A player's 1.1 beta impressions.

Hey Frogboy,

Y'know, I'm kind of ticked off at you guys. I was planning on going to bed early and getting up at a reasonable hour. Instead what am I doing? That's right, clicking away during that "last turn" trying out the beta. Anyway, I decided to write up a few of my observations, what I liked, what I didn't like, and what needs fixing. Remember, I'm just one player, so it's just one player's opinion.

1. Blind exploration makes the game interesting, but things seem lonely, expecially on the larger galaxies. Realistically, it makes sense. Why should I know if a civilization is being mauled on the other side of the galaxy? Well, because I can plan my long term strategy around that. It's more realistic, but boy, seeing two or three civilizations for a while really gets lonely.

2. No tech trading.. Hrmm, well, I thought this would be good. My opinion? Awesome in theory, pretty poor in practice. Every civilization just seems backwards. Trade, for instance, is something that became extremely rare. So rare that by the time I was getitng medium hulled ships there were only two trades routes established. One by the Altarians and one by me. Not sure I like that.

3. Well, I've seen something interesting. An unescorted swarm of Torian transports just bum rush the Drengin. I'm talking fleets of 3 and about 5 or 6 of these just flying unescorted (from what my intel scouts reported) just swooping in. Hey, on the bright side, at least they had a 4 speed which, while could have been better, was acceptable for the tech levels.

4. AI.. Listen, I don't know where the AI is supposed to make mistakes, but on Bright, the AI really doesn't like strategic resources. I'm able to send colony ships deep into their territory and snag these puppies up. Not a bad deal half the time.

5. AI really likes to be aggressive. I've had war declared on me before the colony rush is over. I like that. Though, I'm not sure they could invade my planets with their techs. It's good tho that I can't just focus completely on colony ships.

6. I noticed there is a soft cap on how much you can expand due to homeworld population going down so quickly and not repopping fast enough. It's good, I guess, but I never had economy suffer because of this. Just population really. Either way, my econ bonuses ate all what was supposed to hurt me, I suppose.

7. The ship building is incredible. I spent about 45 minutes building a custom colony ship.

8. The bugs.. Well, they are there. Never will I build a planetery improvement? I THINK NOT! It's small, it's silly, I'm not worried. The game is stable.. so far!

These are just my impressions from what I've played. The game type?

1. Blind exploration.
2. No tech sharing.
3. Bright difficulty on ALL AIs.
5. Huge map
6. Scattered stars
7. Common planets/Common habitable planets.
9. Uncommon anomolies.

Either way, I agree, something seems "missing" without tech sharing. It also feels like I can sometimes cheat the AI by bum rushing military techs and just outright declaring war, since they didn't seem to be all about that. Then again it is just "Bright", so the full AI isn't in effect, but it's close. Good work. Very good work, but I can't say I'm a fan of blind exploration.

Thanks for the patch. I'm off for bed.

- Arkans
13,933 views 12 replies
Reply #1 Top
1) Space is big.... very big! This seems like a great addition to me, giving it the primary x back.

2) I always thought that No Tech Trading was a pretty lame idea.... but people asked for it... and asked for it.... and didn't stop asking for it until it implemented. The net result is clearly going to be stunted galactic technology - people get what they asked for! At least it's a flippable button.

3) What difficulty level? Oh, just got to the end.... it's on bright so maybe not too worrying.

4) A lot of people disputed this when I said it, but I have seen this often. The minor races will trek half way across the galaxy to pick up resources, but the core AI's dont value them particularly highly.... it's more like the feeling that they will get round to it sometime.

5) Sounds good

6) Sounds even better!

7) Wooza! I am looking forward to this.

8) Your 8 didnt make sense to me.... and obviously not to you either as it disappeared from your final list and got replaced by 9) Uncommon anomalies.
Reply #2 Top
'Ol on to da pin, trow da oder part!
Reply #3 Top
I like the no tech trading option still I would like it more if there would be something liek :

You buy a tech but you still have to research 50% of it to get it to work. The problem with the tech trading was mainly tech whoreing for me. Buy tech sell it to all the others, rinse repeat...
Reply #4 Top
Yes No Tech Trading is good. I don“t like going to diplomacy screen everytime I research a tech. Looking how SD is supporting the game, it would be no suprise if we saw a blue print option aswell.
Reply #5 Top
Blind starts can be fun, since it's an option you can choose either way. Go with what you prefer.

No tech trading - this is an issue that seems to come up in civ-type games. Again, providing it as an option gives to the best of both worlds. The game is still young, and I think we can expect to see a few more tweaks from SD before its all done 'n dusted. Maybe a tech trading Yes/No/Only between allies type of thing.

I like the way SD has implemented the changes as options - that way the player gets the game they want, not what is foisted on them. It makes life more complicated for the programmers, particularly when they take the Metaverse into account, but hey! thats what we are paying them for.
Reply #6 Top
2) I always thought that No Tech Trading was a pretty lame idea.... but people asked for it... and asked for it.... and didn't stop asking for it until it implemented. The net result is clearly going to be stunted galactic technology - people get what they asked for!


Well, it should really come with a reduction in tech costs, so that the rate of tech progress relative to industrial growth is about the same, even though players aren't trading techs and advancing that way.
Reply #7 Top
I never liked the idea of no tech trading, I just wanted the AI to be less generous with inter-AI trading. Besides that, I have been very happy with the game so far.

The posters that are freaking out right now with their 'OmG, gamez brok' crap are funny; SDC is sure to implement even more patches that improve the game.

So far they have done more work to their game after I bought it then I have ever had done before. I have had BF2 since it released and glaring gameplay flaws and exploits have yet to be fixed...and it's been a while since the game has released. SDC is on this shit, worry not.

Good work, Stadock.

...I love you.
Reply #8 Top
What number 8 basically means is that the bugs I encountered wern't anything game breaking. I was tired a delerious

Either way.. 1.1 beta is good. The initial colony rush requires expansion with though, which I like. Anyway, I'm going go off to start a massive game now!
Reply #9 Top
Actually, the problem with tech trading isn't that the AIs trade amongst themselves too much, it's that you can buy a tech off one AI, then sell it to every other AI IN A SINGLE TURN and make a profit. It can become your sole source of income, and the AI just doesn't do it very well.

Disabling tech trading is just really a temporary fix for people who are masters of abusing this. Hopefully something better will come along, since there really should be a reason to keep techs to yourself rather than every one being a money making opportunity.
Reply #10 Top
I think a devaluing of techs as more races know it would be better than on/off. For example, if you are the only race that knows the tech selling it to one other gets you full price. Now that two of you know it, if either of you sell it you would get half value. Once a third knows it, it is worth only a third. The minors should be counted in this equation.

A side effect of this is that as the value of techs drop, they can be picked up cheaper, bringing a bit of a tech parity across the board. Whether this is good or bad is up to your interpretation.

The AI should also look at the strategic value of being the only one who knows something and not just the monetary value. The diplomatic line in particular should be held tightly.

Okay, what's my opinion of the patch? Good, overall. Love the random start and blind exploration options.
Reply #11 Top
How about only being able to use cash to buy techs as an option instead of none?Seriously,no tech trading is a dumb idea,not dumb for the developers to give some gamers an option to nerf it,but dumb if you really want a challenge from the computer AI's who are already hampered by the nature of computer AI.Diplomacy could make up for a low tech racial ability but not with no tech trading.And it sort of guts diplomacy in general.Everything in this game is funnelled toward diplomacy and interaction with the AI,much to it's benefit and fun.
Reply #12 Top
For example, if you are the only race that knows the tech selling it to one other gets you full price. Now that two of you know it, if either of you sell it you would get half value. Once a third knows it, it is worth only a third.


Actually it should drop off much faster than that. Basic economic theory says that the value of a technology that two civilizations know is essentially zero. That's because, if you and I have a tech, and I offer to sell it to someone for X, you should always be willing to undercut me by selling it for less than X. That way you get something rather than nothing.

The only exception occurs if there's some sort of "cartel" where we agree among ourselves to keep the price up---a mechanism that would be hard to add to GC2.

If I can sell a tech to A for X, then to B for X/2, then to C for X/3, and so on, that's still way too much.