Disabling and capturing enemy ships in battle
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GalCiv2 Forums
In a real battle, one could attack another ship board it and call it there own so why not in GC2? In other stratagy-based games (im thinking comand and conquir genrals:zero hour) through EMP or other tech one can disable or capture another ship. If we could have something like that in GC it would be like a wild card in any battle.
If the ship's purpose was to temporarly disable another ship then it could be a mine or beam-based attack in which the ship is totaly exposed while disabling.
If the ship's purpose to allow you to capture a ship then mabey it would use some sort of virus that destroys all biological life (of course the Yor would be emune). After all life is destroyed on the ship another virus would be released that destroys the other virus so that one can then capture the ship.
the way i see it one of these components could be the only thing put on a ship, so that a ship can not become overly powerful. Throught such a limitation players would have to be cunning to catch others off gaurd.
If the ship's purpose was to temporarly disable another ship then it could be a mine or beam-based attack in which the ship is totaly exposed while disabling.
If the ship's purpose to allow you to capture a ship then mabey it would use some sort of virus that destroys all biological life (of course the Yor would be emune). After all life is destroyed on the ship another virus would be released that destroys the other virus so that one can then capture the ship.
the way i see it one of these components could be the only thing put on a ship, so that a ship can not become overly powerful. Throught such a limitation players would have to be cunning to catch others off gaurd.
). But a virus like that might at least take out a few people (though not nearly enough to justify the cost of the attack, if the victims' ship had any countermeasures at all... and thats not even taking into account depressurization...