New way of looking at technology
Idea for next GalCiv (way too difficult for an update)
from
GalCiv2 Forums
So, this game has tech in a way basically the same as tech has been for ages (in computer game terms, anyway). Research points, add up enough on a certain tech, you get the tech. Everyone does the same. This is held as one of the reasons why tech doesn't provide as great of benefits as it does in the real world, for balance purposes. Fine, but instead of modding the power of the tech, why don't we mod the way research works?
Once you see something done, most of the work is finished. Blueprints and all are good, but just knowing what it can do can often be enough. I mean, the idea of a lever doesn't require much thought to implement, ONCE YOU KNOW HOW IT WORKS. Thus, here is my proposal. Tech should be harder to research, if you're the first one doing it. For each other person that you have contact with, the time to research should go way down. Maybe there would be options where once you research something, you could opt to hide it, which gives less bonuses, but doesn't lower other's research time as much, use it in a limited way, or use it everywhere, each with a corresponding difference in research times. Spies would be a LOT more useful, and counter-spies would be a neccessity for high-tech empires. This would give tech the power it should have. The difference between rifles and machine guns (example from Civ games) wouldn't be a few points, it would be an order of magnitude, giving a nearly unbeatable advantage, but for a very short time, as it is in reality. Press the advantage now, or the enemy figures it out. Obviously, some techs would be harder to obtain, with military techs used widespread probably being the easiest.
Once you see something done, most of the work is finished. Blueprints and all are good, but just knowing what it can do can often be enough. I mean, the idea of a lever doesn't require much thought to implement, ONCE YOU KNOW HOW IT WORKS. Thus, here is my proposal. Tech should be harder to research, if you're the first one doing it. For each other person that you have contact with, the time to research should go way down. Maybe there would be options where once you research something, you could opt to hide it, which gives less bonuses, but doesn't lower other's research time as much, use it in a limited way, or use it everywhere, each with a corresponding difference in research times. Spies would be a LOT more useful, and counter-spies would be a neccessity for high-tech empires. This would give tech the power it should have. The difference between rifles and machine guns (example from Civ games) wouldn't be a few points, it would be an order of magnitude, giving a nearly unbeatable advantage, but for a very short time, as it is in reality. Press the advantage now, or the enemy figures it out. Obviously, some techs would be harder to obtain, with military techs used widespread probably being the easiest.