Strategic Bombing
A plea
from
GalCiv2 Forums
I have read a number of the past posts on this forum, and I think there should still be a place for space-to-ground attacks in GC2. Obviously I am trying very hard to avoid the "OB" words, since they carry specific connotations from past 4X games. I don't want to commit genocide; we've had enough of that in the past century that it just isn't worth gaming.
However, in the past century we have developed the ability to destroy a nation's infrastructure from the air, strategic bombing. In fact, I suspect we could do it from orbit if we wanted. Heck, we can get an ballistic missile warhead within hundreds, even tens of meters of its target from the other side of the planet; close enough that people have seroiusly considered using SLBMs armed with conventional warheads to hit targets of opportunity. So why can't I degrade my enemy's warfighting capability using orbital munitions in the far future of GC2?
I'm not talking about killing their civilians... heck, that'd be a huge waste of time and energy: they are my future taxpayers/ customers/ slaves. I want to cripple the military, industrial, social, and scientific abilities of a planet, so that its owner can't use it to hurt my citizens. And I want to do it without risking my own troops.
As it stands, the only reason to achieve local space supremacy in the game is to invade a world... this is very limiting. To me, denying an opponent a planet's resources is a perfectly legitimate strategic goal. In fact, it is very compatible with modern political thinking, where it is often considered preferrable to beat your opponent down to accepting your terms rather than conquer them outright. GC2 provides several ways to achieve victory, and only one of them is conquest. I may not want to take on the burden of taking, occupying, and protecting a world.
Further, you are already allowed to do MUCH worse in the game. I'm not the one talking about dropping asteroids on a populated planet... just a few thousand steel bowling balls, conventional bombs, monkey wrenches, etc. It has been pointed out that you can, in the current game, launch a "pretend" invasion with very limited numbers of troops, just to use the ghastly bombardment techniques the game allows! Tidal disruption? THAT is nasty. I'm just talking about bombing factories.
I am actually playing a game right now where the Akillians are bugging the heck out of me. I don't want to occupy them, because they are on the other side of the map, and they are also a pain in the butt to their immediate neighbors (who, in my opinion, are too complacent). If I just beat them up, someone else can take the casualties invading them, or they keep on going, but they'll probably annoy their neighbors more than me. But they definitely need to be taught a lesson, and just wiping out their fleet is not enough.
So, now I'm going to go wash my conscience out... nothing like arguing for massive desruction to leave you with a bad taste in your mouth.
Jon
However, in the past century we have developed the ability to destroy a nation's infrastructure from the air, strategic bombing. In fact, I suspect we could do it from orbit if we wanted. Heck, we can get an ballistic missile warhead within hundreds, even tens of meters of its target from the other side of the planet; close enough that people have seroiusly considered using SLBMs armed with conventional warheads to hit targets of opportunity. So why can't I degrade my enemy's warfighting capability using orbital munitions in the far future of GC2?
I'm not talking about killing their civilians... heck, that'd be a huge waste of time and energy: they are my future taxpayers/ customers/ slaves. I want to cripple the military, industrial, social, and scientific abilities of a planet, so that its owner can't use it to hurt my citizens. And I want to do it without risking my own troops.
As it stands, the only reason to achieve local space supremacy in the game is to invade a world... this is very limiting. To me, denying an opponent a planet's resources is a perfectly legitimate strategic goal. In fact, it is very compatible with modern political thinking, where it is often considered preferrable to beat your opponent down to accepting your terms rather than conquer them outright. GC2 provides several ways to achieve victory, and only one of them is conquest. I may not want to take on the burden of taking, occupying, and protecting a world.
Further, you are already allowed to do MUCH worse in the game. I'm not the one talking about dropping asteroids on a populated planet... just a few thousand steel bowling balls, conventional bombs, monkey wrenches, etc. It has been pointed out that you can, in the current game, launch a "pretend" invasion with very limited numbers of troops, just to use the ghastly bombardment techniques the game allows! Tidal disruption? THAT is nasty. I'm just talking about bombing factories.
I am actually playing a game right now where the Akillians are bugging the heck out of me. I don't want to occupy them, because they are on the other side of the map, and they are also a pain in the butt to their immediate neighbors (who, in my opinion, are too complacent). If I just beat them up, someone else can take the casualties invading them, or they keep on going, but they'll probably annoy their neighbors more than me. But they definitely need to be taught a lesson, and just wiping out their fleet is not enough.
So, now I'm going to go wash my conscience out... nothing like arguing for massive desruction to leave you with a bad taste in your mouth.
Jon

There would probably be a lot of effort to implement it, both design-wise as coding-wise.