enemy units using that lane can be damaged.

- Phaselane disruptor - A ship that can disrupt a single phaselane at either end of the lane. Takes up its antimatter.





19,222 views 10 replies
Reply #1 Top
ooh, cool ideas.
Phaselane minelayer - Minelayer phases through a lane , and drops off mines along the lane. Once mined , the enemy units using that lane can be damaged.

maybe 10 along a lane, each one would deal 400 damage? that would take out a couple scouts or do a bit of damage to a cap ship.
- Phaselane restrictor - Temporarily disables all phaselanes leading to that system. Logistic building 2slot. Uses antimatter. 1 minute usage. 10 minute cool-off.

I like it, but it would need to charge first
- Phaselane inducer - Special function on a tactical battleship. takes (distance dependant) minutes to create the phaselane from one planet to any other. Phaselane will only allow that ship to travel through before its collapses + any ship using the "group move" or guarding it. destination system will notice its formation so can prepare.

er... I dunno

this would bring back the issue of "wack a mole" defense, you could use it to jump to an enemy capitol planet and bypass countless powerful defenses meant to stop fleets, so I dont like the idea.
although the vasari gate ships (which create phaselanes from the local gravity well to a friendly... um, other ship and/or orbital structure) I'm fine with.

well... I remember hearing about the Vas gate ships, but I cant be certain... so dont take my word for it.
- Phaselane disruptor - A ship that can disrupt a single phaselane at either end of the lane. Takes up its antimatter.

- Phaselane restrictor - Temporarily disables all phaselanes leading to that system. Logistic building 2slot. Uses antimatter. 1 minute usage. 10 minute cool-off.

these two would need restrictions to keep them from being spammed (say, to defend your capitol planet from any and all attack)
Reply #2 Top

Phaselane minelayer - Minelayer phases through a lane , and drops off mines along the lane. Once mined , the enemy units using that lane can be damaged.


- Phaselane restrictor - Temporarily disables all phaselanes leading to that system. Logistic building 2slot. Uses antimatter. 1 minute usage. 10 minute cool-off.


I like these two ideas. I agree with Schem the second would need heavy restictions or players could protect the homeworld, or any other world for that matter, forever.
I especially like the minelayer idea - of course you'd also need a minesweeper   
In fact, why not be able to lay mines around your planets, and they would be invisible to others unless they had detectors on the ships. This might also give you a way to funnel ships through your gravwells.
Reply #3 Top
I dislike mines - They luckly haven't been included in most RTS Games due to how they slow the flow of the game down, it's just an annoyance to attackers and makes assaults slow cumbersome tasks rather than raging battles.

I like strategy and tactics, but I don't want to feel crippled and unable to move or I simply won't want to attack, considering the gravewells size being pretty small that would make it pretty annoying as there's little room to actually move a large fleet.

I find it also near impossible to imagine that you could place out mines while in a phaseline, or for that matter detect them surley doing anything like that would rip your ship to shreds?
Reply #4 Top
How about an interdictor, stopping mid phaselane creating a gravity well to launch surprise attacks?
Reply #5 Top
I LIKE THE MINE IDEA. VERY MUCH

Have the mines be produced by the construction frigate but also available from other ships so that you can use it on offense
Reply #6 Top
Great ideas, how about make sure that any units that phase induce + the battleship itself should also be given an option to retreat back to the planet they came before it collapses.
Reply #7 Top
I like the Vasari tech requiring a gate ship at both ends of the artificial phase lane.
Reply #8 Top
some of these ideas can apply to the other races...

- Phaselane restrictor - Temporarily disables all phaselanes leading to that system. Logistic building 2slot. Uses antimatter. 1 minute usage. 10 minute cool-off.


This seems pretty good, except the two slots is a bit steep. Better to have it take tactical slots I think, maybe 10.

- Phaselane inducer - Special function on a tactical battleship. takes (distance dependant) minutes to create the phaselane from one planet to any other. Phaselane will only allow that ship to travel through before its collapses + any ship using the "group move" or guarding it. destination system will notice its formation so can prepare.


This seems a bit iffy to me, as others have said. You could attack any system from any system, even if it did take a while to get there, it would greatly limit the strategic importance of dead asteroids. There wouldn't really be any reason to take them if they can just be bypassed. Currently the only thing they are good for is as choke points to build defenses on.

- Phaselane minelayer - Minelayer phases through a lane , and drops off mines along the lane. Once mined , the enemy units using that lane can be damaged.


This idea I like a lot. Make a proviso however that it can only be done when at least one end of the lane ends in a friendly planet, that way you won't have to worry about people mining lanes between enemy planets. Being able to mine between an enemy and a friendly would of course be ok.

- Phaselane disruptor - A ship that can disrupt a single phaselane at either end of the lane. Takes up its antimatter.


I think this function is covered well enough with your first idea. Why would you need a planet structure that does the same type of thing? Plus as others have said, you could spam them and protect a system indeffinately. Perhaps if you made the ships that do this very expensive, and take a lot of supply.....
Reply #9 Top
How about an interdictor, stopping mid phaselane creating a gravity well to launch surprise attacks?

how about you try to program it

and this would make things very difficult in terms of gameplay, when does the well collapse? when does it begin? when do ships start getting pulled into it? can it be escaped etc. etc.

additionally what does it have to do with "surprise attacks", do you mean stopping your enemy from suprise attacking?
Reply #10 Top
Maby u could drop mines at the exit or entrance of the phase lane that way you wouldnt make any problems because blair said the while ships are in phase space they cannot be interacted with so mines wouldent do anything but they would at the exit and entrance you could also have a mine sweeper ship that uses antimatter to kill mines and for the diffrent races like vasari phase mines which do loads of damage but are expensive and only a few of emm and maby u could have the construction ship make emm like a diffrent type of def and for advent maby like psi-tech bomb which dose loike a shock wave doing damage to all ships in a radious and conventional mines for the tec which dont hit hard but there are alot of mines and they are cheep