Planet tiles question

can you get more?

Say a planet starts with 12 tiles, like your home planet. Can you research tech that will make it have say 15 or 20 tiles later? I move my cursor over the planet and it says inhospitable or something like that, can you research tech that will make it hospitable?

Or are we stuck with what the planet starts with?
9,804 views 16 replies
Reply #1 Top
You can research technologies that will increase the number of available tiles, yes. While you can't make class 0 (inhospitable) planets habitable yet, the upcoming expansion pack will have planets that require research before they can be colonized.
Reply #2 Top
More tiles become available with Soil Enhancement, Habitat Improvement, and Terraforming Techs. They do have to be improved to become usuable.
You can not controll how many or which ones become available -- the tiles that will become available with the technology on that terraforming tree do show up on the maps ( or use too at least )

Also if you choose Neutral alignement you get all the tiles available immediately without having to terraform them.
Reply #3 Top
when you say tiles will be avaliable, do you mean the ones that say that are inhospitable, or the ones in yellow. The ones in yellow I see are only one tile. It seems a lot to go through just for one tile.
Reply #4 Top
Soil enhancement lets you develop yellow tiles into green ones. Once you research Soil Enhancement, some orange tiles will appear that require the next terraforming tech; when you research that tech, some red tiles will appear which require the next tech. At that point you'll have reached the planet's full potential.

The actual number of tiles of any given color will vary from planet to planet, so you may have none of one color and several of another. There's no way to tell just how many you'll get until you research the tech that makes them visible.
Reply #5 Top
ah, thanks very much, so I will colonize smaller planets now, hoping i can make them bigger. thanks for all the help
Reply #6 Top
Tiles that will be available are either outlined in yellow or red ( the ones that will become available for terraforming with the next terraforming tech ) ( the tiles that will become available further out are hidden ).

Personally I've always played a Neutral alignement so I just get the extra tiles free, neutral also gets a morale boost that is nice and the NLCs use to be good -- but they are awfully expensive now. A lot of the better and more experienced players seem to prefer the Evil Alignement so they'ld probably be able to give you better advice on doing the terraforming techs and getting more tiles. But more tiles are always good.

The higher the class of the planet the more likely they are to have tiles that can be terraformed. a class 22 planet might go up to class 28 with all the extra tiles. A class 4 or 5 planet rarely gets any tiles for terraforming.
Reply #7 Top
thanks gusy i am getting excited about that now. thanks again.
Reply #8 Top
WOW just started a new game, and I got a 700%bonus to industry, is that normal? is that like 7 industry tiles? Am I lucky or what? I also have the 50% bonus to military ships, so I guess this will help me alot.

Should I be expecting this increase alot, or just be greatfull to what I have?
Reply #9 Top
a 700% bonus is a 700% bonus so a factory on that tile is the same as 8 factories on normal tiles.
Definitely not normal but not extremely rare.
It is IMO a very good benefit but there are several other things that would be potentially more beneficial. ( 2500 bc anomalies, 300% industry bonus tiles on some of the first new colonies, map position in relation to other civs, high PQ planets that you can get to ahead of your competitors, resources that you can grab, prob a few more ).
I find that building 4 factories on my homeworld is usually a perfect fit for the colony rush.
Some players have even had trouble with the 700% industry bonus tile as it has unbalanced their economies.( according to their posts )
Personally, I think a 700% research bonus tile on the homeworld is better than the 700% industry bonus tile -- but it really depends on play style.

Good Luck
Reply #10 Top
I also have the 50% bonus to military ships, so I guess this will help me alot.


From a colonization event? Very helpful indeed.

and I got a 700%bonus to industry, is that normal?


Like Kblore said, use cauion with these early game. You will get incredible production but it will hit your economy fairly hard. Adjust down on your overall spending abd that should offset.

And if you haven't seen in the forums yet be very careful with farm bonus tiles. You can take a serious hit on morale using them.

Reply #11 Top
farm bonus hit for morale? really how so? guess i will start a new game then, don't want to get to comfy with the game and then play by next game and get hit hard because I was to use to my bonus. Hate to give it up, but hopefully will find it on a planet I can colonize.

wish me luck guys lol
Reply #12 Top
farm bonus hit for morale? really how so?


Farm bonus tiles don't cause any problem *directly*. The trouble is, if you build farms on them without gobs of morale structures to accompany them, you can very easily end up with runaway overpopulation.

Of course the solution is simple... just bulldoze the offending farm and the angry unwashed masses starve to death the next turn, leaving the survivors to bask gleefully in your greatness.
Reply #13 Top
farm bonus hit for morale? really how so? guess i will start a new game then


I hope your kidding about starting a new game. As long as your not trying the higher difficulty levels -- it is definitely possible to win while using "poor" strategies and tactics -- actually you might create some of your most enjoyable situations because of them. Play out your games and get some experience. Practicing your opening moves ( 10-20 moves ) can be helpful but I wouldn't just give up on a game because things get difficult. Most of us run into real economic problems in our first couple of games and just play thru it.

As population grows, morale goes down ( till about 26B where more population stops affecting morale ).
Personally I just load up a transport with 3B troops whenever a planets morale starts dropping a bit too low ( for me that is below 100% ).

Getting morale bonus's will affect how large a population a player can have on their planets. I definitely go for morale bonus's from morale resources, morale techs, trade goods, anomalies ( those 2%'s add up ), and stock markets. However, I don't overdue it -- for instance: I'll grab a military resource ahead of a morale resource and the costly morale techs are not a high priority for me. I don't build any of the pure morale buildings -- the only time I'ld probably consider building them would be if I did not get any morale resources ( which hasn't happened yet ).

There could be some negative effects if a planets max population limit is too high from having too much food from farms. But I just don't see where it is as dire as some seem to make it out. At 40% planetary morale a planets population growth is zero -- so unless the tax rate is being adjusted up, that is as low as a planets morale should drop. If all of a civs planets dropped down to 40% morale, the player would probably lose any election and forfeit his political party bonus and pick up a negative bonus from the winning political party. But if so, I believe you can always change your government type back to a dictaorship and get your political party bonus back -- and the most you'ld be giving up would be a 30% econ bonus from a star federation type of government ( there are no elections with a dictaorship ).

Is this a good situation? -- No
Do I every let it happen? -- No -- I like the econ bonus's from advanced government types.
Would it cause me to lose a game? -- I don't think so
Actually, I think for an influence victory, A strategy of getting high population limits on planets and then letting the populations grow till they stop when their morales drop to 40% -- would work just fine if the government type was kept at dictaorship.

I definitely appear to be in the minority, but I use and like food bonus tiles ( including the 300% bonus tiles ). It even irks me when I conquer a planet and the AI has misused food bonus tiles. But like I said -- I send my colonists off on transports whenever morale drops below 100% and I like military conquest.


Reply #14 Top
I started a new game since there are too many stars for my liking lol, well for now, don't feel the vastness of it. I am going to try huge map again, with many habital planets but fewer stars so there are more spaced out, so it will take more time to travel from star to star.

Right now I am at one system, and then 3 moves later, I am in anthour system, don't like it so far.
Reply #15 Top
I wouldn't say that all the advanced players play as evil. I think Neutral alignment is best. It's unfortunate they nerfed NLC's but the instant planet upgrades and morale bonus are highly beneficial.
Reply #16 Top
A big map(huge or gigantic) with something like occasional stars and tight cluster will get you groups of planets usually with good space in between the groups. Otherwise scattered, rare if you want all of them spaced out. This is a very addicting game ,but I've been playing bout 4 months and still refining my strategy at least alittle from game to game, so just have patience and you'll find a lot of options to explore. Also if you want to restart a game with same settings just hit ctrl+n anytime. Good Luck