Sensor Range and Eyes of the Universe

My usual strategy in the unpatched version of the game was to build a sensor ship(The Eye of the Beholder). This would have about 21 parsec visible range second round into the game.
After patching the game to version 10x...(not the beta version) I was only able to build ships with 12 parsec visible radius. That was due to tweaks in the amount of space a sensor takes I guess. Makes sense but I liked the advantage it gave you

Now I started to research sensor tech to compensate and build the Eyes of the Universe. Thats were it starts to get odd. If I have a ship with 12 parsec visible range and it gets the ten of the Eyes it should have 22 visible range?! It only has 15, though.
Ok the Eyes do not add - never mind it gets even more odd.
If I build a ship with only new sensors it has a visible range of 23 in the ship builder. If I get it into the air it has only 15!!!!

Is that a bug or a cap?
I do not like both of them!


Regar
10,221 views 11 replies
Reply #1 Top
Its a limitation in the game now... ships cannot see farther than that no matter what. Prevents your 'advantage' from becoming unfair.
Reply #2 Top
So I will build a fleet of them range 15 ships and get the "advantage" anyway

Well I can imagine it might be difficult to program the AI so it can truly see the stategic advantage of such ships or make use of it themselves.
Nevertheless, if you can build it, you should be able to do it!
Reply #3 Top
It's a cap but I think it was brought in mainly to prevent the game running like a three-legged dog on some of the larger maps with lots of ships. There is an extensive thread on this somewhere with some other options suggested so you could have a look at that....
Reply #4 Top
Ha, I loved building ships with 32 parsec sensor range. I'd send one of those to each of the races, just to keep tabs on everything that they did.

I can see how that could be a problem on a larger map. You'd sit forever watching ships just go by on their routines.
Reply #7 Top
Is there a way to skip watching ship movement? I haven't found an option for it, and when I've got a huge radar ship network in place the turns can take a while.
Reply #8 Top
Is there a way to skip watching ship movement? I haven't found an option for it, and when I've got a huge radar ship network in place the turns can take a while.

Are you following AI ships?
Reply #9 Top
It is better to have an option or ESC to skip over the ships movements etc than capping the sensor range. It just seems silly that you can research really good sensors and build a ships with ultra long range sensors only for it to be blocked by an invisible radiation wall or something...
Reply #10 Top
This is something I would not mind a toggle for to switch it back to the old way.

Reply #11 Top
I'd happy if there was a tweak to the hard sensor cap as well. Right now it is a bit silly if you throw in a ship with some sensors, the Eyes of the Universe wonder and an eventual racial ability (or party bonus): The values don't add up in any way because of the artificial limit. Makes sensors a thing to care even less about as the AI never beats you to the EotU wonder.