Tweaking Resource availability, and the effects of Resources on the game

OMGWTF influence resources FTW

On the minimap, galactic resources fall under the category of "anomalies". Does lowering the frequency of anomaly appearance in the pregame screen lower the frequency of resources as well? I tried this, but it didn't seem to.


The reason I want there to be fewer resources is that I find all my games ending when I start buying enemy resource starbases, at which point I go from "powerful" to "unstoppable".

Basically I start out playing as either a custom race, or the yor, with maxxed out bonuses to econ, morale, and sensors (for finding resources.. I used to go for luck and creativity, till I found out what creativity actually does).

I get diplomatic translators and that one achievement that is named in such a way that it makes you think it improves influence, but the description of which leads one to believe that it improves diplomacy skill.

I tech whore- err I mean tech trade, thus netting a massive fortune.

As soon as someone declares war on me, I tech trade to make sure I have the most current weapon techs, then shift my economy into making warships. Usually after I swat a few of my opponent's ships (by which time I will have created many, MANY of my own ships), I can ask for a surrender- and even get some free stuff from them in the process.

At this point its pretty much over. the resources which I HAVENT yet claimed, I simply buy.

The game ends in an influence victory, even if I don't make a single embassy. GG.


All my games seem to end this way. <_<.
8,092 views 5 replies
Reply #1 Top
this particular bug (AI selling ressource starbase to the player) should be adressed in 1.1

from the 1.1beta3A changelog
+ AI wont' "help" you by giving you starbases to fight wars.

+ AI is much less likely to trade away mining starbases.


the tech trade thingy is also heavily modified in 1.1
(you can install 1.1BETA4 through SDCENTRAL although beta means not completely stable release)
Reply #2 Top
I'm already playing the beta.
Reply #3 Top
What difficulty are you playing?
Reply #4 Top
With the game so customizable, you can make it harder on yourself pretty easily. Turn off tech trading, up the AI, lower what the starting races think about you, etc...

I will say that the Influence and Military resource bases are majorly game deciding. I wouldn't mind seeing the AI put a higher priority on mining bases in general. I've been playing on Painful lately and while they will attack my mining starbases, it doesn't seem to be any kind of focus. While I, on the other hand, will run right for a Military or Influence starbase to attempt to swing influence in my favor or gain a military advantage (obviously).

Reply #5 Top
The difficulty where the AI is using all of it's mental faculties, but isn't cheating.

And as far as the game being so customizable: what I'm asking is, will tweaking the anomaly setting affect the appearance of Galactic Resources?