Technology Rate?

Can anyone explain what it really does? It doesn't really say in the manual except that it's an important setting...

Does it increase how quickly things are built, and how quickly research is made? Does is just give a multiplier to my research, military, and social bonuses? Or what does it do? I'm just curious. I'm trying to find the right settings for me - and I'm thinking of turning it on, because I get really tired of taking so long to research some things... I prefer to get into action a little quicker, as it seems I'm getting bored 50-60 turns in when nothing has really happened yet.
16,191 views 14 replies
Reply #1 Top
It simply makes technologies cheaper or more expensive for everyone to research, IIRC. I prefer to play with it on Very Fast myself, but some players llike it slower than even the slowest setting allows.
Reply #2 Top
but some players llike it slower than even the slowest setting allows


i'd be one of them.

galaxy map size also seems to affect the cost of techs: larger maps create more expensive techs because it's assumed you'll have more planets researching them.
Reply #3 Top
but some players llike it slower than even the slowest setting allows


i'd be one of them.

galaxy map size also seems to affect the cost of techs: larger maps create more expensive techs because it's assumed you'll have more planets researching them.


Hee hee, I play with Gigantic/ veryslow/ no tech trading.
Reply #4 Top
I like medium/very fast/tech trading on.   

Slower is better for gigantic, but I just don't have the patience for that size game anymore.

Reply #5 Top
Why is slower better on bigger maps? Wouldn't faster be better? So you can get to exploring quicker, and not way way slower? It seems already slow enough as it is to me.
Reply #6 Top
Definately would love an even slower tech rate.

The slower the tech rate, the more meaningful become all the weapons/defence technologies.

Otherwise i find myself skipping half the tech tree compared to what actually gets applied to my fleets - it is rediculous, i mean what is all that technology for anyway if it just gets skipped over game after game??
Reply #7 Top
Yes, I sympathize with Mystikmind, but I myself don't have patience.

Though I always do play tech rate Random. Makes for a constant adjustment of strategy.
Reply #8 Top
I also like slow settings on huge or gigantic maps. That way it takes several weeks to complete a game.
Reply #9 Top
I have not been able to find anywhere, what is the actual amount of the increase/decrease in research times at the optional settings. Does anyone know?

Thanks

Reply #10 Top
Why is slower better on bigger maps? Wouldn't faster be better? So you can get to exploring quicker, and not way way slower? It seems already slow enough as it is to me.


Let's put it this way, I've been playing a game on huge, and by the time I got into my very first war, I was already my further than halfway through with most of the tech lines. I never got a change to actually use most of the lower techs, and the techs will be all researched long before I'm anywhere close to being able to finish.
Reply #11 Top
Why is slower better on bigger maps? Wouldn't faster be better? So you can get to exploring quicker, and not way way slower? It seems already slow enough as it is to me.


Let's put it this way, I've been playing a game on huge, and by the time I got into my very first war, I was already my further than halfway through with most of the tech lines. I never got a change to actually use most of the lower techs, and the techs will be all researched long before I'm anywhere close to being able to finish.


Heres an idea...

If your ship has laser1 and you research laser2, it automatically becomes laser2 on all your current ships(without upgrading), but increases the firepower not the miniturisation. That way you would not have to design new ships until you research plasma weapons!

This would make all those 'skip over' techs more relevant to the game would it not?
Reply #12 Top
Hi!
If your ship has laser1 and you research laser2, it automatically becomes laser2 on all your current ships

Erm... I see a problem with this: the price of ships would change, and my carefuly adjusted production queue(s) would need constant readjustment to avoid waste and excessive production times.
I'd rather see the design would upgrade automatically when I press Upgrade button in ship design window. When I've been creating my late-game huge ship with ~40 point-defenses (~40 ITEMS, not defense points), and I got next level in defenses, it was a pain just to put on the hull all those defenses. I actually ran out of hardpoints on the hull template(!) and had to put on a ship for the first time a piece of jewellery, just to get more hardpoints. BTW can AI do that?

BR, Iztok
Reply #13 Top
Hi!
Let's put it this way, I've been playing a game on huge, and by the time I got into my very first war, I was already my further than halfway through with most of the tech lines.

Try these settings: huge galaxy (same tech speed factor as gigantic), slowest tech, rare or uncommon planets and stars, tight clusters. With ~3 planets per race you'll need really enormous time to do anything on higher tech levels: 15 turns to go from plasma-1 to plasma-2 is nothing uncommon.

BR, Iztok
Reply #14 Top
When I've been creating my late-game huge ship with ~40 point-defenses (~40 ITEMS, not defense points), and I got next level in defenses, it was a pain just to put on the hull all those defenses. I actually ran out of hardpoints on the hull template(!) and had to put on a ship for the first time a piece of jewellery, just to get more hardpoints. BTW can AI do that?


i don't think the AI can think to do that. and this is why i think all functional comps should come with a hardpoint (as do some railguns) so that you can essentially stack them.

actually, i think you should have the option of functional comps that have no visual counterpart, just a hardpoint for stacking. i've added miniaturization as an ability bonus to the mod i usually play with, and when you're playing the yor with another +30% mini bonus and you capture a couple hyperion shrinkers, the functional components alone were causing my huge ships to lower my frame rates. the new graphics engine has helpeda lot, but it'd still be a nice tweak. maybe something for me to mod.