Planet Invasion graphics suggestion

Nothing about the mechanics, just the display

Personally, I really dislike the combat movie in the land battles. It seems completely generic, and conveys almost no information.

My suggestion:
1. Use the planet buildings as the main "ground" for the battle. That way you can see what sort of buildings the armies are fighting for.
2. Start with an initial attack graphic that shows how much damage the planet (and buildings) sustained. If it's a Mass Driver attack, it should show a big asteroid coming down, and then all the buildings that were wrecked on fire.
3. Then, all the tech levels should come with a corresponding different graphical troop. You might have to rework the tech levels titles and such to fix this.
for example: advanced planet invasion gives you "hover tanks"
mini-soliders gives you "mecha"
So when the battle comes out, you can see tanks blasting away at mecha (or whatever).


5,785 views 4 replies
Reply #1 Top
Great ideas, using the same gaphics

And for the love of all things holy, a way to turn off or turn down the land battle sound.

I find that I have to turn down my speakers whenever I do a land battle, the sound is so loud and repetitive.

Land Combat Sound slider bar maybe?
Reply #2 Top
[qoute]mini-soliders gives you "mecha"

Mini-soldiers should be like little robotical soldiers,animals, insects, and even nanites.

I love the idea of the land battle showing on the planet map.


-Wade
Reply #3 Top
I like it
Reply #4 Top
interesting also an overall improvement in the graphical quality of the ground battles and as mentioned before more sound would be a blessing.