I want to like this demo...I really do.

So I'm kind of a newbie to 4X games but not a total neophite, I have played (and thoroughly enjoyed) Civ IV. Although I am by no means a good player I managed to win on all victory conditions at "noble" level (that is, at normal difficulty).

Then I moved on to other games (Oblivion and Company of Heroes) and started to hear all the raving reviews for Gal Civ II. I love SciFi settings and the devious AI sounds like good fun so I recently downloaded the demo to give the game a try and...

I can't make heads or tails of the thing!

I think I understand the concepts of happiness, research and military, but I have many doubts in how these interact and how to use them to build planetary betterments. On my latest try I scouted half the galaxy and didn't find any colonizable planets (unless I researched the specific enviromental colonizing techs: you know underwater, heavy gravity).

The tech tree seems disjointed to me: am I supposed to beeline to one specific tech type and adapt my playing style (warmongering, diplomatic, influential) to that tech?

Can someone point me in the right direction? I really want to like (and therefore buy) this demo but up to now.. its no fun at all.
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Reply #1 Top
The tech tree seems disjointed to me: am I supposed to beeline to one specific tech type and adapt my playing style (warmongering, diplomatic, influential) to that tech?



You can certainly do that, it might work as a warmonger, then you can steal the other techs as you conquor planets. But i think you really need to keep it balanced. i generally keep my reseraching to things that will take less than 5 weeks. (unless i REALLY want something thats at a higher tech level). Even as a warmonger, you'll still need to research industry techs and you'll need better economic improvements to pay for your war machine. I don't think the tech tree was deisgned to keep you on a certain path. its just that most techs in one branch do not depend on those in another branch. I never played Civ IV but in Civ 2 the techs were interdependant, you couldn't get to the end with reseaching everything. what i mean is, if you wanted to get a howitzer you would have needed to find electricity at some point even though a howitzer isnt electrical. GALCIV2 has a tree but its more linear.
Reply #2 Top
This game offers you freedom: You can do whatever you want.

Usualy, at higher levels, you dont do what you want, but what you NEED to win the game.

So, well, you will have to play a bit to learn how to play it. Its not as easy as Civ4.
Reply #3 Top
Keep in mind this is a VERY complex game especially when you have lots of colonies and lots of ships . It's not dumbed down like a lot of other RTS's . I can recommend 3 things ... Look for strategy threads,use the strategy guild ,read the AAR's in that forum if that is not helping then use the money cheat to keep your empire aflot until you learn the economics of this game which is the hardest part IMO.

Also if you are in a game and you don't like how things are going you can press cntl+N and the galaxy will reset with a new random setup without needing to exit to the main menu. I find this very useful when playing on maps with multiple evil races because if you are surrounded by them on all sides your just asking to lose the game .
Reply #4 Top
THere are alot of interactions in the game, trying to give you a run down of the entire engine would take weeks and months. No one knows it all either (cept maybe the devs) as its not all open info.

Re: only focusing on one aspect, that wont be possible. If you build a war machine you will need weapons; those weapons can and will eventually be countered by defenses on opposing ships (at higher levels anyways). This means you need to either go full steam on a weapons branch or ahve a backup weps branch; that takes Research tech, research buildings, and research funding.

Your ships cost ALOT of money; if you even try to keep up with the AI on larger maps at higher levels, you will go bankrupt.

This is one possibility, there are many. As others have said though, usually you start building up tech/ships/empire one way and then adapt to the changing circumstances brought on by the AI.

My current game is kinda funny and a good example of this. As the 6th ranked strongest empire on a Crippling game, the the #1 AI empire attacked me. They would not make peace no amtter what I offered and they fleets 3x as big with tech 3x as advaned. My 40 attk fleets were going upa gasint 250 attk fleets and losing and the AI was hearing nothing of peace. So I gave up offering gold. Instead I offered planets. Not my plaents though lol. I bribed another race to attack a neighbor and I also attacked (technically stronger but in a horrible position b/w 3 other empires)and I gave the powerful race THEIR planets...right on the border with the #2 race (Korath who we all know and love as peaceful law abiding neighbors ) This did several things; I made war to get to peace, I gave up planets I could not hold, and I caused alot of influence tension between the leading empires in the game. 10 turns after I made peace with the #1 empire, I bribed them to attk the #2 empire who alreayd was pissed at them for encraoching on their territory.

In short, I used this convoluted strategy of making war to achieve peace (my poor neighbor, the Yor, were wiped b/w me and a distant empire). I then ate popcorn and massed weps+logistics tech/with ships while watching #1 and #2 duke it out. Until #2 got beat up too much and I intervened on behalf of #1 to wipe #2 and steal his tech. And yes that did make me the #2 empire lol

As much as this game drives me nuts at times other times its really rather impressive.
Reply #5 Top
GC2 is a turn-based strategy game. It's not exactly going to be a rollercoaster ride from turn one. For me, strategy games become fun when I understand the basic rules and I can plan strategies and try them out to see how they work. If you liked Civ 4, you should like GC2. I think GC2's biggest advantage over Civ 4 is how much you can customize the abilities and appearance of your civilization and ships.

On the medium settings, habitable planets are too sparse for my tastes. Try something like medium size galaxy, abundant stars, common planets, and common habitable planets, against about 5 opponents. "Tough" is the fair level, where all AIs are set to "Intelligent", but you should probably try your first game below that.

There are a few important things to know about the GC2 economy. The first is that factories and labs use up money to create production and research. So building lots of factories and labs causes you to spend money faster. You need to make enough money to fund those factories and labs.

Most of your money will come from taxes, which means you want large populations, a high tax rate, and many market buildings. The difficulty is that raising the tax rate lowers your peoples' morale (AKA approval), and low morale lowers the rate of population growth. Population growth on a planet doubles when its morale is at 100%, and stops when it's below 40%. So one trick is to set taxes low enough to get 100% approval at the beginning of the game when you have a lot of money in the bank. Once that money is used up, then raise taxes to about 50% approval. Also, before the game starts, I recommend picking economy, morale, and population growth abilities.

The tech tree offers a lot of freedom, because you can research anything at any time. I think the most important techs to get early are: impulse drive, universal translator, trade, xeno industrial theory, and advanced computing. Those will cover early planetary development and diplomacy. After that, you need to think up a strategy and research the appropriate techs. Extreme colonization techs can be good if you need them to colonize high quality planets nearby. Or you can go for military techs and conquer planets another civ colonized. The diplomacy line will help you make better deals and stay at peace with your neighbors. The economics, entertainment, and government lines will increase your income. The factory, lab, and asteroid mining lines will increase your output. Or go for influence and take over the galaxy that way. You'll want some balance since each tech is more expensive than the previous tech in its line, and every empire will need a decent economy and production base. But other than that, feel free to ignore some paths and go deep down others.