Another way to differentiate beams / missiles / guns
(hope it hasn't been already suggested)
from
GalCiv2 Forums
I'm new to the forums -- I tried to look around to see if this had been suggested already.
Make the weapons types do different damage based on the hull they are firing on.
Missiles: 150% against small / tiny; 100% medium, 50% large / huge
Beams: 100% small / 100% med / 100% huge
Guns: 50% small / 100% med / 150% huge
This would create a weird dynamic with the defenses -- with large ships leaning towards armor, small ships to ECM.
I think it would also make ship differentiation more interesting.
You could effectively have "anti-fighter" destroyers, or "anti-ship" destroyers.
Or "bomber (with uh guns)" or "fighters".
Medium ships with beams / shields would be like jack-of-all-trades.
There'd be a tendency to beams -- as a way of avoiding tough decisions.
However, a force that was better managed would have a +50 advantage.
Plus maybe you could penalize beams / shielding slightly (make them larger space and/or more costly).
Anyway, I think it would add an interesting dynamic, and give the game a little more color.
As it stands the differences between the three attack types seem largely cosmetic and interchangeable.
Just a thought?
Make the weapons types do different damage based on the hull they are firing on.
Missiles: 150% against small / tiny; 100% medium, 50% large / huge
Beams: 100% small / 100% med / 100% huge
Guns: 50% small / 100% med / 150% huge
This would create a weird dynamic with the defenses -- with large ships leaning towards armor, small ships to ECM.
I think it would also make ship differentiation more interesting.
You could effectively have "anti-fighter" destroyers, or "anti-ship" destroyers.
Or "bomber (with uh guns)" or "fighters".
Medium ships with beams / shields would be like jack-of-all-trades.
There'd be a tendency to beams -- as a way of avoiding tough decisions.
However, a force that was better managed would have a +50 advantage.
Plus maybe you could penalize beams / shielding slightly (make them larger space and/or more costly).
Anyway, I think it would add an interesting dynamic, and give the game a little more color.
As it stands the differences between the three attack types seem largely cosmetic and interchangeable.
Just a thought?

