AI exploit

On the level 1 or 2 above "normal" in a campaign game (small map, just me and the drengin), I built a few extremely basic fighters (speed 3, beam 1) as quickly as possible and sent them out to take down all the constructors and colony ships to help me win the early expansion war. Once I'd done that, I sent a single ship to each of the enemy planets as a blockade.

Then I developed at my leisure. A bit later on, I began to get a tad concerned as they were outresearching me militarily and had got a couple of insanely good production bonuses on their planets to outproduce me too. If they'd built a military fleet at that point I'd have been in a fair bit of trouble. But they didn't...they just kept on building unarmed scouts and constructors which I picked off with ease.

I don't know if this behaviour repeats at higher levels, but I don't think it should occur at ANY difficulty, let alone a notch or two above "normal".
6,493 views 4 replies
Reply #1 Top
Hmm, yeah, maybe the AI, having a single planet, or two, or three, will try to keep on and expand until everything possible has been grabbed, and since you keep killing his stuff, and there's always some ressource of planet not claimed, that he will keep trying to expand? Have you colonized all planets and taken all star ressources, see if the AI does anything then?
Reply #2 Top
sounds like a case of ai thinking that it should still try and expand when it should go to war. good thing that it was able to know to reasurch military tech it just didnt do anything with it
Reply #3 Top
There were no uninhabited planets left. I think by the end I'd taken up all the resources too (there were loads which is why I was so concerned about restricting the AI movements). Bizzarrely, I did take down a couple of colony ships too, even though there was nothing out there to colonize!

Whatever, the AI needs to recognise a blockade and respond to it. It had researched medium hulls and lasers 6 or 7 IIRC, so it could certainly have taken me down with ease, then had a laugh destroying all my unguarded resource starbases. I was actually resigned to losing most of them...I did have an escape plan, but not without losing material.
Reply #4 Top
I had the same problem too .Started battle of the gods scenario witn on 'masochist' difficulty (mainly just to try some end game ship design) ,bought a few powerfull fast ships right of the bat and started blockading and killing other races ships. Even though some of them all managed to grab a few planets and had all tech researched they kept sending unprotected transports and escorts for a while . I parked my battleships near their planets and was destroying anything on site . AI gave absolutely no meaningfull resistance .I destroyed several civs (all it took was just building transports and sending to their barely protected homeworlds) . I got bored eventually , but there is defintely an AI problem vs early expansion tactics. It seems AI doesnt really considers any military action till it reaches some build-up threshold . -good if everyone is peacefull , but totally helpless vs agressive player.


I also noticed AI lacking in other scenarios (on 'crippling' difficulty) - it fails to counter fast moving fleets of pure attackers which pick on its transports, freighters and lone ships , while evading major force. I was devastating their shipyards and economy with hit and run tactic like this even though Ai fleets were 5 times more powerfull than mine. AI is also helpess vs well defended sectors with fully upgraded starbases (or its jsut starbases are overpowered) .