Sensor Range and Eyes of the Universe
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GalCiv2 Forums
My usual strategy in the unpatched version of the game was to build a sensor ship(The Eye of the Beholder). This would have about 21 parsec visible range second round into the game.
After patching the game to version 10x...(not the beta version) I was only able to build ships with 12 parsec visible radius. That was due to tweaks in the amount of space a sensor takes I guess. Makes sense but I liked the advantage it gave you
Now I started to research sensor tech to compensate and build the Eyes of the Universe. Thats were it starts to get odd. If I have a ship with 12 parsec visible range and it gets the ten of the Eyes it should have 22 visible range?! It only has 15, though.
Ok the Eyes do not add - never mind it gets even more odd.
If I build a ship with only new sensors it has a visible range of 23 in the ship builder. If I get it into the air it has only 15!!!!
Is that a bug or a cap?
I do not like both of them!
Regar
After patching the game to version 10x...(not the beta version) I was only able to build ships with 12 parsec visible radius. That was due to tweaks in the amount of space a sensor takes I guess. Makes sense but I liked the advantage it gave you

Now I started to research sensor tech to compensate and build the Eyes of the Universe. Thats were it starts to get odd. If I have a ship with 12 parsec visible range and it gets the ten of the Eyes it should have 22 visible range?! It only has 15, though.
Ok the Eyes do not add - never mind it gets even more odd.
If I build a ship with only new sensors it has a visible range of 23 in the ship builder. If I get it into the air it has only 15!!!!
Is that a bug or a cap?
I do not like both of them!
Regar