Strategic Bombing

A plea

I have read a number of the past posts on this forum, and I think there should still be a place for space-to-ground attacks in GC2. Obviously I am trying very hard to avoid the "OB" words, since they carry specific connotations from past 4X games. I don't want to commit genocide; we've had enough of that in the past century that it just isn't worth gaming.

However, in the past century we have developed the ability to destroy a nation's infrastructure from the air, strategic bombing. In fact, I suspect we could do it from orbit if we wanted. Heck, we can get an ballistic missile warhead within hundreds, even tens of meters of its target from the other side of the planet; close enough that people have seroiusly considered using SLBMs armed with conventional warheads to hit targets of opportunity. So why can't I degrade my enemy's warfighting capability using orbital munitions in the far future of GC2?

I'm not talking about killing their civilians... heck, that'd be a huge waste of time and energy: they are my future taxpayers/ customers/ slaves. I want to cripple the military, industrial, social, and scientific abilities of a planet, so that its owner can't use it to hurt my citizens. And I want to do it without risking my own troops.

As it stands, the only reason to achieve local space supremacy in the game is to invade a world... this is very limiting. To me, denying an opponent a planet's resources is a perfectly legitimate strategic goal. In fact, it is very compatible with modern political thinking, where it is often considered preferrable to beat your opponent down to accepting your terms rather than conquer them outright. GC2 provides several ways to achieve victory, and only one of them is conquest. I may not want to take on the burden of taking, occupying, and protecting a world.

Further, you are already allowed to do MUCH worse in the game. I'm not the one talking about dropping asteroids on a populated planet... just a few thousand steel bowling balls, conventional bombs, monkey wrenches, etc. It has been pointed out that you can, in the current game, launch a "pretend" invasion with very limited numbers of troops, just to use the ghastly bombardment techniques the game allows! Tidal disruption? THAT is nasty. I'm just talking about bombing factories.

I am actually playing a game right now where the Akillians are bugging the heck out of me. I don't want to occupy them, because they are on the other side of the map, and they are also a pain in the butt to their immediate neighbors (who, in my opinion, are too complacent). If I just beat them up, someone else can take the casualties invading them, or they keep on going, but they'll probably annoy their neighbors more than me. But they definitely need to be taught a lesson, and just wiping out their fleet is not enough.

So, now I'm going to go wash my conscience out... nothing like arguing for massive desruction to leave you with a bad taste in your mouth.

Jon



16,831 views 22 replies
Reply #1 Top
Basically, it isn't worth it. The defenders can shoot back and we are talking a whole world of them and to deploy anything but a huge transport to attack a world is suicidal. Transports use the kind of stuff you are talking about while attacking, that's why the attackers get an advantage.
Reply #2 Top
Goblin,

Are you suggesting that the defenders would put up such a strong defense that warships would be unable to bombard the planet's surface? I'm afraid I don't follow your logic: a maneuverable warship in orbit, or otherwise at a distance from the planet, would be much LESS vulnerable than a transport committed to landing on the planet. The warship can leave if the flak gets too intense, but a transport has to go through it. Then, of course, the transport is likely unarmed, unarmored, and not equipped to endure defensive fire, whereas that is a warship's job. So, if a warship can't attack a world, then I fail to see how a "huge transport" doing the same would be any less "suicidal." Can you clarify your position?

Jon
Reply #3 Top
Cross posted from the "ethnicity" thread:

Y'know, it is funny... we can chuck asteroids at a planet in GC2, we can wipe out EVERY LIVING (sentient) THING on a planet by invading it in GC2, but we can't attack a planet from orbit with the intent to do less harm. Hmm...
Reply #4 Top
Actually, modern predictions state that the U.S. could fight and successfully defend a large-scale invasion from space with conventional nuclear ICBMs; no matter the source.

I know this is propoganda, but that's not the point.

Guided missiles intended to shoot down warships would be not only big but numerous, and possess the same, similar, or only slightly more crude technology as the attackers. And they would likely be very effective, particularly in their large numbers. Expensive, likely, but faster, with lower mass, and hitting power to spare.

The ships in orbit commencing bombardment would take horrendous losses; fire control is not simply a point and shoot matter. When calculating distances in miles from orbit to a planet's surface the proper computations must be made. Shooting at a missile silo would be like hitting the last bowling pin in the lane.

Edit: And that's not even considering the planet's rotation. You'd likely want to be geo-synchronous to your target(s), but that too, would take time. Time is not on your side in any attacking action. And nevermind accquiring a firing solution, you also have damage control to take into account.

That's time that the attacker just wouldn't have, because the planet's defensive batteries and logistics are already in place, and with the sensors in GalCiv 2... They're EXPECTING you. They'll know you're coming and when you're there.

Smaller ships, like troop transports, stand an infinitely better chance at survival to touchdown, and planetary batteries are nominally useless against ground forces.
Reply #5 Top
Actually, modern predictions state that the U.S. could fight and successfully defend a large-scale invasion from space with conventional nuclear ICBMs; no matter the source.


Sure, assuming they didn't hit all our missiles first. And, before you balk, we could probably have made a pretty big dent in the Soviet arsenal with a first strike. Of course, nukes won't really help you if they a) have shields that beat nukes or b) have point defense that can shoot down missiles. We have at least a working theory of how to do "b" right now. And they don't have to defeat every nuke, just force us to use too many nukes in the lower atmosphere over the US... there's not much point in repelling an invasion if you makes your country uninhabitable!



Smaller ships, like troop transports, stand an infinitely better chance at survival to touchdown, and planetary batteries are nominally useless against ground forces.


Smaller ships?!?!?! I'm not sure I follow your reasoning. A standard troop transport in the game is a "CARGO" hull, the second-to-largest size available. One "TROOPS" module carries 500 "legions," which drops your planet's population by 500 milion, if I am not mistaken. A ship attacking from space has all its defences up and running, and has the option to go away if the planet gets too hot, a transport has to keep coming in. Depending on how the atmospheric entry is accomplished, the transport may be blinded for a brief period, and/ or have limited maneuver.

Anyway, who has a better chance of survival, an unshielded troop transport, or an armored, shielded, defended warship? UPSHOT: you have to take out the defenses before landing troops anyway, so I just can't agree with your points.




Guided missiles intended to shoot down warships would be not only big but numerous, [...] Expensive, likely, but faster, with lower mass, and hitting power to spare.


Your summary is a good start, here's a better one:

DEFENSE:
Advantages: lots of room to put weapons and sensors, mobile (or successfully hidden) weapons are probably harder to detect on a planetary surface, homeground advantage in terms of precise astrogation and understanding of local solar "weather."

Disadvantages: everything you fire from the ground has to get up through a deep gravity well (thus giving the enemy time to react), everything you keep in space is probably much easier to target than stuff on the ground, the targets you are defending are too large to hide.

OFFENSE:
Advantages: You have the HIGH GROUND and MANEUVER! The defender is fixed in one area of space... you can stand off and dodge his long-range fire, take potshots at his targets, and engage point-defenses as he uses them to shoot down your missiles, or send in much smaller ships (fighters) that can take the fight much closer to the enemy. You also have a darn good view of the battle, especially for fine-tuning your aim! Even if those targets are hard to hit for the first few days, after a while even the most incompetent crew will figure out that it will be in the exact same place a day from now.

Disadvantages: if the enemy gets lucky, you don't have anywhere to run, and you are limited by resources... once you run out of fuel, ammunition, food, etc., you have to break off. Of course, you CAN come back...




Edit: And that's not even considering the planet's rotation. You'd likely want to be geo-synchronous to your target(s), but that too, would take time. Time is not on your side in any attacking action. And nevermind accquiring a firing solution, you also have damage control to take into account.


Sorry, I just don't buy it. I've had enough physics to know that this is a complex problem, but one that we could solve NOW, given the proper information (which would be available on any planet your freighters had ever visited). Not only can we accomplish the feats noted in the original post, we can hit tiny celestial bodies millions of miles away with minimal course correction. Here we are talking about punching UTM coordinates into a computer and shooting bearings off the planet and a few key local astronomical features.

Of course, you could still just grab an asteroid and drop it on the best-defended continent, and then slowly pick off the remaining industrial targets while the defenders wring the salt water out of their socks!


Reply #6 Top
Smaller ships?!?!?!



Yeah, that's a good point, I hadn't thought about that.

But despite that, it does not change that in a bombardment situation it would still take time to get into position, and the enemy knows you're coming from lightyears away. Anyone sane would utilize planetary batteries in such ludicrous numbers as to bathe you in a deluge of fire; remember Starship Troopers? I know it's just a movie, but I thought that was a pretty good example.

Given the complexity of it all, even a second is an eternity. The computer's calculations are nothing; but getting into position is the thing.
Reply #7 Top
[...] in a bombardment situation it would still take time to get into position, and the enemy knows you're coming from lightyears away. Anyone sane would utilize planetary batteries in such ludicrous numbers as to bathe you in a deluge of fire; remember Starship Troopers? [...] Given the complexity of it all, even a second is an eternity. The computer's calculations are nothing; but getting into position is the thing.


I still don't buy it. I'm not really sure there is any "position" to speak of... orbiting a defended planet is probably not the best strategy: you are more likely to maneuver nearby, staying as far out of the gravity well as possible, making what would essentially be "strafing runs." We don't have any real idea of the physical scale of weapons range in GC2, but but all you have to do is put your ships close enough that they can maintain a barrage weapons fire for long enough to draw out defensive fire and engage the defenders. A couple hours to days of this should be enough. Remember that the defenders aren't GOING anywhere.

Also, remember that any "deluge of fire" will also be there to meet your unarmed, unshielded, very large, probably slow, vulnerable transports. Again, if there are defenses sufficient to prevent bombardment, they MUST be eliminated before a landing can take place.

FYI: there is a strong precedent for this in science fiction as well as modern warfare. That doesn't mean you HAVE to do it this way, Sci Fi "standards" are broken all the time (fighters with hyperdrives in Star Wars, EarthForce never takes the spin off the ship before going into battle in Babylon 5, FTL combat in Star Trek). However, this is SCIENCE fiction, and it is much less satisfying if something is declared impossible for reasons which are not consistent with the rest of the "universe."
Reply #8 Top
Don't get me wrong.

I'd love to see a real surgical strike option for fleets in the game.

But orbital bombardment implies, uh, being in orbit.

That's where I was coming from.

If you're talking about standoff weapons, that's another matter entirely, and I think it's entirely plausible. I'd love to see it. It also, as you've pointed out so well, makes sense. Cripple your foe. But I thought you meant orbital bombardment.

My appologies.

On the other hand, regarding the troop transports, I always imagined the troop modules disconnect from the ship and enter the atmosphere independantly.

I'm not sure, however, if you could engage 10,000 high-speed missiles in enough time to take them all out... And yes, I honestly believe planetary defense would be on such a scale.
Reply #9 Top
Eh, fair enough I suppose. To me, "orbital bombardment" is a generic catchall for in-system space-to-planetary surface attacks. It is particularly insulting when the enemy has sufficient space supremacy to simply park their ships in orbit and rain death on you.

I specifically avoided using "orbital bombardment" in my original post, because the game designers are obviously sensitive to the idea of wiping out planetary populations just to be a bastard. I don't mind that sensitivity at all, but I want options for denying my opponent the use of his planet as a military and economic resource, at least temporarily.

On the other hand, regarding the troop transports, I always imagined the troop modules disconnect from the ship and enter the atmosphere independantly.


Yeah, they certainly look like they should, huh? On the other hand, if the ship doesn't land, it is awfully hard to rationalize why it disappears when you are done. I just assume that the ship lands in a very "aggressive" way, and provides physical cover while the troops unload.

Reply #10 Top

My appologies.


Dude, I hope it didn't sound like I was coming down hard on you or anything. Just a friendly, geeky discussion!
Reply #11 Top
No, it didn't. But we were on what I perceive to be different topics entirely, so my comments were misleading.

No hard feelings here at all, man.
Reply #12 Top
we can chuck asteroids at a planet in GC2


Where the heck is this feature at? Chucking asteroids? Are we playing the same game?
Reply #13 Top
Where the heck is this feature at? Chucking asteroids? Are we playing the same game?


It is one of the "invasion tactics":

Mass Drivers
Description: By attaching drive-thrusters to nearby asteroids, we'll be able to use the space boulders as large-scale projectile weapons. While the attack will be almost unstoppable, destruction on a planet-wide level is inevitable.
Reply #14 Top
forget about all the missles and point defenses for a second, what about beam weapons? this should be as close to point and shoot as it gets, no need to calculate trajectories of missles and whatever, just consider the bending of the beam due to entering the atmosphere (think of a straw in a glass of water), and since everything would be turret mounted, you could attack from orbit and not need to worry about a perfect firing position
Reply #15 Top
forget about all the missles and point defenses for a second, what about beam weapons? this should be as close to point and shoot as it gets, no need to calculate trajectories of missles and whatever, just consider the bending of the beam due to entering the atmosphere (think of a straw in a glass of water), and since everything would be turret mounted, you could attack from orbit and not need to worry about a perfect firing position


There IS also degradation of the beam from passing through atmosphere.

Basically, there are no TECHNICAL reasons why you cannot attack the infrastructure of a world from space. The game designers don't want you to, apparently because they associate this with the (rather nasty) practice of bombing planets to kill off the population, as featured in Masters of Orion and its sequels. Apparently they are too tired of the topic to entertain other possibilities. Oh well. It's still a spiffy game.

Reply #16 Top
because the game designers are obviously sensitive to the idea of wiping out planetary populations just to be a bastard.


Oh yes ya know there's so much moral difference between commiting genoside from orbit without your guys getting hurt, and commiting genoside up close and personal WITH your guys getting killed.

Anyway don't anyone bring back the damn orbital bombardment threads because of what I said.
Reply #17 Top
Oh yes ya know there's so much moral difference between commiting genoside from orbit without your guys getting hurt, and commiting genoside up close and personal WITH your guys getting killed.


In all fairness, there is a difference: if you are invading, you are actually fighting FOR something, and giving your opponent the chance to fight back.

On the other hand, there is also a tangible difference between committing genocide from orbit and destroying key economic and military targets to prevent them being used to support your opponents war effort. THAT difference formed the basis for this thread.
Reply #18 Top
There are, as ever, things in favour and things against planetary bombardment. It all depends on what your definitions are. After all, if you define planetary bombardment as shooting and hitting a planet, then theoretically you can fire planet-to-planet.

Cutting a planet off from its empire is indeed something worth considering. After all, who hasn't been bothered by the fact that those Drengi colonized Mars, and that there isn't a Drengi supply post, planet, or anything remotely friendly within about 80 parsec? Where do they get their stuff from, or send them to?

But, on the other hand, how would we implement such blockades? Surrounding a planet with ships? Having them in orbit? We have no viable way to represent supply lines in the game mechanics, so we'll have to work that out if we decide to hamper them somehow. And keep in mind that the AI must be adjusted to cover for that as well.

If we're purely bombarding, then it will be easier. Perhaps a general weapon/defense level could be considered for each planet based on population, planet quality, and technology.

All in all, I like the idea of being able to achieve true space superiority. But it's kind of low on my priority list. There would probably be a lot of effort to implement it, both design-wise as coding-wise.
Reply #19 Top
All in all, I like the idea of being able to achieve true space superiority. But it's kind of low on my priority list. There would probably be a lot of effort to implement it, both design-wise as coding-wise.


Actuall, it is already implemented, as "invasion tactics." An intial step might be to simply allow these generally. The AI would have to be tweaked, that's all. On the other hand, a system whereby you could actually AIM, and try to take out valid military targets, WOULD require some programing.

Personally, my biggest objection is that the ban on attacking planets seems inconsistent and contrived. You CAN do it, but only if you plan to invade, and it only works if you succeed. The reason you can't just attack a planet without invading is that the developers don't like it. I don't really blame them, bombing someone from orbit just to kill them off is emphatically not cool (and bad karma). Of course, if you go in and wipe out a planetary population from the ground, that is accepted But it doesn't make sense in game terms: does God just reach down and erase the damage if your invasion fails? I haven't heard a reasonable, consistent "game" reason why you can't attack a planet from space, certainly no argument that justifies the way it works in the game.

In fact, if you look through the serious "hard" sci-fi literature, or just do the math, you find that bombing a planet is preferrable to invasion. It doesn't take a military genius to see that GC2 (and every other 4X game I've seen) takes liberties with ground combat. Take the recent war in Iraq: one side put 300,000 troops into battle to invade a country of 26 milion (a roughly 1% troop-to-target ratio) constituting around 0.3% of the planet's land area. By many accounts, this was not enough troops. So, several billion is probably what you'd need, and that's what you have in GC2.

But it isn't enough to have the troops. The Iraq effort has also required extreme, sustained logistical operations, including the shipping of tremendous amounts of food, fuel, ammunition, and other products. At least both sides are the same species, meaning that, in the event of an unfortunate logistics issue, the troops COULD find food, shelter, medicine, etc. for a little while. Imagine what happens when your billion-man army discovers they don't have enough sidearms to go around, and the enemy's laser-harnesses won't fit on their heads?

Then there is getting there: a US helicopter carrier (arguably the best model for a troop-transport spaceship) carries about 2,000 combat troops. The largest, most modern military on the planet needs MONTHs to move 300,000 troops, some of whom were already in place! Landing BILLIONS of troops into a combat situation would certainly require more than one ship... probably thousands. Unless you can shrink your troops down to little dodecahedrons for the trip.

Then, of course, you have the possibility of taking BILLIONS of casualties. Yeah, billions. So, if it were me, I'd consider doing things like, oh, bombing their factories and telling them to stop sending people to kill my people. Maybe that's just me.

For me, like many others who play GC2, the fun of the game is the story it tells. When that story doesn't make sense, it loses some of the fun. However, like you, I have other priorities... there are other things which cause more interference with my fun.

Reply #20 Top
There is more that doesn't make sense about the invasion. You can't expect every single bit of population to fight. In the game, however, they do: every single colonist is as good a fighter as the next--as someone mentioned a long time ago: 5 billion grandma killing machines --and everyone just packs into the transport and packs out again. The fight is over in a week: there is no hidden resistance, no dirty bombs. There are no worries, mate! Your population doesn't care you just wasted 8 billion people on whatever side! How's that for PR? We may not want to account for realism when we propose changes.

I don't think the developpers have a personal problem with allowing people to bombard the planets; it probably doesn't fit into the game they had in mind when designing it. I have only a little experience with creating AI, but I imagine "tweaking the AI" to deal with the new methods is not something you do in a jiff. It may be a matter of opinion, but I see it as a considerable change and challenge. You're not just adding an option: you're effectively changing the way invasions--and, as a result, wars--are fought.

I'm not at all saying that it's a bad idea! But I fully understand when the devs aren't exactly dashing to the doors to implement it. It's not a unilateral improvement as much as a change. I'm not really in favour of that change, but I'm not strongly opposed either.
Reply #21 Top

Oh yes ya know there's so much moral difference between commiting genoside from orbit without your guys getting hurt, and commiting genoside up close and personal WITH your guys getting killed.


In all fairness, there is a difference: if you are invading, you are actually fighting FOR something, and giving your opponent the chance to fight back.

And don't forget than to invade planet you need transports and that at least one transport will be used if the invasion is successfull. So you need to assemble an important transport fleet over a long time in order to be able to get all planets belonging to another race. I guess that the time will be less important to get an operationnal death fleet if killing from space was allowed and no ship disappears when doing the Orbital Bombardement.

Reply #22 Top
We've created an official *stickied* thread for this topic--that's the place you'll want to go so we can easily find and keep track of any ideas that come up which may lead us to change our position on O.B.:

https://forums.galciv2.com/?forumid=247&aid=133868

Thanks!